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pezkuwi-sdk/bizinikiwi/pezframe/lottery/src/lib.rs
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pezkuwichain b6d35f6faf chore: add Dijital Kurdistan Tech Institute to copyright headers
Updated 4763 files with dual copyright:
- Parity Technologies (UK) Ltd.
- Dijital Kurdistan Tech Institute
2025-12-27 21:28:36 +03:00

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Rust

// This file is part of Bizinikiwi.
// Copyright (C) Parity Technologies (UK) Ltd. and Dijital Kurdistan Tech Institute
// SPDX-License-Identifier: Apache-2.0
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! A lottery pezpallet that uses participation in the network to purchase tickets.
//!
//! With this pezpallet, you can configure a lottery, which is a pot of money that
//! users contribute to, and that is reallocated to a single user at the end of
//! the lottery period. Just like a normal lottery system, to participate, you
//! need to "buy a ticket", which is used to fund the pot.
//!
//! The unique feature of this lottery system is that tickets can only be
//! purchased by making a "valid call" dispatched through this pezpallet.
//! By configuring certain calls to be valid for the lottery, you can encourage
//! users to make those calls on your network. An example of how this could be
//! used is to set validator nominations as a valid lottery call. If the lottery
//! is set to repeat every month, then users would be encouraged to re-nominate
//! validators every month. A user can only purchase one ticket per valid call
//! per lottery.
//!
//! This pezpallet can be configured to use dynamically set calls or statically set
//! calls. Call validation happens through the `ValidateCall` implementation.
//! This pezpallet provides one implementation of this using the `CallIndices`
//! storage item. You can also make your own implementation at the runtime level
//! which can contain much more complex logic, such as validation of the
//! parameters, which this pezpallet alone cannot do.
//!
//! This pezpallet uses the modulus operator to pick a random winner. It is known
//! that this might introduce a bias if the random number chosen in a range that
//! is not perfectly divisible by the total number of participants. The
//! `MaxGenerateRandom` configuration can help mitigate this by generating new
//! numbers until we hit the limit or we find a "fair" number. This is best
//! effort only.
#![cfg_attr(not(feature = "std"), no_std)]
mod benchmarking;
#[cfg(test)]
mod mock;
#[cfg(test)]
mod tests;
pub mod weights;
extern crate alloc;
use alloc::{boxed::Box, vec::Vec};
use codec::{Decode, Encode};
use pezframe_support::{
dispatch::{DispatchResult, GetDispatchInfo},
ensure,
pezpallet_prelude::MaxEncodedLen,
storage::bounded_vec::BoundedVec,
traits::{Currency, ExistenceRequirement::KeepAlive, Get, Randomness, ReservableCurrency},
PalletId,
};
pub use pezpallet::*;
use pezsp_runtime::{
traits::{AccountIdConversion, Dispatchable, Saturating, Zero},
ArithmeticError, DispatchError, RuntimeDebug,
};
pub use weights::WeightInfo;
type BalanceOf<T> =
<<T as Config>::Currency as Currency<<T as pezframe_system::Config>::AccountId>>::Balance;
// Any runtime call can be encoded into two bytes which represent the pezpallet and call index.
// We use this to uniquely match someone's incoming call with the calls configured for the lottery.
type CallIndex = (u8, u8);
#[derive(
Encode, Decode, Default, Eq, PartialEq, RuntimeDebug, scale_info::TypeInfo, MaxEncodedLen,
)]
pub struct LotteryConfig<BlockNumber, Balance> {
/// Price per entry.
price: Balance,
/// Starting block of the lottery.
start: BlockNumber,
/// Length of the lottery (start + length = end).
length: BlockNumber,
/// Delay for choosing the winner of the lottery. (start + length + delay = payout).
/// Randomness in the "payout" block will be used to determine the winner.
delay: BlockNumber,
/// Whether this lottery will repeat after it completes.
repeat: bool,
}
pub trait ValidateCall<T: Config> {
fn validate_call(call: &<T as Config>::RuntimeCall) -> bool;
}
impl<T: Config> ValidateCall<T> for () {
fn validate_call(_: &<T as Config>::RuntimeCall) -> bool {
false
}
}
impl<T: Config> ValidateCall<T> for Pezpallet<T> {
fn validate_call(call: &<T as Config>::RuntimeCall) -> bool {
let valid_calls = CallIndices::<T>::get();
let call_index = match Self::call_to_index(call) {
Ok(call_index) => call_index,
Err(_) => return false,
};
valid_calls.iter().any(|c| call_index == *c)
}
}
#[pezframe_support::pezpallet]
pub mod pezpallet {
use super::*;
use pezframe_support::pezpallet_prelude::*;
use pezframe_system::pezpallet_prelude::*;
#[pezpallet::pezpallet]
pub struct Pezpallet<T>(_);
/// The pezpallet's config trait.
