965 lines
30 KiB
Rust
965 lines
30 KiB
Rust
// This file is part of Substrate.
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// Copyright (C) Parity Technologies (UK) Ltd.
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// SPDX-License-Identifier: Apache-2.0
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//! # FRAME Staking Rewards Pallet
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//!
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//! Allows accounts to be rewarded for holding `fungible` asset/s, for example LP tokens.
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//!
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//! ## Overview
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//!
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//! Initiate an incentive program for a fungible asset by creating a new pool.
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//!
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//! During pool creation, a 'staking asset', 'reward asset', 'reward rate per block', 'expiry
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//! block', and 'admin' are specified.
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//!
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//! Once created, holders of the 'staking asset' can 'stake' them in a corresponding pool, which
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//! creates a Freeze on the asset.
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//!
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//! Once staked, rewards denominated in 'reward asset' begin accumulating to the staker,
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//! proportional to their share of the total staked tokens in the pool.
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//!
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//! Reward assets pending distribution are held in an account unique to each pool.
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//!
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//! Care should be taken by the pool operator to keep pool accounts adequately funded with the
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//! reward asset.
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//!
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//! The pool admin may increase reward rate per block, increase expiry block, and change admin.
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//!
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//! ## Disambiguation
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//!
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//! While this pallet shares some terminology with the `staking-pool` and similar native staking
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//! related pallets, it is distinct and is entirely unrelated to native staking.
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//!
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//! ## Permissioning
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//!
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//! Currently, pool creation and management restricted to a configured Origin.
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//!
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//! Future iterations of this pallet may allow permissionless creation and management of pools.
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//!
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//! Note: The permissioned origin must return an AccountId. This can be achieved for any Origin by
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//! wrapping it with `EnsureSuccess`.
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//!
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//! ## Implementation Notes
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//!
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//! Internal logic functions such as `update_pool_and_staker_rewards` were deliberately written
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//! without side-effects.
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//!
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//! Storage interaction such as reads and writes are instead all performed in the top level
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//! pallet Call method, which while slightly more verbose, makes it easier to understand the
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//! code and reason about how storage reads and writes occur in the pallet.
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//!
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//! ## Rewards Algorithm
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//!
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//! The rewards algorithm is based on the Synthetix [StakingRewards.sol](https://github.com/Synthetixio/synthetix/blob/develop/contracts/StakingRewards.sol)
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//! smart contract.
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//!
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//! Rewards are calculated JIT (just-in-time), and all operations are O(1) making the approach
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//! scalable to many pools and stakers.
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//!
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//! ### Resources
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//!
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//! - [This video series](https://www.youtube.com/watch?v=6ZO5aYg1GI8), which walks through the math
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//! of the algorithm.
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//! - [This dev.to article](https://dev.to/heymarkkop/understanding-sushiswaps-masterchef-staking-rewards-1m6f),
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//! which explains the algorithm of the SushiSwap MasterChef staking. While not identical to the
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//! Synthetix approach, they are quite similar.
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#![deny(missing_docs)]
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#![cfg_attr(not(feature = "std"), no_std)]
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pub use pallet::*;
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use codec::{Codec, Decode, Encode, MaxEncodedLen};
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use frame_support::{
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ensure,
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traits::{
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fungibles::{Inspect, Mutate},
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schedule::DispatchTime,
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tokens::Balance,
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Consideration, RewardsPool,
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},
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PalletId,
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};
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use scale_info::TypeInfo;
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use sp_core::Get;
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use sp_runtime::{
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traits::{BadOrigin, BlockNumberProvider, EnsureAdd, MaybeDisplay, Zero},
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DispatchError, DispatchResult,
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};
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use sp_std::boxed::Box;
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#[cfg(feature = "runtime-benchmarks")]
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pub mod benchmarking;
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#[cfg(test)]
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mod mock;
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#[cfg(test)]
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mod tests;
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mod weights;
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pub use weights::WeightInfo;
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/// Unique id type for each pool.
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pub type PoolId = u32;
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/// Multiplier to maintain precision when calculating rewards.
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pub(crate) const PRECISION_SCALING_FACTOR: u16 = 4096;
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/// Convenience alias for `PoolInfo`.
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pub type PoolInfoFor<T> = PoolInfo<
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<T as frame_system::Config>::AccountId,
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<T as Config>::AssetId,
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<T as Config>::Balance,
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BlockNumberFor<T>,
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>;
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/// The block number type for the pallet.
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///
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/// This type is derived from the `BlockNumberProvider` associated type in the `Config` trait.
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/// It represents the block number type that the pallet uses for scheduling and expiration.
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pub type BlockNumberFor<T> =
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<<T as Config>::BlockNumberProvider as BlockNumberProvider>::BlockNumber;
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/// The state of a staker in a pool.
