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{"dependencies":[{"name":"@babel/runtime/helpers/interopRequireDefault","data":{"asyncType":null,"isESMImport":false,"locs":[],"key":"kslwqCIsh6ew+I1KeA1rlVRjsAk=","exportNames":["*"]}},{"name":"@babel/runtime/helpers/objectSpread2","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":13,"column":0,"index":225},"end":{"line":13,"column":65,"index":290}}],"key":"SfRhzMj3Ex6qA89WTFEUm9Lj49A=","exportNames":["*"]}},{"name":"./AnimatedEvent","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":14,"column":0,"index":291},"end":{"line":14,"column":67,"index":358}}],"key":"c7AooxRYFqBD9mVagDev/GMMGiE=","exportNames":["*"]}},{"name":"./nodes/AnimatedAddition","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":15,"column":0,"index":359},"end":{"line":15,"column":56,"index":415}}],"key":"KjkVfcKtLm2kA0G3jgs57G+g18E=","exportNames":["*"]}},{"name":"./nodes/AnimatedDiffClamp","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":16,"column":0,"index":416},"end":{"line":16,"column":58,"index":474}}],"key":"NC+6vIo7VsOoAiRi8w6roBIOYOY=","exportNames":["*"]}},{"name":"./nodes/AnimatedDivision","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":17,"column":0,"index":475},"end":{"line":17,"column":56,"index":531}}],"key":"8PH6c1PwFYJUI5e1ziAqF5jwSzg=","exportNames":["*"]}},{"name":"./nodes/AnimatedInterpolation","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":18,"column":0,"index":532},"end":{"line":18,"column":66,"index":598}}],"key":"7AvogLNMCq+0dYvYtQwojfD4N+E=","exportNames":["*"]}},{"name":"./nodes/AnimatedModulo","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":19,"column":0,"index":599},"end":{"line":19,"column":52,"index":651}}],"key":"ZOBtc5PbUqbDU8E+EsquSO28hFA=","exportNames":["*"]}},{"name":"./nodes/AnimatedMultiplication","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":20,"column":0,"index":652},"end":{"line":20,"column":68,"index":720}}],"key":"xs+9ebUnKwRLpEA1xOXcz0pJi/k=","exportNames":["*"]}},{"name":"./nodes/AnimatedNode","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":21,"column":0,"index":721},"end":{"line":21,"column":48,"index":769}}],"key":"PbjdhlWfw8UuzyhESFYeEh3/fNI=","exportNames":["*"]}},{"name":"./nodes/AnimatedProps","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":22,"column":0,"index":770},"end":{"line":22,"column":50,"index":820}}],"key":"B+1uJVugrMSrk0uFVw9MmXP5Lbw=","exportNames":["*"]}},{"name":"./nodes/AnimatedSubtraction","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":23,"column":0,"index":821},"end":{"line":23,"column":62,"index":883}}],"key":"d9Vtn2/6kiWzE7wo5P1BAR2EjG0=","exportNames":["*"]}},{"name":"./nodes/AnimatedTracking","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":24,"column":0,"index":884},"end":{"line":24,"column":56,"index":940}}],"key":"1a0LxYuwkXBSNce0hRzdgxOLog8=","exportNames":["*"]}},{"name":"./nodes/AnimatedValue","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":25,"column":0,"index":941},"end":{"line":25,"column":50,"index":991}}],"key":"f81vU8CZKg/cTtdZZWovPFjkmVQ=","exportNames":["*"]}},{"name":"./nodes/AnimatedValueXY","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":26,"column":0,"index":992},"end":{"line":26,"column":54,"index":1046}}],"key":"7SBCZjhpUHSM8w3orgZuIXhtT8I=","exportNames":["*"]}},{"name":"./animations/DecayAnimation","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":27,"column":0,"index":1047},"end":{"line":27,"column":57,"index":1104}}],"key":"WUhqzXnCHXp5k8gAteHM0rjUxZ0=","exportNames":["*"]}},{"name":"./animations/SpringAnimation","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":28,"column":0,"index":1105},"end":{"line":28,"column":59,"index":1164}}],"key":"fQgeQcJkosYaU4nbGnuLzbyLm98=","exportNames":["*"]}},{"name":"./animations/TimingAnimation","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