Fix: stash account reaped when ledger.active == ED (#8170)

* do not reap account when active == ed

* add tests + refactor
This commit is contained in:
Guillaume Thiolliere
2021-02-22 17:46:45 +01:00
committed by GitHub
parent b2f393945a
commit 115dcd81dc
4 changed files with 42 additions and 5 deletions
+2 -2
View File
@@ -1638,7 +1638,7 @@ decl_module! {
ledger = ledger.consolidate_unlocked(current_era)
}
let post_info_weight = if ledger.unlocking.is_empty() && ledger.active <= T::Currency::minimum_balance() {
let post_info_weight = if ledger.unlocking.is_empty() && ledger.active < T::Currency::minimum_balance() {
// This account must have called `unbond()` with some value that caused the active
// portion to fall below existential deposit + will have no more unlocking chunks
// left. We can now safely remove all staking-related information.
@@ -3080,7 +3080,7 @@ impl<T: Config> Module<T> {
/// Assumes storage is upgraded before calling.
///
/// This is called:
/// - after a `withdraw_unbond()` call that frees all of a stash's bonded balance.
/// - after a `withdraw_unbonded()` call that frees all of a stash's bonded balance.
/// - through `reap_stash()` if the balance has fallen to zero (through slashing).
fn kill_stash(stash: &T::AccountId, num_slashing_spans: u32) -> DispatchResult {
let controller = <Bonded<T>>::get(stash).ok_or(Error::<T>::NotStash)?;
+37
View File
@@ -4978,3 +4978,40 @@ fn cannot_bond_extra_to_lower_than_ed() {
);
})
}
#[test]
fn do_not_die_when_active_is_ed() {
let ed = 10;
ExtBuilder::default()
.existential_deposit(ed)
.build_and_execute(|| {
// initial stuff.
assert_eq!(
Staking::ledger(&20).unwrap(),
StakingLedger {
stash: 21,
total: 1000,
active: 1000,
unlocking: vec![],
claimed_rewards: vec![]
}
);
// unbond all of it except ed.
assert_ok!(Staking::unbond(Origin::signed(20), 1000 - ed));
start_active_era(3);
assert_ok!(Staking::withdraw_unbonded(Origin::signed(20), 100));
// initial stuff.
assert_eq!(
Staking::ledger(&20).unwrap(),
StakingLedger {
stash: 21,
total: ed,
active: ed,
unlocking: vec![],
claimed_rewards: vec![]
}
);
})
}