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#[derive(Debug, Default, Clone, Decode, Encode, MaxEncodedLen, TypeInfo)]
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pub struct PoolStakerInfo<Balance> {
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/// Amount of tokens staked.
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amount: Balance,
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/// Accumulated, unpaid rewards.
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rewards: Balance,
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/// Reward per token value at the time of the staker's last interaction with the contract.
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reward_per_token_paid: Balance,
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}
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/// The state and configuration of an incentive pool.
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#[derive(Debug, Clone, Decode, Encode, Default, PartialEq, Eq, MaxEncodedLen, TypeInfo)]
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pub struct PoolInfo<AccountId, AssetId, Balance, BlockNumber> {
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/// The asset staked in this pool.
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staked_asset_id: AssetId,
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/// The asset distributed as rewards by this pool.
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reward_asset_id: AssetId,
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/// The amount of tokens rewarded per block.
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reward_rate_per_block: Balance,
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/// The block the pool will cease distributing rewards.
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expiry_block: BlockNumber,
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/// The account authorized to manage this pool.
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admin: AccountId,
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/// The total amount of tokens staked in this pool.
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total_tokens_staked: Balance,
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/// Total rewards accumulated per token, up to the `last_update_block`.
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reward_per_token_stored: Balance,
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/// Last block number the pool was updated.
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last_update_block: BlockNumber,
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/// The account that holds the pool's rewards.
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account: AccountId,
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}
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sp_api::decl_runtime_apis! {
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/// The runtime API for the asset rewards pallet.
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pub trait AssetRewards<Cost: MaybeDisplay + Codec> {
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/// Get the cost of creating a pool.
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///
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/// This is especially useful when the cost is dynamic.
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fn pool_creation_cost() -> Cost;
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}
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}
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#[frame_support::pallet]
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pub mod pallet {
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use super::*;
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use frame_support::{
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pallet_prelude::*,
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traits::{
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fungibles::MutateFreeze,
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tokens::{AssetId, Fortitude, Preservation},
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Consideration, Footprint, RewardsPool,
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},
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};
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use frame_system::pallet_prelude::{
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ensure_signed, BlockNumberFor as SystemBlockNumberFor, OriginFor,
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};
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use sp_runtime::{
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traits::{
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AccountIdConversion, BadOrigin, EnsureAdd, EnsureAddAssign, EnsureDiv, EnsureMul,
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EnsureSub, EnsureSubAssign,
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},
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DispatchResult,
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};
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#[pallet::pallet]
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pub struct Pallet<T>(_);
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/// A reason for the pallet placing a hold on funds.
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#[pallet::composite_enum]
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pub enum FreezeReason {
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/// Funds are staked in the pallet.
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#[codec(index = 0)]
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Staked,
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}
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/// A reason for the pallet placing a hold on funds.
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#[pallet::composite_enum]
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pub enum HoldReason {
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/// Cost associated with storing pool information on-chain.
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#[codec(index = 0)]
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PoolCreation,
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}
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#[pallet::config]
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pub trait Config: frame_system::Config {
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/// Overarching event type.
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#[allow(deprecated)]
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type RuntimeEvent: From<Event<Self>> + IsType<<Self as frame_system::Config>::RuntimeEvent>;
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/// The pallet's unique identifier, used to derive the pool's account ID.
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///
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/// The account ID is derived once during pool creation and stored in the storage.
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#[pallet::constant]
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type PalletId: Get<PalletId>;
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/// Identifier for each type of asset.
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type AssetId: AssetId + Member + Parameter;
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/// The type in which the assets are measured.
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type Balance: Balance + TypeInfo;
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/// The origin with permission to create pools.
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///
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/// The Origin must return an AccountId.
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type CreatePoolOrigin: EnsureOrigin<Self::RuntimeOrigin, Success = Self::AccountId>;
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/// Registry of assets that can be configured to either stake for rewards, or be offered as
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/// rewards for staking.
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type Assets: Inspect<Self::AccountId, AssetId = Self::AssetId, Balance = Self::Balance>
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+ Mutate<Self::AccountId>;
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/// Freezer for the Assets.
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type AssetsFreezer: MutateFreeze<
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Self::AccountId,
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Id = Self::RuntimeFreezeReason,
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AssetId = Self::AssetId,
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Balance = Self::Balance,
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>;
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/// The overarching freeze reason.
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type RuntimeFreezeReason: From<FreezeReason>;
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/// Means for associating a cost with the on-chain storage of pool information, which
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/// is incurred by the pool creator.
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///
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/// The passed `Footprint` specifically accounts for the storage footprint of the pool's
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/// information itself, excluding any potential storage footprint related to the stakers.