":29,"column":0,"index":1165},"end":{"line":29,"column":59,"index":1224}}],"key":"MPJIfwEPKRy2HhfK5fV5lJEnfG4=","exportNames":["*"]}},{"name":"./createAnimatedComponent","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":30,"column":0,"index":1225},"end":{"line":30,"column":64,"index":1289}}],"key":"ULBS35x9qf+879w0v+Zk4awjD2M=","exportNames":["*"]}},{"name":"./nodes/AnimatedColor","data":{"asyncType":null,"isESMImport":true,"locs":[{"start":{"line":31,"column":0,"index":1290},"end":{"line":31,"column":50,"index":1340}}],"key":"gFGgLTIWH3dK+ZDh4iJRleH39vI=","exportNames":["*"]}}],"output":[{"data":{"code":"__d(function (global, require, _$$_IMPORT_DEFAULT, _$$_IMPORT_ALL, module, exports, _dependencyMap) {\n /**\n * Copyright (c) Meta Platforms, Inc. and affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n * @format\n */\n\n 'use strict';\n\n var _interopRequireDefault = require(_dependencyMap[0], \"@babel/runtime/helpers/interopRequireDefault\");\n Object.defineProperty(exports, \"__esModule\", {\n value: true\n });\n exports.default = void 0;\n var _objectSpread2 = _interopRequireDefault(require(_dependencyMap[1], \"@babel/runtime/helpers/objectSpread2\"));\n var _AnimatedEvent = require(_dependencyMap[2], \"./AnimatedEvent\");\n var _AnimatedAddition = _interopRequireDefault(require(_dependencyMap[3], \"./nodes/AnimatedAddition\"));\n var _AnimatedDiffClamp = _interopRequireDefault(require(_dependencyMap[4], \"./nodes/AnimatedDiffClamp\"));\n var _AnimatedDivision = _interopRequireDefault(require(_dependencyMap[5], \"./nodes/AnimatedDivision\"));\n var _AnimatedInterpolation = _interopRequireDefault(require(_dependencyMap[6], \"./nodes/AnimatedInterpolation\"));\n var _AnimatedModulo = _interopRequireDefault(require(_dependencyMap[7], \"./nodes/AnimatedModulo\"));\n var _AnimatedMultiplication = _interopRequireDefault(require(_dependencyMap[8], \"./nodes/AnimatedMultiplication\"));\n var _AnimatedNode = _interopRequireDefault(require(_dependencyMap[9], \"./nodes/AnimatedNode\"));\n var _AnimatedProps = _interopRequireDefault(require(_dependencyMap[10], \"./nodes/AnimatedProps\"));\n var _AnimatedSubtraction = _interopRequireDefault(require(_dependencyMap[11], \"./nodes/AnimatedSubtraction\"));\n var _AnimatedTracking = _interopRequireDefault(require(_dependencyMap[12], \"./nodes/AnimatedTracking\"));\n var _AnimatedValue = _interopRequireDefault(require(_dependencyMap[13], \"./nodes/AnimatedValue\"));\n var _AnimatedValueXY = _interopRequireDefault(require(_dependencyMap[14], \"./nodes/AnimatedValueXY\"));\n var _DecayAnimation = _interopRequireDefault(require(_dependencyMap[15], \"./animations/DecayAnimation\"));\n var _SpringAnimation = _interopRequireDefault(require(_dependencyMap[16], \"./animations/SpringAnimation\"));\n var _TimingAnimation = _interopRequireDefault(require(_dependencyMap[17], \"./animations/TimingAnimation\"));\n var _createAnimatedComponent = _interopRequireDefault(require(_dependencyMap[18], \"./createAnimatedComponent\"));\n var _AnimatedColor = _interopRequireDefault(require(_dependencyMap[19], \"./nodes/AnimatedColor\"));\n var add = function add(a, b) {\n return new _AnimatedAddition.default(a, b);\n };\n var subtract = function subtract(a, b) {\n return new _AnimatedSubtraction.default(a, b);\n };\n var divide = function divide(a, b) {\n return new _AnimatedDivision.default(a, b);\n };\n var multiply = function multiply(a, b) {\n return new _AnimatedMultiplication.default(a, b);\n };\n var modulo = function modulo(a, modulus) {\n return new _AnimatedModulo.default(a, modulus);\n };\n var diffClamp = function diffClamp(a, min, max) {\n return new _AnimatedDiffClamp.default(a, min, max);\n };\n var _combineCallbacks = function _combineCallbacks(callback, config) {\n if (callback && config.onComplete) {\n return function () {\n config.onComplete && config.onComplete(...arguments);\n callback && callback(...arguments);\n };\n } else {\n return callback || config.onComplete;\n }\n };\n var maybeVectorAnim = function maybeVectorAnim(value, config, anim) {\n if (value instanceof _AnimatedValueXY.default) {\n var configX = (0, _objectSpread2.default)({}, config);\n var configY = (0, _objectSpread2.default)({}, config);\n for (var key in config) {\n var _config$key = config[key],\n x = _config$key.x,\n y = _config$key.y;\n if (x !