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Move syncing code from sc-network-common to sc-network-sync (#1912)
This PR moves syncing-related code from `sc-network-common` to `sc-network-sync`. Unfortunately, some parts are tightly integrated with networking, so they were left in `sc-network-common` for now: 1. `SyncMode` in `common/src/sync.rs` (used in `NetworkConfiguration`). 2. `BlockAnnouncesHandshake`, `BlockRequest`, `BlockResponse`, etc. in `common/src/sync/message.rs` (used in `src/protocol.rs` and `src/protocol/message.rs`). More substantial refactoring is needed to decouple syncing and networking completely, including getting rid of the hardcoded sync protocol. ## Release notes Move syncing-related code from `sc-network-common` to `sc-network-sync`. Delete `ChainSync` trait as it's never used (the only implementation is accessed directly from `SyncingEngine` and exposes a lot of public methods that are not part of the trait). Some new trait(s) for syncing will likely be introduced as part of Sync 2.0 refactoring to represent syncing strategies.
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@@ -24,7 +24,6 @@ use crate::{
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BlockResponse as BlockResponseSchema, BlockResponse, Direction,
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},
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service::network::NetworkServiceHandle,
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MAX_BLOCKS_IN_RESPONSE,
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};
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use codec::{Decode, DecodeAll, Encode};
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@@ -54,6 +53,9 @@ use std::{
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time::Duration,
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};
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/// Maximum blocks per response.
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pub(crate) const MAX_BLOCKS_IN_RESPONSE: usize = 128;
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const LOG_TARGET: &str = "sync";
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const MAX_BODY_BYTES: usize = 8 * 1024 * 1024;
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const MAX_NUMBER_OF_SAME_REQUESTS_PER_PEER: usize = 2;
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