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type Consideration: Consideration<Self::AccountId, Footprint>;
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/// Weight information for extrinsics in this pallet.
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type WeightInfo: WeightInfo;
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/// Provider for the current block number.
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///
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/// This provider is used to determine the current block number for the pallet.
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/// It must return monotonically increasing values when called from consecutive blocks.
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///
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/// It can be configured to use the local block number (via `frame_system::Pallet`) or a
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/// remote block number (e.g., from a relay chain). However, note that using a remote
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/// block number might have implications for the behavior of the pallet, especially if the
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/// remote block number advances faster than the local block number.
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///
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/// It is recommended to use the local block number for solo chains and relay chains.
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type BlockNumberProvider: BlockNumberProvider;
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/// Helper for benchmarking.
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#[cfg(feature = "runtime-benchmarks")]
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type BenchmarkHelper: benchmarking::BenchmarkHelper<Self::AssetId>;
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}
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/// State of pool stakers.
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#[pallet::storage]
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pub type PoolStakers<T: Config> = StorageDoubleMap<
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_,
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Blake2_128Concat,
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PoolId,
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Blake2_128Concat,
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T::AccountId,
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PoolStakerInfo<T::Balance>,
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>;
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/// State and configuration of each staking pool.
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#[pallet::storage]
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pub type Pools<T: Config> = StorageMap<_, Blake2_128Concat, PoolId, PoolInfoFor<T>>;
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/// The cost associated with storing pool information on-chain which was incurred by the pool
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/// creator.
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///
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/// This cost may be [`None`], as determined by [`Config::Consideration`].
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#[pallet::storage]
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pub type PoolCost<T: Config> =
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StorageMap<_, Blake2_128Concat, PoolId, (T::AccountId, T::Consideration)>;
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/// Stores the [`PoolId`] to use for the next pool.
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///
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/// Incremented when a new pool is created.
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#[pallet::storage]
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pub type NextPoolId<T: Config> = StorageValue<_, PoolId, ValueQuery>;
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#[pallet::event]
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#[pallet::generate_deposit(pub(super) fn deposit_event)]
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pub enum Event<T: Config> {
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/// An account staked some tokens in a pool.
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Staked {
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/// The account that staked assets.
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staker: T::AccountId,
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/// The pool.
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pool_id: PoolId,
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/// The staked asset amount.
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amount: T::Balance,
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},
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/// An account unstaked some tokens from a pool.
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Unstaked {
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/// The account that signed transaction.
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caller: T::AccountId,
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/// The account that unstaked assets.
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staker: T::AccountId,
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/// The pool.
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pool_id: PoolId,
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/// The unstaked asset amount.
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amount: T::Balance,
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},
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/// An account harvested some rewards.
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RewardsHarvested {
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/// The account that signed transaction.
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caller: T::AccountId,
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/// The staker whos rewards were harvested.
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staker: T::AccountId,
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/// The pool.
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pool_id: PoolId,
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/// The amount of harvested tokens.
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amount: T::Balance,
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},
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/// A new reward pool was created.
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PoolCreated {
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/// The account that created the pool.
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creator: T::AccountId,
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/// The unique ID for the new pool.
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pool_id: PoolId,
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/// The staking asset.
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staked_asset_id: T::AssetId,
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/// The reward asset.
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reward_asset_id: T::AssetId,
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/// The initial reward rate per block.
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reward_rate_per_block: T::Balance,
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/// The block the pool will cease to accumulate rewards.
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expiry_block: BlockNumberFor<T>,
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/// The account allowed to modify the pool.
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admin: T::AccountId,
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},
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/// A pool reward rate was modified by the admin.
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PoolRewardRateModified {
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/// The modified pool.
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pool_id: PoolId,
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/// The new reward rate per block.
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new_reward_rate_per_block: T::Balance,
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},
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/// A pool admin was modified.
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PoolAdminModified {
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/// The modified pool.
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pool_id: PoolId,
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/// The new admin.
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new_admin: T::AccountId,
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},
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/// A pool expiry block was modified by the admin.
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PoolExpiryBlockModified {
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/// The modified pool.
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pool_id: PoolId,
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/// The new expiry block.
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new_expiry_block: BlockNumberFor<T>,
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},
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/// A pool information was cleared after it's completion.
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PoolCleanedUp {
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/// The cleared pool.
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pool_id: PoolId,
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},
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}
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#[pallet::error]
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pub enum Error<T> {
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/// The staker does not have enough tokens to perform the operation.
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NotEnoughTokens,
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/// An operation was attempted on a non-existent pool.
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NonExistentPool,
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/// An operation was attempted for a non-existent staker.
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NonExistentStaker,
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/// An operation was attempted with a non-existent asset.