== undefined && y !== undefined) {\n configX[key] = x;\n configY[key] = y;\n }\n }\n var aX = anim(value.x, configX);\n var aY = anim(value.y, configY);\n // We use `stopTogether: false` here because otherwise tracking will break\n // because the second animation will get stopped before it can update.\n return parallel([aX, aY], {\n stopTogether: false\n });\n } else if (value instanceof _AnimatedColor.default) {\n var configR = (0, _objectSpread2.default)({}, config);\n var configG = (0, _objectSpread2.default)({}, config);\n var configB = (0, _objectSpread2.default)({}, config);\n var configA = (0, _objectSpread2.default)({}, config);\n for (var _key in config) {\n var _config$_key = config[_key],\n r = _config$_key.r,\n g = _config$_key.g,\n b = _config$_key.b,\n a = _config$_key.a;\n if (r !== undefined && g !== undefined && b !== undefined && a !== undefined) {\n configR[_key] = r;\n configG[_key] = g;\n configB[_key] = b;\n configA[_key] = a;\n }\n }\n var aR = anim(value.r, configR);\n var aG = anim(value.g, configG);\n var aB = anim(value.b, configB);\n var aA = anim(value.a, configA);\n // We use `stopTogether: false` here because otherwise tracking will break\n // because the second animation will get stopped before it can update.\n return parallel([aR, aG, aB, aA], {\n stopTogether: false\n });\n }\n return null;\n };\n var spring = function spring(value, config) {\n var _start = function start(animatedValue, configuration, callback) {\n callback = _combineCallbacks(callback, configuration);\n var singleValue = animatedValue;\n var singleConfig = configuration;\n singleValue.stopTracking();\n if (configuration.toValue instanceof _AnimatedNode.default) {\n singleValue.track(new _AnimatedTracking.default(singleValue, configuration.toValue, _SpringAnimation.default, singleConfig, callback));\n } else {\n singleValue.animate(new _SpringAnimation.default(singleConfig), callback);\n }\n };\n return maybeVectorAnim(value, config, spring) || {\n start: function start(callback) {\n _start(value, config, callback);\n },\n stop: function stop() {\n value.stopAnimation();\n },\n reset: function reset() {\n value.resetAnimation();\n },\n _startNativeLoop: function _startNativeLoop(iterations) {\n var singleConfig = (0, _objectSpread2.default)((0, _objectSpread2.default)({}, config), {}, {\n iterations\n });\n _start(value, singleConfig);\n },\n _isUsingNativeDriver: function _isUsingNativeDriver() {\n return config.useNativeDriver || false;\n }\n };\n };\n var timing = function timing(value, config) {\n var _start2 = function start(animatedValue, configuration, callback) {\n callback = _combineCallbacks(callback, configuration);\n var singleValue = animatedValue;\n var singleConfig = configuration;\n singleValue.stopTracking();\n if (configuration.toValue instanceof _AnimatedNode.default) {\n singleValue.track(new _AnimatedTracking.default(singleValue, configuration.toValue, _TimingAnimation.default, singleConfig, callback));\n } else {\n singleValue.animate(new _TimingAnimation.default(singleConfig), callback);\n }\n };\n return maybeVectorAnim(value, config, timing) || {\n start: function start(callback) {\n _start2(value, config, callback);\n },\n stop: function stop() {\n value.stopAnimation();\n },\n reset: function reset() {\n value.resetAnimation();\n },\n _startNativeLoop: function _startNativeLoop(iterations) {\n var singleConfig = (0, _objectSpread2.default)((0, _objectSpread2.default)({}, config), {}, {\n iterations\n });\n _start2(value, singleConfig);\n },\n _isUsingNativeDriver: function _isUsingNativeDriver() {\n return config.useNativeDriver || false;\n }\n };\n };\n var decay = function decay(value, config) {\n var _start3 = function start(animatedValue, configuration, callback) {\n callback = _combineCallbacks(callback, configuration);\n var singleValue = animatedValue;\n var singleConfig = configuration;\n singleValue.stopTracking();\n singleValue.animate(new _DecayAnimation.default(singleConfig), callback);\n };\n return maybeVectorAnim(value, config, decay) || {\n start: function start(callback) {\n _start3(value, config, callback);\n },\n stop: function stop() {\n value.stopAnimation();\n },\n reset: function reset() {\n value.resetAnimation();\n },\n _startNativeLoop: function _startNativeLoop(iterations) {\n var singleConfig = (0, _objectSpread2.default)((0, _objectSpread2.default)({}, config), {}, {\n iterations\n });\n _start3(value, singleConfig);\n },\n _isUsingNativeDriver: function _isUsingNativeDriver() {\n return config.useNativeDriver || false;\n }\n };\n };\n var sequence = function sequence(animations) {\n var current = 0;\n return {\n start: function start(callback) {\n var onComplete = function onComplete(result) {\n if (!result.finished) {\n callback && callback(result);\n return;\n }\n current++;\n if (current === animations.length) {\n callback && callback(result);\n return;\n }\n animations[current].start(onComplete);\n };\n if (animations.length === 0) {\n callback && callback({\n finished: true\n });\n } else {\n animations[current].start(onComplete);\n }\n },\n stop: function stop() {\n if (current < animations.length) {\n animations[current].stop();\n }\n },\n reset: function reset() {\n animations.forEach((animation, idx) => {\n if (idx <= current) {\n animation.reset();\n }\n });\n current = 0;\n },\n _startNativeLoop: function _startNativeLoop() {\n throw new Error('Loops run using the native driver cannot contain Animated.sequence animations');\n },\n _isUsingNativeDriver: function _isUsingNativeDriver() {\n return false;\n }\n };\n };\n var parallel = function parallel(animations, config) {\n var doneCount = 0;\n // Make sure we only call stop() at most once for each animation\n var hasEnded = {};\n var stopTogether = !(config && config.stopTogether === false);\n var result = {\n start: function start(callback) {\n if (doneCount === animations.length) {\n callback && callback({\n finished: true\n });\n return;\n }\n animations.forEach((animation, idx) => {\n var cb = function cb(endResult) {\n hasEnded[idx] = true;\n doneCount++;\n if (doneCount === animations.length) {\n doneCount = 0;\n callback && callback(endResult);\n return;\n }\n if (!endResult.finished && stopTogether) {\n result.stop();\n }\n };\n if (!animation) {\n cb({\n finished: true\n });\n } else {\n animation.start(cb);\n }\n });\n },\n stop: function stop() {\n animations.forEach((animation, idx) => {\n !hasEnded[idx] && animation.stop();\n hasEnded[idx] = true;\n });\n },\n reset: function reset() {\n animations.forEach((animation, idx) => {\n animation.reset();\n hasEnded[idx] = false;\n doneCount = 0;\n });\n },\n _startNativeLoop: function _startNativeLoop() {\n throw new Error('Loops run using the native driver cannot contain Animated.parallel animations');\n },\n _isUsingNativeDriver: function _isUsingNativeDriver() {\n return false;\n }\n };\n return result;\n };\n var delay = function delay(time) {\n // Would be nice to make a specialized implementation\n return timing(new _AnimatedValue.default(0), {\n toValue: 0,\n delay: time,\n duration: 0,\n useNativeDriver: false\n });\n };\n var stagger = function stagger(time, animations) {\n return