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add intro
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+12
@@ -183,6 +183,11 @@ fishermen, which sounds problematic.
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# Timing
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TODO: Comment on relative block time vs. more absolute synced clock times.
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ability to have timeout that depend on network activity? (relative absolute time??)
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but think about the network conditions
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We seemingly need a bound on clock skew between validators, which
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we must enforce using the peer-to-peer network.
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### RANDAO
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@@ -199,3 +204,10 @@ slower than the overall network, but as their stake increases this
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rate goes up. Ouroboros wants to prevent this initial slow start,
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but this requires
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### Ideas
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Unavailability game
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Time or relative time signing
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