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NonExistentAsset,
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/// There was an error converting a block number.
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BlockNumberConversionError,
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/// The expiry block must be in the future.
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ExpiryBlockMustBeInTheFuture,
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/// Insufficient funds to create the freeze.
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InsufficientFunds,
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/// The expiry block can be only extended.
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ExpiryCut,
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/// The reward rate per block can be only increased.
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RewardRateCut,
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/// The pool still has staked tokens or rewards.
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NonEmptyPool,
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}
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#[pallet::hooks]
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impl<T: Config> Hooks<SystemBlockNumberFor<T>> for Pallet<T> {
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fn integrity_test() {
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// The AccountId is at least 16 bytes to contain the unique PalletId.
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let pool_id: PoolId = 1;
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assert!(
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<frame_support::PalletId as AccountIdConversion<T::AccountId>>::try_into_sub_account(
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&T::PalletId::get(), pool_id,
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)
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.is_some()
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);
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}
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}
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/// Pallet's callable functions.
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#[pallet::call(weight(<T as Config>::WeightInfo))]
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impl<T: Config> Pallet<T> {
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/// Create a new reward pool.
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///
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/// Parameters:
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/// - `origin`: must be `Config::CreatePoolOrigin`;
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/// - `staked_asset_id`: the asset to be staked in the pool;
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/// - `reward_asset_id`: the asset to be distributed as rewards;
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/// - `reward_rate_per_block`: the amount of reward tokens distributed per block;
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/// - `expiry`: the block number at which the pool will cease to accumulate rewards. The
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/// [`DispatchTime::After`] variant evaluated at the execution time.
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/// - `admin`: the account allowed to extend the pool expiration, increase the rewards rate
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/// and receive the unutilized reward tokens back after the pool completion. If `None`,
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/// the caller is set as an admin.
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#[pallet::call_index(0)]
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pub fn create_pool(
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origin: OriginFor<T>,
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staked_asset_id: Box<T::AssetId>,
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reward_asset_id: Box<T::AssetId>,
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reward_rate_per_block: T::Balance,
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expiry: DispatchTime<BlockNumberFor<T>>,
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admin: Option<T::AccountId>,
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) -> DispatchResult {
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let creator = T::CreatePoolOrigin::ensure_origin(origin)?;
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<Self as RewardsPool<_>>::create_pool(
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&creator,
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*staked_asset_id,
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*reward_asset_id,
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reward_rate_per_block,
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expiry,
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&admin.unwrap_or_else(|| creator.clone()),
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)?;
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Ok(())
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}
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/// Stake additional tokens in a pool.
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///
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/// A freeze is placed on the staked tokens.
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#[pallet::call_index(1)]
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pub fn stake(origin: OriginFor<T>, pool_id: PoolId, amount: T::Balance) -> DispatchResult {
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let staker = ensure_signed(origin)?;
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// Always start by updating staker and pool rewards.
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let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
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let staker_info = PoolStakers::<T>::get(pool_id, &staker).unwrap_or_default();
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let (mut pool_info, mut staker_info) =
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Self::update_pool_and_staker_rewards(&pool_info, &staker_info)?;
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T::AssetsFreezer::increase_frozen(
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pool_info.staked_asset_id.clone(),
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&FreezeReason::Staked.into(),
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&staker,
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amount,
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)?;
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// Update Pools.
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pool_info.total_tokens_staked.ensure_add_assign(amount)?;
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Pools::<T>::insert(pool_id, pool_info);
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// Update PoolStakers.
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staker_info.amount.ensure_add_assign(amount)?;
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PoolStakers::<T>::insert(pool_id, &staker, staker_info);
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// Emit event.
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Self::deposit_event(Event::Staked { staker, pool_id, amount });
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|
|
|
Ok(())
|
|
}
|
|
|
|
/// Unstake tokens from a pool.
|
|
///
|
|
/// Removes the freeze on the staked tokens.
|
|
///
|
|
/// Parameters:
|
|
/// - origin: must be the `staker` if the pool is still active. Otherwise, any account.
|
|
/// - pool_id: the pool to unstake from.
|
|
/// - amount: the amount of tokens to unstake.
|
|
/// - staker: the account to unstake from. If `None`, the caller is used.
|
|
#[pallet::call_index(2)]
|
|
pub fn unstake(
|
|
origin: OriginFor<T>,
|
|
pool_id: PoolId,
|
|
amount: T::Balance,
|
|
staker: Option<T::AccountId>,
|
|
) -> DispatchResult {
|
|
let caller = ensure_signed(origin)?;
|
|
let staker = staker.unwrap_or(caller.clone());
|
|
|
|
// Always start by updating the pool rewards.