parallel(animations.map((animation, i) => {\n return sequence([delay(time * i), animation]);\n }));\n };\n var loop = function loop(animation,\n // $FlowFixMe[prop-missing]\n _temp) {\n var _ref = _temp === void 0 ? {} : _temp,\n _ref$iterations = _ref.iterations,\n iterations = _ref$iterations === void 0 ? -1 : _ref$iterations,\n _ref$resetBeforeItera = _ref.resetBeforeIteration,\n resetBeforeIteration = _ref$resetBeforeItera === void 0 ? true : _ref$resetBeforeItera;\n var isFinished = false;\n var iterationsSoFar = 0;\n return {\n start: function start(callback) {\n var restart = function restart(result) {\n if (result === void 0) {\n result = {\n finished: true\n };\n }\n if (isFinished || iterationsSoFar === iterations || result.finished === false) {\n callback && callback(result);\n } else {\n iterationsSoFar++;\n resetBeforeIteration && animation.reset();\n animation.start(restart);\n }\n };\n if (!animation || iterations === 0) {\n callback && callback({\n finished: true\n });\n } else {\n if (animation._isUsingNativeDriver()) {\n animation._startNativeLoop(iterations);\n } else {\n restart(); // Start looping recursively on the js thread\n }\n }\n },\n stop: function stop() {\n isFinished = true;\n animation.stop();\n },\n reset: function reset() {\n iterationsSoFar = 0;\n isFinished = false;\n animation.reset();\n },\n _startNativeLoop: function _startNativeLoop() {\n throw new Error('Loops run using the native driver cannot contain Animated.loop animations');\n },\n _isUsingNativeDriver: function _isUsingNativeDriver() {\n return animation._isUsingNativeDriver();\n }\n };\n };\n function forkEvent(event, listener) {\n if (!event) {\n return listener;\n } else if (event instanceof _AnimatedEvent.AnimatedEvent) {\n event.__addListener(listener);\n return event;\n } else {\n return function () {\n typeof event === 'function' && event(...arguments);\n listener(...arguments);\n };\n }\n }\n function unforkEvent(event, listener) {\n if (event && event instanceof _AnimatedEvent.AnimatedEvent) {\n event.__removeListener(listener);\n }\n }\n var event = function event(argMapping, config) {\n var animatedEvent = new _AnimatedEvent.AnimatedEvent(argMapping, config);\n if (animatedEvent.__isNative) {\n return animatedEvent;\n } else {\n return animatedEvent.__getHandler();\n }\n };\n\n // All types of animated nodes that represent scalar numbers and can be interpolated (etc)\n\n /**\n * The `Animated` library is designed to make animations fluid, powerful, and\n * easy to build and maintain. `Animated` focuses on declarative relationships\n * between inputs and outputs, with configurable transforms in between, and\n * simple `start`/`stop` methods to control time-based animation execution.\n * If additional transforms are added, be sure to include them in\n * AnimatedMock.js as well.\n *\n * See https://reactnative.dev/docs/animated\n */\n var _default = exports.default = {\n /**\n * Standard value class for driving animations. Typically initialized with\n * `new Animated.Value(0);`\n *\n * See https://reactnative.dev/docs/animated#value\n */\n Value: _AnimatedValue.default,\n /**\n * 2D value class for driving 2D animations, such as pan gestures.\n *\n * See https://reactnative.dev/docs/animatedvaluexy\n */\n ValueXY: _AnimatedValueXY.default,\n /**\n * Value class for driving color animations.\n */\n Color: _AnimatedColor.default,\n /**\n * Exported to use the Interpolation type in flow.\n *\n * See https://reactnative.dev/docs/animated#interpolation\n */\n Interpolation: _AnimatedInterpolation.default,\n /**\n * Exported for ease of type checking. All animated values derive from this\n * class.\n *\n * See https://reactnative.dev/docs/animated#node\n */\n Node: _AnimatedNode.default,\n /**\n * Animates a value from an initial velocity to zero based on a decay\n * coefficient.