diff --git a/NetRNGs.md b/NetRNGs.md index 43e4a38..c58d655 100644 --- a/NetRNGs.md +++ b/NetRNGs.md @@ -183,6 +183,8 @@ fishermen, which sounds problematic. # Timing TODO: Comment on relative block time vs. more absolute synced clock times. + ability to have timeout that depend on network activity? (relative absolute time??) + but think about the network conditions We seemingly need a bound on clock skew between validators, which we must enforce using the peer-to-peer network. @@ -202,3 +204,10 @@ slower than the overall network, but as their stake increases this rate goes up. Ouroboros wants to prevent this initial slow start, but this requires + + +### Ideas + +Unavailability game +Time or relative time signing +