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Update to latest Substrate master. (#353)
* Integrate srml/im-online * Fix all build errors with old aura. * Fix most of the build errors. * Builds and tests seem to pass (I will not trust this commit yet) * Apply suggestions from code review Co-Authored-By: Robert Habermeier <rphmeier@gmail.com> * Kill some warnings. * fix panics on 0 validators * Fix dev chain. * Fix author stuff * fix im online integration. * Some tweaks * Introduce app-crypto * Initial build work * codec update / tweaks * patch polkadot-erasure-coding input * More fixes for new crypto * More fixes * Update parachains module * evamp parachain crypto * More crypto work. * Chain spec and service. * ChainSpec stuff * Last bits for a clean build * Tweak coment * adapt polkadot-validation to the new keystore * polkadot-network compiles, but tests don't * Integrate the new parachain validation stuff * delete message_routing file * make polkadot-network tests compile and pass * runtime tests compile and pass * update substrate ref * service compiles * all tests pass * Add TODO, change branch back to polkadot-master * Lock file * TODOs done * Issue number * Remove old tODO * Remove commented code
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@@ -19,17 +19,31 @@ pub mod currency {
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use primitives::Balance;
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pub const DOTS: Balance = 1_000_000_000_000;
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pub const BUCKS: Balance = DOTS / 100;
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pub const CENTS: Balance = BUCKS / 100;
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pub const DOLLARS: Balance = DOTS / 100;
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pub const CENTS: Balance = DOLLARS / 100;
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pub const MILLICENTS: Balance = CENTS / 1_000;
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}
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/// Time.
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pub mod time {
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pub const SECS_PER_BLOCK: u64 = 6;
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pub const MINUTES: u64 = 60 / SECS_PER_BLOCK;
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pub const HOURS: u64 = MINUTES * 60;
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pub const DAYS: u64 = HOURS * 24;
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use primitives::{Moment, BlockNumber};
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pub const MILLISECS_PER_BLOCK: Moment = 6000;
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pub const SECS_PER_BLOCK: Moment = MILLISECS_PER_BLOCK / 1000;
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pub const SLOT_DURATION: Moment = 1650;
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pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 10 * MINUTES;
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pub const EPOCH_DURATION_IN_SLOTS: u64 = {
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const SLOT_FILL_RATE: f64 = MILLISECS_PER_BLOCK as f64 / SLOT_DURATION as f64;
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(EPOCH_DURATION_IN_BLOCKS as f64 * SLOT_FILL_RATE) as u64
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};
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// These time units are defined in number of blocks.
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pub const MINUTES: BlockNumber = 60 / (SECS_PER_BLOCK as BlockNumber);
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pub const HOURS: BlockNumber = MINUTES * 60;
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pub const DAYS: BlockNumber = HOURS * 24;
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}
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/// Fee-related.
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