\n *\n * See https://reactnative.dev/docs/animated#decay\n */\n decay,\n /**\n * Animates a value along a timed easing curve. The Easing module has tons of\n * predefined curves, or you can use your own function.\n *\n * See https://reactnative.dev/docs/animated#timing\n */\n timing,\n /**\n * Animates a value according to an analytical spring model based on\n * damped harmonic oscillation.\n *\n * See https://reactnative.dev/docs/animated#spring\n */\n spring,\n /**\n * Creates a new Animated value composed from two Animated values added\n * together.\n *\n * See https://reactnative.dev/docs/animated#add\n */\n add,\n /**\n * Creates a new Animated value composed by subtracting the second Animated\n * value from the first Animated value.\n *\n * See https://reactnative.dev/docs/animated#subtract\n */\n subtract,\n /**\n * Creates a new Animated value composed by dividing the first Animated value\n * by the second Animated value.\n *\n * See https://reactnative.dev/docs/animated#divide\n */\n divide,\n /**\n * Creates a new Animated value composed from two Animated values multiplied\n * together.\n *\n * See https://reactnative.dev/docs/animated#multiply\n */\n multiply,\n /**\n * Creates a new Animated value that is the (non-negative) modulo of the\n * provided Animated value.\n *\n * See https://reactnative.dev/docs/animated#modulo\n */\n modulo,\n /**\n * Create a new Animated value that is limited between 2 values. It uses the\n * difference between the last value so even if the value is far from the\n * bounds it will start changing when the value starts getting closer again.\n *\n * See https://reactnative.dev/docs/animated#diffclamp\n */\n diffClamp,\n /**\n * Starts an animation after the given delay.\n *\n * See https://reactnative.dev/docs/animated#delay\n */\n delay,\n /**\n * Starts an array of animations in order, waiting for each to complete\n * before starting the next. If the current running animation is stopped, no\n * following animations will be started.\n *\n * See https://reactnative.dev/docs/animated#sequence\n */\n sequence,\n /**\n * Starts an array of animations all at the same time. By default, if one\n * of the animations is stopped, they will all be stopped. You can override\n * this with the `stopTogether` flag.\n *\n * See https://reactnative.dev/docs/animated#parallel\n */\n parallel,\n /**\n * Array of animations may run in parallel (overlap), but are started in\n * sequence with successive delays. Nice for doing trailing effects.\n *\n * See https://reactnative.dev/docs/animated#stagger\n */\n stagger,\n /**\n * Loops a given animation continuously, so that each time it reaches the\n * end, it resets and begins again from the start.\n *\n * See https://reactnative.dev/docs/animated#loop\n */\n loop,\n /**\n * Takes an array of mappings and extracts values from each arg accordingly,\n * then calls `setValue` on the mapped outputs.\n *\n * See https://reactnative.dev/docs/animated#event\n */\n event,\n /**\n * Make any React component Animatable. Used to create `Animated.View`, etc.\n *\n * See https://reactnative.dev/docs/animated#createanimatedcomponent\n */\n createAnimatedComponent: _createAnimatedComponent.default,\n /**\n * Imperative API to attach an animated value to an event on a view. Prefer\n * using `Animated.event` with `useNativeDrive: true` if possible.\n *\n * See https://reactnative.dev/docs/animated#attachnativeevent\n */\n attachNativeEvent: _AnimatedEvent.attachNativeEvent,\n /**\n * Advanced imperative API for snooping on animated events that are passed in\n * through props. Use values directly where possible.\n *\n * See https://reactnative.dev/docs/animated#forkevent\n */\n forkEvent,\n unforkEvent,\n /**\n * Expose Event class, so it can be used as a type for type checkers.\n */\n Event: _AnimatedEvent.AnimatedEvent\n 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