|
|
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
|
|
let now = T::BlockNumberProvider::current_block_number();
|
|
ensure!(now > pool_info.expiry_block || caller == staker, BadOrigin);
|
|
|
|
let staker_info = PoolStakers::<T>::get(pool_id, &staker).unwrap_or_default();
|
|
let (mut pool_info, mut staker_info) =
|
|
Self::update_pool_and_staker_rewards(&pool_info, &staker_info)?;
|
|
|
|
// Check the staker has enough staked tokens.
|
|
ensure!(staker_info.amount >= amount, Error::<T>::NotEnoughTokens);
|
|
|
|
// Unfreeze staker assets.
|
|
T::AssetsFreezer::decrease_frozen(
|
|
pool_info.staked_asset_id.clone(),
|
|
&FreezeReason::Staked.into(),
|
|
&staker,
|
|
amount,
|
|
)?;
|
|
|
|
// Update Pools.
|
|
pool_info.total_tokens_staked.ensure_sub_assign(amount)?;
|
|
Pools::<T>::insert(pool_id, pool_info);
|
|
|
|
// Update PoolStakers.
|
|
staker_info.amount.ensure_sub_assign(amount)?;
|
|
|
|
if staker_info.amount.is_zero() && staker_info.rewards.is_zero() {
|
|
PoolStakers::<T>::remove(&pool_id, &staker);
|
|
} else {
|
|
PoolStakers::<T>::insert(&pool_id, &staker, staker_info);
|
|
}
|
|
|
|
// Emit event.
|
|
Self::deposit_event(Event::Unstaked { caller, staker, pool_id, amount });
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Harvest unclaimed pool rewards.
|
|
///
|
|
/// Parameters:
|
|
/// - origin: must be the `staker` if the pool is still active. Otherwise, any account.
|
|
/// - pool_id: the pool to harvest from.
|
|
/// - staker: the account for which to harvest rewards. If `None`, the caller is used.
|
|
#[pallet::call_index(3)]
|
|
pub fn harvest_rewards(
|
|
origin: OriginFor<T>,
|
|
pool_id: PoolId,
|
|
staker: Option<T::AccountId>,
|
|
) -> DispatchResult {
|
|
let caller = ensure_signed(origin)?;
|
|
let staker = staker.unwrap_or(caller.clone());
|
|
|
|
// Always start by updating the pool and staker rewards.
|
|
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
|
|
let now = T::BlockNumberProvider::current_block_number();
|
|
ensure!(now > pool_info.expiry_block || caller == staker, BadOrigin);
|
|
|
|
let staker_info =
|
|
PoolStakers::<T>::get(pool_id, &staker).ok_or(Error::<T>::NonExistentStaker)?;
|
|
let (pool_info, mut staker_info) =
|
|
Self::update_pool_and_staker_rewards(&pool_info, &staker_info)?;
|
|
|
|
// Transfer unclaimed rewards from the pool to the staker.
|
|
T::Assets::transfer(
|
|
pool_info.reward_asset_id,
|
|
&pool_info.account,
|
|
&staker,
|
|
staker_info.rewards,
|
|
// Could kill the account, but only if the pool was already almost empty.
|
|
Preservation::Expendable,
|
|
)?;
|
|
|
|
// Emit event.
|
|
Self::deposit_event(Event::RewardsHarvested {
|
|
caller,
|
|
staker: staker.clone(),
|
|
pool_id,
|
|
amount: staker_info.rewards,
|
|
});
|
|
|
|
// Reset staker rewards.
|
|
staker_info.rewards = 0u32.into();
|
|
|
|
if staker_info.amount.is_zero() {
|
|
PoolStakers::<T>::remove(&pool_id, &staker);
|
|
} else {
|
|
PoolStakers::<T>::insert(&pool_id, &staker, staker_info);
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Modify a pool reward rate.
|
|
///
|
|
/// Currently the reward rate can only be increased.
|
|
///
|
|
/// Only the pool admin may perform this operation.
|
|
#[pallet::call_index(4)]
|
|
pub fn set_pool_reward_rate_per_block(
|
|
origin: OriginFor<T>,
|
|
pool_id: PoolId,
|
|
new_reward_rate_per_block: T::Balance,
|
|
) -> DispatchResult {
|
|
let caller = T::CreatePoolOrigin::ensure_origin(origin.clone())
|
|
.or_else(|_| ensure_signed(origin))?;
|
|
<Self as RewardsPool<_>>::set_pool_reward_rate_per_block(
|
|
&caller,
|
|
pool_id,
|
|
new_reward_rate_per_block,
|
|
)
|
|
}
|
|
|
|
/// Modify a pool admin.
|
|
///
|
|
/// Only the pool admin may perform this operation.