#[pezpallet::config]
pub trait Config: pezframe_system::Config {
/// The Lottery's pezpallet id
#[pezpallet::constant]
type PalletId: Get<PalletId>;
/// A dispatchable call.
type RuntimeCall: Parameter
+ Dispatchable<RuntimeOrigin = Self::RuntimeOrigin>
+ GetDispatchInfo
+ From<pezframe_system::Call<Self>>;
/// The currency trait.
type Currency: ReservableCurrency<Self::AccountId>;
/// Something that provides randomness in the runtime.
type Randomness: Randomness<Self::Hash, BlockNumberFor<Self>>;
/// The overarching event type.
#[allow(deprecated)]
type RuntimeEvent: From<Event<Self>>
+ IsType<<Self as pezframe_system::Config>::RuntimeEvent>;
/// The manager origin.
type ManagerOrigin: EnsureOrigin<Self::RuntimeOrigin>;
/// The max number of calls available in a single lottery.
#[pezpallet::constant]
type MaxCalls: Get<u32>;
/// Used to determine if a call would be valid for purchasing a ticket.
///
/// Be conscious of the implementation used here. We assume at worst that
/// a vector of `MaxCalls` indices are queried for any call validation.
/// You may need to provide a custom benchmark if this assumption is broken.
type ValidateCall: ValidateCall<Self>;
/// Number of time we should try to generate a random number that has no modulo bias.
/// The larger this number, the more potential computation is used for picking the winner,
/// but also the more likely that the chosen winner is done fairly.
#[pezpallet::constant]
type MaxGenerateRandom: Get<u32>;
/// Weight information for extrinsics in this pezpallet.
type WeightInfo: WeightInfo;
}
#[pezpallet::event]
#[pezpallet::generate_deposit(pub(super) fn deposit_event)]
pub enum Event<T: Config> {
/// A lottery has been started!
LotteryStarted,
/// A new set of calls have been set!
CallsUpdated,
/// A winner has been chosen!
Winner { winner: T::AccountId, lottery_balance: BalanceOf<T> },
/// A ticket has been bought!
TicketBought { who: T::AccountId, call_index: CallIndex },
}
#[pezpallet::error]
pub enum Error<T> {
/// A lottery has not been configured.
NotConfigured,
/// A lottery is already in progress.
InProgress,
/// A lottery has already ended.
AlreadyEnded,
/// The call is not valid for an open lottery.
InvalidCall,
/// You are already participating in the lottery with this call.
AlreadyParticipating,
/// Too many calls for a single lottery.
TooManyCalls,
/// Failed to encode calls
EncodingFailed,
}
#[pezpallet::storage]
pub(crate) type LotteryIndex<T> = StorageValue<_, u32, ValueQuery>;
/// The configuration for the current lottery.
#[pezpallet::storage]
pub(crate) type Lottery<T: Config> =
StorageValue<_, LotteryConfig<BlockNumberFor<T>, BalanceOf<T>>>;
/// Users who have purchased a ticket. (Lottery Index, Tickets Purchased)
#[pezpallet::storage]
pub(crate) type Participants<T: Config> = StorageMap<
_,
Twox64Concat,
T::AccountId,
(u32, BoundedVec<CallIndex, T::MaxCalls>),
ValueQuery,
>;
/// Total number of tickets sold.
#[pezpallet::storage]
pub(crate) type TicketsCount<T> = StorageValue<_, u32, ValueQuery>;
/// Each ticket's owner.
///
/// May have residual storage from previous lotteries. Use `TicketsCount` to see which ones
/// are actually valid ticket mappings.
#[pezpallet::storage]
pub(crate) type Tickets<T: Config> = StorageMap<_, Twox64Concat, u32, T::AccountId>;
/// The calls stored in this pezpallet to be used in an active lottery if configured
/// by `Config::ValidateCall`.
#[pezpallet::storage]
pub(crate) type CallIndices<T: Config> =
StorageValue<_, BoundedVec<CallIndex, T::MaxCalls>, ValueQuery>;
#[pezpallet::hooks]
impl<T: Config> Hooks<BlockNumberFor<T>> for Pezpallet<T> {
fn on_initialize(n: BlockNumberFor<T>) -> Weight {
Lottery::<T>::mutate(|mut lottery| -> Weight {
if let Some(config) = &mut lottery {
let payout_block =
config.start.saturating_add(config.length).saturating_add(config.delay);
if payout_block <= n {
let (lottery_account, lottery_balance) = Self::pot();
let winner = Self::choose_account().unwrap_or(lottery_account);
// Not much we can do if this fails...
let res = T::Currency::transfer(
&Self::account_id(),
&winner,
lottery_balance,
KeepAlive,
);
debug_assert!(res.is_ok());
Self::deposit_event(Event::<T>::Winner { winner, lottery_balance });
TicketsCount::<T>::kill();
if config.repeat {
// If lottery should repeat, increment index by 1.
