Refactoring Checkpoint: (WIP)
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@@ -19,7 +19,7 @@
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/// Money matters.
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pub mod currency {
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use node_primitives::Balance;
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use pez_node_primitives::Balance;
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pub const MILLICENTS: Balance = 1_000_000_000;
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pub const CENTS: Balance = 1_000 * MILLICENTS; // assume this is worth about a cent.
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@@ -32,7 +32,7 @@ pub mod currency {
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/// Time.
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pub mod time {
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use node_primitives::{BlockNumber, Moment};
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use pez_node_primitives::{BlockNumber, Moment};
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/// Since BABE is probabilistic this is the average expected block time that
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/// we are targeting. Blocks will be produced at a minimum duration defined
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@@ -76,8 +76,8 @@ use pezframe_system::{
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limits::{BlockLength, BlockWeights},
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EnsureRoot, EnsureRootWithSuccess, EnsureSigned, EnsureSignedBy, EnsureWithSuccess,
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};
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pub use node_primitives::{AccountId, Signature};
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use node_primitives::{AccountIndex, Balance, BlockNumber, Hash, Moment, Nonce};
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pub use pez_node_primitives::{AccountId, Signature};
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use pez_node_primitives::{AccountIndex, Balance, BlockNumber, Hash, Moment, Nonce};
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use pezpallet_asset_conversion::{AccountIdConverter, Ascending, Chain, WithFirstAsset};
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use pezpallet_asset_conversion_tx_payment::SwapAssetAdapter;
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use pezpallet_assets_precompiles::{InlineIdConfig, ERC20};
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