|
|
#[pallet::call_index(5)]
|
|
pub fn set_pool_admin(
|
|
origin: OriginFor<T>,
|
|
pool_id: PoolId,
|
|
new_admin: T::AccountId,
|
|
) -> DispatchResult {
|
|
let caller = T::CreatePoolOrigin::ensure_origin(origin.clone())
|
|
.or_else(|_| ensure_signed(origin))?;
|
|
<Self as RewardsPool<_>>::set_pool_admin(&caller, pool_id, new_admin)
|
|
}
|
|
|
|
/// Set when the pool should expire.
|
|
///
|
|
/// Currently the expiry block can only be extended.
|
|
///
|
|
/// Only the pool admin may perform this operation.
|
|
#[pallet::call_index(6)]
|
|
pub fn set_pool_expiry_block(
|
|
origin: OriginFor<T>,
|
|
pool_id: PoolId,
|
|
new_expiry: DispatchTime<BlockNumberFor<T>>,
|
|
) -> DispatchResult {
|
|
let caller = T::CreatePoolOrigin::ensure_origin(origin.clone())
|
|
.or_else(|_| ensure_signed(origin))?;
|
|
<Self as RewardsPool<_>>::set_pool_expiry_block(&caller, pool_id, new_expiry)
|
|
}
|
|
|
|
/// Convenience method to deposit reward tokens into a pool.
|
|
///
|
|
/// This method is not strictly necessary (tokens could be transferred directly to the
|
|
/// pool pot address), but is provided for convenience so manual derivation of the
|
|
/// account id is not required.
|
|
#[pallet::call_index(7)]
|
|
pub fn deposit_reward_tokens(
|
|
origin: OriginFor<T>,
|
|
pool_id: PoolId,
|
|
amount: T::Balance,
|
|
) -> DispatchResult {
|
|
let caller = ensure_signed(origin)?;
|
|
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
|
|
T::Assets::transfer(
|
|
pool_info.reward_asset_id,
|
|
&caller,
|
|
&pool_info.account,
|
|
amount,
|
|
Preservation::Preserve,
|
|
)?;
|
|
Ok(())
|
|
}
|
|
|
|
/// Cleanup a pool.
|
|
///
|
|
/// Origin must be the pool admin.
|
|
///
|
|
/// Cleanup storage, release any associated storage cost and return the remaining reward
|
|
/// tokens to the admin.
|
|
#[pallet::call_index(8)]
|
|
pub fn cleanup_pool(origin: OriginFor<T>, pool_id: PoolId) -> DispatchResult {
|
|
let who = ensure_signed(origin)?;
|
|
|
|
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
|
|
ensure!(pool_info.admin == who, BadOrigin);
|
|
|
|
let stakers = PoolStakers::<T>::iter_key_prefix(pool_id).next();
|
|
ensure!(stakers.is_none(), Error::<T>::NonEmptyPool);
|
|
|
|
let pool_balance = T::Assets::reducible_balance(
|
|
pool_info.reward_asset_id.clone(),
|
|
&pool_info.account,
|
|
Preservation::Expendable,
|
|
Fortitude::Polite,
|
|
);
|
|
T::Assets::transfer(
|
|
pool_info.reward_asset_id,
|
|
&pool_info.account,
|
|
&pool_info.admin,
|
|
pool_balance,
|
|
Preservation::Expendable,
|
|
)?;
|
|
|
|
if let Some((who, cost)) = PoolCost::<T>::take(pool_id) {
|
|
T::Consideration::drop(cost, &who)?;
|
|
}
|
|
|
|
Pools::<T>::remove(pool_id);
|
|
|
|
Self::deposit_event(Event::PoolCleanedUp { pool_id });
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl<T: Config> Pallet<T> {
|
|
/// The pool creation footprint.
|
|
///
|
|
/// The footprint specifically accounts for the storage footprint of the pool's information
|
|
/// itself, excluding any potential storage footprint related to the stakers.
|
|
pub fn pool_creation_footprint() -> Footprint {
|
|
Footprint::from_mel::<(PoolId, PoolInfoFor<T>)>()
|
|
}
|
|
|
|
/// Derive a pool account ID from the pool's ID.
|
|
pub fn pool_account_id(id: &PoolId) -> T::AccountId {
|
|
T::PalletId::get().into_sub_account_truncating(id)
|
|
}
|
|
|
|
/// Computes update pool and staker reward state.
|
|
///
|
|
/// Should be called prior to any operation involving a staker.
|
|
///
|
|
/// Returns the updated pool and staker info.
|
|
///
|
|
/// NOTE: this function has no side-effects. Side-effects such as storage modifications are
|
|
/// the responsibility of the caller.
