fix: Complete snowbridge pezpallet rebrand and critical bug fixes

- snowbridge-pezpallet-* → pezsnowbridge-pezpallet-* (201 refs)
- pallet/ directories → pezpallet/ (4 locations)
- Fixed pezpallet.rs self-include recursion bug
- Fixed sc-chain-spec hardcoded crate name in derive macro
- Reverted .pezpallet_by_name() to .pallet_by_name() (subxt API)
- Added BizinikiwiConfig type alias for zombienet tests
- Deleted obsolete session state files

Verified: pezsnowbridge-pezpallet-*, pezpallet-staking,
pezpallet-staking-async, pezframe-benchmarking-cli all pass cargo check
This commit is contained in:
2025-12-16 09:57:23 +03:00
parent 7fce5a2472
commit 90fd044766
3019 changed files with 41780 additions and 24101 deletions
@@ -1,6 +1,6 @@
[package]
name = "pezpallet-minimal-template"
description = "A minimal pallet built with FRAME, part of Pezkuwi Sdk."
description = "A minimal pezpallet built with FRAME, part of Pezkuwi Sdk."
version = "0.0.0"
license = "Unlicense"
authors.workspace = true
@@ -1,6 +1,6 @@
//! A shell pallet built with [`frame`].
//! A shell pezpallet built with [`frame`].
//!
//! To get started with this pallet, try implementing the guide in
//! To get started with this pezpallet, try implementing the guide in
//! <https://docs.pezkuwichain.io/sdk/master/polkadot_sdk_docs/guides/your_first_pallet/index.html>
#![cfg_attr(not(feature = "std"), no_std)]
@@ -8,19 +8,19 @@
use frame::prelude::*;
use pezkuwi_sdk::pezkuwi_sdk_frame as frame;
// Re-export all pallet parts, this is needed to properly import the pallet into the runtime.
pub use pallet::*;
// Re-export all pezpallet parts, this is needed to properly import the pezpallet into the runtime.
pub use pezpallet::*;
#[frame::pallet]
pub mod pallet {
#[frame::pezpallet]
pub mod pezpallet {
use super::*;
#[pallet::config]
#[pezpallet::config]
pub trait Config: pezkuwi_sdk::pezframe_system::Config {}
#[pallet::pallet]
pub struct Pallet<T>(_);
#[pezpallet::pezpallet]
pub struct Pezpallet<T>(_);
#[pallet::storage]
#[pezpallet::storage]
pub type Value<T> = StorageValue<Value = u32>;
}