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Generic request/response infrastructure for Polkadot (#2352)
* Move NetworkBridgeEvent to subsystem::messages. It is not protocol related at all, it is in fact only part of the subsystem communication as it gets wrapped into messages of each subsystem. * Request/response infrastructure is taking shape. WIP: Does not compile. * Multiplexer variant not supported by Rusts type system. * request_response::request type checks. * Cleanup. * Minor fixes for request_response. * Implement request sending + move multiplexer. Request multiplexer is moved to bridge, as there the implementation is more straight forward as we can specialize on `AllMessages` for the multiplexing target. Sending of requests is mostly complete, apart from a few `From` instances. Receiving is also almost done, initializtion needs to be fixed and the multiplexer needs to be invoked. * Remove obsolete multiplexer. * Initialize bridge with multiplexer. * Finish generic request sending/receiving. Subsystems are now able to receive and send requests and responses via the overseer. * Doc update. * Fixes. * Link issue for not yet implemented code. * Fixes suggested by @ordian - thanks! - start encoding at 0 - don't crash on zero protocols - don't panic on not yet implemented request handling * Update node/network/protocol/src/request_response/v1.rs Use index 0 instead of 1. Co-authored-by: Andronik Ordian <write@reusable.software> * Update node/network/protocol/src/request_response.rs Co-authored-by: Andronik Ordian <write@reusable.software> * Fix existing tests. * Better avoidance of division by zoro errors. * Doc fixes. * send_request -> start_request. * Fix missing renamings. * Update substrate. * Pass TryConnect instead of true. * Actually import `IfDisconnected`. * Fix wrong import. * Update node/network/bridge/src/lib.rs typo Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com> * Update node/network/bridge/src/multiplexer.rs Remove redundant import. Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com> * Stop doing tracing from within `From` instance. Thanks for the catch @tomaka! * Get rid of redundant import. * Formatting cleanup. * Fix tests. * Add link to issue. * Clarify comments some more. * Fix tests. * Formatting fix. * tabs * Fix link Co-authored-by: Bernhard Schuster <bernhard@ahoi.io> * Use map_err. Co-authored-by: Bernhard Schuster <bernhard@ahoi.io> * Improvements inspired by suggestions by @drahnr. - Channel size is now determined by function. - Explicitely scope NetworkService::start_request. Co-authored-by: Andronik Ordian <write@reusable.software> Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com> Co-authored-by: Bernhard Schuster <bernhard@ahoi.io>
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// Copyright 2021 Parity Technologies (UK) Ltd.
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// This file is part of Polkadot.
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// Polkadot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Polkadot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Polkadot. If not, see <http://www.gnu.org/licenses/>.
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use futures::channel::oneshot;
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use futures::prelude::Future;
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use parity_scale_codec::{Decode, Encode, Error as DecodingError};
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use sc_network as network;
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use sc_network::config as netconfig;
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use sc_network::PeerId;
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use super::{v1, Protocol};
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/// Common properties of any `Request`.
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pub trait IsRequest {
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/// Each request has a corresponding `Response`.
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type Response;
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/// What protocol this `Request` implements.
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const PROTOCOL: Protocol;
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}
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/// All requests that can be sent to the network bridge via `NetworkBridgeMessage::SendRequest`.
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#[derive(Debug)]
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pub enum Requests {
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/// Request an availability chunk from a node.
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AvailabilityFetching(OutgoingRequest<v1::AvailabilityFetchingRequest>),
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}
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impl Requests {
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/// Get the protocol this request conforms to.
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pub fn get_protocol(&self) -> Protocol {
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match self {
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Self::AvailabilityFetching(_) => Protocol::AvailabilityFetching,
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}
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}
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/// Encode the request.
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///
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/// The corresponding protocol is returned as well, as we are now leaving typed territory.
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///
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/// Note: `Requests` is just an enum collecting all supported requests supported by network
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/// bridge, it is never sent over the wire. This function just encodes the individual requests
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/// contained in the enum.
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pub fn encode_request(self) -> (Protocol, OutgoingRequest<Vec<u8>>) {
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match self {
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Self::AvailabilityFetching(r) => r.encode_request(),
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}
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}
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}
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/// A request to be sent to the network bridge, including a sender for sending responses/failures.