|
|
pub fn update_pool_and_staker_rewards(
|
|
pool_info: &PoolInfoFor<T>,
|
|
staker_info: &PoolStakerInfo<T::Balance>,
|
|
) -> Result<(PoolInfoFor<T>, PoolStakerInfo<T::Balance>), DispatchError> {
|
|
let reward_per_token = Self::reward_per_token(&pool_info)?;
|
|
let pool_info = Self::update_pool_rewards(pool_info, reward_per_token)?;
|
|
|
|
let mut new_staker_info = staker_info.clone();
|
|
new_staker_info.rewards = Self::derive_rewards(&staker_info, &reward_per_token)?;
|
|
new_staker_info.reward_per_token_paid = pool_info.reward_per_token_stored;
|
|
return Ok((pool_info, new_staker_info));
|
|
}
|
|
|
|
/// Computes update pool reward state.
|
|
///
|
|
/// Should be called every time the pool is adjusted, and a staker is not involved.
|
|
///
|
|
/// Returns the updated pool and staker info.
|
|
///
|
|
/// NOTE: this function has no side-effects. Side-effects such as storage modifications are
|
|
/// the responsibility of the caller.
|
|
pub fn update_pool_rewards(
|
|
pool_info: &PoolInfoFor<T>,
|
|
reward_per_token: T::Balance,
|
|
) -> Result<PoolInfoFor<T>, DispatchError> {
|
|
let mut new_pool_info = pool_info.clone();
|
|
new_pool_info.last_update_block = T::BlockNumberProvider::current_block_number();
|
|
new_pool_info.reward_per_token_stored = reward_per_token;
|
|
|
|
Ok(new_pool_info)
|
|
}
|
|
|
|
/// Derives the current reward per token for this pool.
|
|
pub(super) fn reward_per_token(
|
|
pool_info: &PoolInfoFor<T>,
|
|
) -> Result<T::Balance, DispatchError> {
|
|
if pool_info.total_tokens_staked.is_zero() {
|
|
return Ok(pool_info.reward_per_token_stored);
|
|
}
|
|
|
|
let rewardable_blocks_elapsed: u32 =
|
|
match Self::last_block_reward_applicable(pool_info.expiry_block)
|
|
.ensure_sub(pool_info.last_update_block)?
|
|
.try_into()
|
|
{
|
|
Ok(b) => b,
|
|
Err(_) => return Err(Error::<T>::BlockNumberConversionError.into()),
|
|
};
|
|
|
|
Ok(pool_info.reward_per_token_stored.ensure_add(
|
|
pool_info
|
|
.reward_rate_per_block
|
|
.ensure_mul(rewardable_blocks_elapsed.into())?
|
|
.ensure_mul(PRECISION_SCALING_FACTOR.into())?
|
|
.ensure_div(pool_info.total_tokens_staked)?,
|
|
)?)
|
|
}
|
|
|
|
/// Derives the amount of rewards earned by a staker.
|
|
///
|
|
/// This is a helper function for `update_pool_rewards` and should not be called directly.
|
|
fn derive_rewards(
|
|
staker_info: &PoolStakerInfo<T::Balance>,
|
|
reward_per_token: &T::Balance,
|
|
) -> Result<T::Balance, DispatchError> {
|
|
Ok(staker_info
|
|
.amount
|
|
.ensure_mul(reward_per_token.ensure_sub(staker_info.reward_per_token_paid)?)?
|
|
.ensure_div(PRECISION_SCALING_FACTOR.into())?
|
|
.ensure_add(staker_info.rewards)?)
|
|
}
|
|
|
|
fn last_block_reward_applicable(pool_expiry_block: BlockNumberFor<T>) -> BlockNumberFor<T> {
|
|
let now = T::BlockNumberProvider::current_block_number();
|
|
if now < pool_expiry_block {
|
|
now
|
|
} else {
|
|
pool_expiry_block
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T: Config> RewardsPool<T::AccountId> for Pallet<T> {
|
|
type AssetId = T::AssetId;
|
|
type BlockNumber = BlockNumberFor<T>;
|
|
type PoolId = PoolId;
|
|
type Balance = T::Balance;
|
|
|
|
fn create_pool(
|
|
creator: &T::AccountId,
|
|
staked_asset_id: T::AssetId,
|
|
reward_asset_id: T::AssetId,
|
|
reward_rate_per_block: T::Balance,
|
|
expiry: DispatchTime<BlockNumberFor<T>>,
|
|
admin: &T::AccountId,
|
|
) -> Result<PoolId, DispatchError> {
|
|
// Ensure the assets exist.
|
|
ensure!(T::Assets::asset_exists(staked_asset_id.clone()), Error::<T>::NonExistentAsset);
|
|
ensure!(T::Assets::asset_exists(reward_asset_id.clone()), Error::<T>::NonExistentAsset);
|
|
|
|
// Check the expiry block.