LotteryIndex::<T>::mutate(|index| *index = index.saturating_add(1));
// Set a new start with the current block.
config.start = n;
return T::WeightInfo::on_initialize_repeat();
} else {
// Else, kill the lottery storage.
*lottery = None;
return T::WeightInfo::on_initialize_end();
}
// We choose not need to kill Participants and Tickets to avoid a large
// number of writes at one time. Instead, data persists between lotteries,
// but is not used if it is not relevant.
}
}
T::DbWeight::get().reads(1)
})
}
}
#[pezpallet::call]
impl<T: Config> Pezpallet<T> {
/// Buy a ticket to enter the lottery.
///
/// This extrinsic acts as a passthrough function for `call`. In all
/// situations where `call` alone would succeed, this extrinsic should
/// succeed.
///
/// If `call` is successful, then we will attempt to purchase a ticket,
/// which may fail silently. To detect success of a ticket purchase, you
/// should listen for the `TicketBought` event.
///
/// This extrinsic must be called by a signed origin.
#[pezpallet::call_index(0)]
#[pezpallet::weight(
T::WeightInfo::buy_ticket()
.saturating_add(call.get_dispatch_info().call_weight)
)]
pub fn buy_ticket(
origin: OriginFor<T>,
call: Box<<T as Config>::RuntimeCall>,
) -> DispatchResult {
let caller = ensure_signed(origin.clone())?;
call.clone().dispatch(origin).map_err(|e| e.error)?;
let _ = Self::do_buy_ticket(&caller, &call);
Ok(())
}
/// Set calls in storage which can be used to purchase a lottery ticket.
///
/// This function only matters if you use the `ValidateCall` implementation
/// provided by this pezpallet, which uses storage to determine the valid calls.
///
/// This extrinsic must be called by the Manager origin.
#[pezpallet::call_index(1)]
#[pezpallet::weight(T::WeightInfo::set_calls(calls.len() as u32))]
pub fn set_calls(
origin: OriginFor<T>,
calls: Vec<<T as Config>::RuntimeCall>,
) -> DispatchResult {
T::ManagerOrigin::ensure_origin(origin)?;
ensure!(calls.len() <= T::MaxCalls::get() as usize, Error::<T>::TooManyCalls);
if calls.is_empty() {
CallIndices::<T>::kill();
} else {
let indices = Self::calls_to_indices(&calls)?;
CallIndices::<T>::put(indices);
}
Self::deposit_event(Event::<T>::CallsUpdated);
Ok(())
}
/// Start a lottery using the provided configuration.
///
/// This extrinsic must be called by the `ManagerOrigin`.
///
/// Parameters:
///
/// * `price`: The cost of a single ticket.
/// * `length`: How long the lottery should run for starting at the current block.
/// * `delay`: How long after the lottery end we should wait before picking a winner.
/// * `repeat`: If the lottery should repeat when completed.
#[pezpallet::call_index(2)]
#[pezpallet::weight(T::WeightInfo::start_lottery())]
pub fn start_lottery(
origin: OriginFor<T>,
price: BalanceOf<T>,
length: BlockNumberFor<T>,
delay: BlockNumberFor<T>,
repeat: bool,
) -> DispatchResult {
T::ManagerOrigin::ensure_origin(origin)?;
Lottery::<T>::try_mutate(|lottery| -> DispatchResult {
ensure!(lottery.is_none(), Error::<T>::InProgress);
let index = LotteryIndex::<T>::get();
let new_index = index.checked_add(1).ok_or(ArithmeticError::Overflow)?;
let start = pezframe_system::Pezpallet::<T>::block_number();
// Use new_index to more easily track everything with the current state.
*lottery = Some(LotteryConfig { price, start, length, delay, repeat });
LotteryIndex::<T>::put(new_index);
Ok(())
})?;
// Make sure pot exists.
let lottery_account = Self::account_id();
if T::Currency::total_balance(&lottery_account).is_zero() {
let _ =
T::Currency::deposit_creating(&lottery_account, T::Currency::minimum_balance());
}
Self::deposit_event(Event::<T>::LotteryStarted);
Ok(())
}
/// If a lottery is repeating, you can use this to stop the repeat.
/// The lottery will continue to run to completion.
///
/// This extrinsic must be called by the `ManagerOrigin`.
#[pezpallet::call_index(3)]
#[pezpallet::weight(T::WeightInfo::stop_repeat())]
pub fn stop_repeat(origin: OriginFor<T>) -> DispatchResult {
T::ManagerOrigin::ensure_origin(origin)?;
Lottery::<T>::mutate(|mut lottery| {
if let Some(config) = &mut lottery {
config.repeat = false
}
});
Ok(())
}
}
}
impl<T: Config> Pezpallet<T> {
/// The account ID of the lottery pot.
