fix: Complete snowbridge pezpallet rebrand and critical bug fixes

- snowbridge-pezpallet-* → pezsnowbridge-pezpallet-* (201 refs)
- pallet/ directories → pezpallet/ (4 locations)
- Fixed pezpallet.rs self-include recursion bug
- Fixed sc-chain-spec hardcoded crate name in derive macro
- Reverted .pezpallet_by_name() to .pallet_by_name() (subxt API)
- Added BizinikiwiConfig type alias for zombienet tests
- Deleted obsolete session state files

Verified: pezsnowbridge-pezpallet-*, pezpallet-staking,
pezpallet-staking-async, pezframe-benchmarking-cli all pass cargo check
This commit is contained in:
2025-12-16 09:57:23 +03:00
parent eea003e14d
commit 3139ffa25e
3022 changed files with 42157 additions and 23579 deletions
+6 -6
View File
@@ -206,19 +206,19 @@ pub struct RuntimeVersion {
/// All existing calls (dispatchables) are fully compatible when this number doesn't change. If
/// this number changes, then [`spec_version`](Self::spec_version) must change, also.
///
/// This number must change when an existing call (pallet index, call index) is changed,
/// This number must change when an existing call (pezpallet index, call index) is changed,
/// either through an alteration in its user-level semantics, a parameter
/// added/removed, a parameter type changed, or a call/pallet changing its index. An alteration
/// added/removed, a parameter type changed, or a call/pezpallet changing its index. An alteration
/// of the user level semantics is for example when the call was before `transfer` and now is
/// `transfer_all`, the semantics of the call changed completely.
///
/// Removing a pallet or a call doesn't require a *bump* as long as no pallet or call is put at
/// Removing a pezpallet or a call doesn't require a *bump* as long as no pezpallet or call is put at
/// the same index. Removing doesn't require a bump as the chain will reject a transaction
/// referencing this removed call/pallet while decoding and thus, the user isn't at risk to
/// execute any unknown call. FRAME runtime devs have control over the index of a call/pallet
/// referencing this removed call/pezpallet while decoding and thus, the user isn't at risk to
/// execute any unknown call. FRAME runtime devs have control over the index of a call/pezpallet
/// to prevent that an index gets reused.
///
/// Adding a new pallet or call also doesn't require a *bump* as long as they also don't reuse
/// Adding a new pezpallet or call also doesn't require a *bump* as long as they also don't reuse
/// any previously used index.
///
/// This number should never decrease.