|
|
let now = T::BlockNumberProvider::current_block_number();
|
|
let expiry_block = expiry.evaluate(now);
|
|
ensure!(expiry_block > now, Error::<T>::ExpiryBlockMustBeInTheFuture);
|
|
|
|
let pool_id = NextPoolId::<T>::try_mutate(|id| -> Result<PoolId, DispatchError> {
|
|
let current_id = *id;
|
|
*id = id.ensure_add(1)?;
|
|
Ok(current_id)
|
|
})?;
|
|
|
|
let footprint = Self::pool_creation_footprint();
|
|
let cost = T::Consideration::new(creator, footprint)?;
|
|
PoolCost::<T>::insert(pool_id, (creator.clone(), cost));
|
|
|
|
// Create the pool.
|
|
let pool = PoolInfoFor::<T> {
|
|
staked_asset_id: staked_asset_id.clone(),
|
|
reward_asset_id: reward_asset_id.clone(),
|
|
reward_rate_per_block,
|
|
total_tokens_staked: 0u32.into(),
|
|
reward_per_token_stored: 0u32.into(),
|
|
last_update_block: 0u32.into(),
|
|
expiry_block,
|
|
admin: admin.clone(),
|
|
account: Self::pool_account_id(&pool_id),
|
|
};
|
|
|
|
// Insert it into storage.
|
|
Pools::<T>::insert(pool_id, pool);
|
|
|
|
// Emit created event.
|
|
Self::deposit_event(Event::PoolCreated {
|
|
creator: creator.clone(),
|
|
pool_id,
|
|
staked_asset_id,
|
|
reward_asset_id,
|
|
reward_rate_per_block,
|
|
expiry_block,
|
|
admin: admin.clone(),
|
|
});
|
|
|
|
Ok(pool_id)
|
|
}
|
|
|
|
fn set_pool_reward_rate_per_block(
|
|
admin: &T::AccountId,
|
|
pool_id: PoolId,
|
|
new_reward_rate_per_block: T::Balance,
|
|
) -> DispatchResult {
|
|
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
|
|
ensure!(pool_info.admin == *admin, BadOrigin);
|
|
ensure!(
|
|
new_reward_rate_per_block > pool_info.reward_rate_per_block,
|
|
Error::<T>::RewardRateCut
|
|
);
|
|
|
|
// Always start by updating the pool rewards.
|
|
let rewards_per_token = Self::reward_per_token(&pool_info)?;
|
|
let mut pool_info = Self::update_pool_rewards(&pool_info, rewards_per_token)?;
|
|
|
|
pool_info.reward_rate_per_block = new_reward_rate_per_block;
|
|
Pools::<T>::insert(pool_id, pool_info);
|
|
|
|
Self::deposit_event(Event::PoolRewardRateModified { pool_id, new_reward_rate_per_block });
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn set_pool_admin(
|
|
admin: &T::AccountId,
|
|
pool_id: PoolId,
|
|
new_admin: T::AccountId,
|
|
) -> DispatchResult {
|
|
let mut pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
|
|
ensure!(pool_info.admin == *admin, BadOrigin);
|
|
|
|
pool_info.admin = new_admin.clone();
|
|
Pools::<T>::insert(pool_id, pool_info);
|
|
|
|
Self::deposit_event(Event::PoolAdminModified { pool_id, new_admin });
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn set_pool_expiry_block(
|
|
admin: &T::AccountId,
|
|
pool_id: PoolId,
|
|
new_expiry: DispatchTime<BlockNumberFor<T>>,
|
|
) -> DispatchResult {
|
|
let now = T::BlockNumberProvider::current_block_number();
|
|
let new_expiry_block = new_expiry.evaluate(now);
|
|
ensure!(new_expiry_block > now, Error::<T>::ExpiryBlockMustBeInTheFuture);
|
|
|
|
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
|
|
ensure!(pool_info.admin == *admin, BadOrigin);
|
|
ensure!(new_expiry_block > pool_info.expiry_block, Error::<T>::ExpiryCut);
|
|
|
|
// Always start by updating the pool rewards.
|
|
let reward_per_token = Self::reward_per_token(&pool_info)?;
|
|
let mut pool_info = Self::update_pool_rewards(&pool_info, reward_per_token)?;
|
|
|
|
pool_info.expiry_block = new_expiry_block;
|
|
Pools::<T>::insert(pool_id, pool_info);
|
|
|
|
Self::deposit_event(Event::PoolExpiryBlockModified { pool_id, new_expiry_block });
|
|
|
|
Ok(())
|
|
}
|
|
}
|