///
/// This actually does computation. If you need to keep using it, then make sure you cache the
/// value and only call this once.
pub fn account_id() -> T::AccountId {
T::PalletId::get().into_account_truncating()
}
/// Return the pot account and amount of money in the pot.
/// The existential deposit is not part of the pot so lottery account never gets deleted.
fn pot() -> (T::AccountId, BalanceOf<T>) {
let account_id = Self::account_id();
let balance =
T::Currency::free_balance(&account_id).saturating_sub(T::Currency::minimum_balance());
(account_id, balance)
}
/// Converts a vector of calls into a vector of call indices.
fn calls_to_indices(
calls: &[<T as Config>::RuntimeCall],
) -> Result<BoundedVec<CallIndex, T::MaxCalls>, DispatchError> {
let mut indices = BoundedVec::<CallIndex, T::MaxCalls>::with_bounded_capacity(calls.len());
for c in calls.iter() {
let index = Self::call_to_index(c)?;
indices.try_push(index).map_err(|_| Error::<T>::TooManyCalls)?;
}
Ok(indices)
}
/// Convert a call to it's call index by encoding the call and taking the first two bytes.
fn call_to_index(call: &<T as Config>::RuntimeCall) -> Result<CallIndex, DispatchError> {
let encoded_call = call.encode();
if encoded_call.len() < 2 {
return Err(Error::<T>::EncodingFailed.into());
}
Ok((encoded_call[0], encoded_call[1]))
}
/// Logic for buying a ticket.
fn do_buy_ticket(caller: &T::AccountId, call: &<T as Config>::RuntimeCall) -> DispatchResult {
// Check the call is valid lottery
let config = Lottery::<T>::get().ok_or(Error::<T>::NotConfigured)?;
let block_number = pezframe_system::Pezpallet::<T>::block_number();
ensure!(
block_number < config.start.saturating_add(config.length),
Error::<T>::AlreadyEnded
);
ensure!(T::ValidateCall::validate_call(call), Error::<T>::InvalidCall);
let call_index = Self::call_to_index(call)?;
let ticket_count = TicketsCount::<T>::get();
let new_ticket_count = ticket_count.checked_add(1).ok_or(ArithmeticError::Overflow)?;
// Try to update the participant status
Participants::<T>::try_mutate(
&caller,
|(lottery_index, participating_calls)| -> DispatchResult {
let index = LotteryIndex::<T>::get();
// If lottery index doesn't match, then reset participating calls and index.
if *lottery_index != index {
*participating_calls = Default::default();
*lottery_index = index;
} else {
// Check that user is not already participating under this call.
ensure!(
!participating_calls.iter().any(|c| call_index == *c),
Error::<T>::AlreadyParticipating
);
}
participating_calls.try_push(call_index).map_err(|_| Error::<T>::TooManyCalls)?;
// Check user has enough funds and send it to the Lottery account.
T::Currency::transfer(caller, &Self::account_id(), config.price, KeepAlive)?;
// Create a new ticket.
TicketsCount::<T>::put(new_ticket_count);
Tickets::<T>::insert(ticket_count, caller.clone());
Ok(())
},
)?;
Self::deposit_event(Event::<T>::TicketBought { who: caller.clone(), call_index });
Ok(())
}
/// Randomly choose a winning ticket and return the account that purchased it.
/// The more tickets an account bought, the higher are its chances of winning.
/// Returns `None` if there is no winner.
fn choose_account() -> Option<T::AccountId> {
match Self::choose_ticket(TicketsCount::<T>::get()) {
None => None,
Some(ticket) => Tickets::<T>::get(ticket),
}
}
/// Randomly choose a winning ticket from among the total number of tickets.
/// Returns `None` if there are no tickets.
fn choose_ticket(total: u32) -> Option<u32> {
if total == 0 {
return None;
}
let mut random_number = Self::generate_random_number(0);
// Best effort attempt to remove bias from modulus operator.
for i in 1..T::MaxGenerateRandom::get() {
if random_number < u32::MAX - u32::MAX % total {
break;
}
random_number = Self::generate_random_number(i);
}
Some(random_number % total)
}
/// Generate a random number from a given seed.
/// Note that there is potential bias introduced by using modulus operator.
/// You should call this function with different seed values until the random
/// number lies within `u32::MAX - u32::MAX % n`.
/// TODO: deal with randomness freshness
/// https://github.com/pezkuwichain/pezkuwi-sdk/issues/33
fn generate_random_number(seed: u32) -> u32 {
let (random_seed, _) = T::Randomness::random(&(T::PalletId::get(), seed).encode());
let random_number = <u32>::decode(&mut random_seed.as_ref())
.expect("secure hashes should always be bigger than u32; qed");
random_number
}
}