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///
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/// The network implementation will make use of that sender for informing the requesting subsystem
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/// about responses/errors.
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#[derive(Debug)]
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pub struct OutgoingRequest<Req> {
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/// Intendent recipient of this request.
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pub peer: PeerId,
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/// The actual request to send over the wire.
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pub payload: Req,
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/// Sender which is used by networking to get us back a response.
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pub pending_response: oneshot::Sender<Result<Vec<u8>, network::RequestFailure>>,
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}
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/// Any error that can occur when sending a request.
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pub enum RequestError {
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/// Response could not be decoded.
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InvalidResponse(DecodingError),
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/// Some error in substrate/libp2p happened.
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NetworkError(network::RequestFailure),
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/// Response got canceled by networking.
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Canceled(oneshot::Canceled),
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}
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impl<Req> OutgoingRequest<Req>
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where
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Req: IsRequest + Encode,
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Req::Response: Decode,
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{
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/// Create a new `OutgoingRequest`.
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///
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/// It will contain a sender that is used by the networking for sending back responses. The
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/// connected receiver is returned as the second element in the returned tuple.
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pub fn new(
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peer: PeerId,
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payload: Req,
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) -> (
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Self,
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impl Future<Output = Result<Req::Response, RequestError>>,
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) {
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let (tx, rx) = oneshot::channel();
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let r = Self {
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peer,
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payload,
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pending_response: tx,
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};
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(r, receive_response::<Req>(rx))
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}
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/// Encode a request into a `Vec<u8>`.
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///
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/// As this throws away type information, we also return the `Protocol` this encoded request
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/// adheres to.
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pub fn encode_request(self) -> (Protocol, OutgoingRequest<Vec<u8>>) {
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let OutgoingRequest {
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peer,
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payload,
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pending_response,
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} = self;
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let encoded = OutgoingRequest {
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peer,
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payload: payload.encode(),
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pending_response,
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};
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(Req::PROTOCOL, encoded)
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}
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}
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impl From<DecodingError> for RequestError {
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fn from(err: DecodingError) -> Self {
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Self::InvalidResponse(err)
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}
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}
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impl From<network::RequestFailure> for RequestError {
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fn from(err: network::RequestFailure) -> Self {
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Self::NetworkError(err)
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}
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}
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impl From<oneshot::Canceled> for RequestError {
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fn from(err: oneshot::Canceled) -> Self {
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Self::Canceled(err)
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}
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}
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/// A request coming in, including a sender for sending responses.
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///
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/// `IncomingRequest`s are produced by `RequestMultiplexer` on behalf of the network bridge.
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#[derive(Debug)]
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pub struct IncomingRequest<Req> {
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/// PeerId of sending peer.
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pub peer: PeerId,
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/// The sent request.
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pub payload: Req,
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pending_response: oneshot::Sender<netconfig::OutgoingResponse>,
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}
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impl<Req> IncomingRequest<Req>
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where
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Req: IsRequest,
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Req::Response: Encode,
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{
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/// Create new `IncomingRequest`.
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pub fn new(
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peer: PeerId,
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payload: Req,
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pending_response: oneshot::Sender<netconfig::OutgoingResponse>,
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) -> Self {
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Self {
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peer,
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payload,
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pending_response,
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}
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}
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/// Send the response back.
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///
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/// On success we return Ok(()), on error we return the not sent `Response`.
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///
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/// netconfig::OutgoingResponse exposes a way of modifying the peer's reputation. If needed we
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/// can change this function to expose this feature as well.
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pub fn send_response(self, resp: Req::Response) -> Result<(), Req::Response> {
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self.pending_response
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.send(netconfig::OutgoingResponse {
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result: Ok(resp.encode()),
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reputation_changes: Vec::new(),
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})
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.map_err(|_| resp)
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}
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}
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/// Future for actually receiving a typed response for an OutgoingRequest.
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async fn receive_response<Req>(
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rec: oneshot::Receiver<Result<Vec<u8>, network::RequestFailure>>,
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) -> Result<Req::Response, RequestError>
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where
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Req: IsRequest,
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Req::Response: Decode,
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{
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let raw = rec.await??;
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Ok(Decode::decode(&mut raw.as_ref())?)
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}
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