Fix Clippy (#2522)

* Import Clippy config from Polkadot

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* Auto clippy fix

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* No tabs in comments

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* Prefer matches

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* Dont drop references

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* Trivial

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* Refactor

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* fmt

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* add clippy to ci

* Clippy reborrow

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* Update client/pov-recovery/src/lib.rs

Co-authored-by: Bastian Köcher <git@kchr.de>

* Update client/pov-recovery/src/lib.rs

Co-authored-by: Bastian Köcher <git@kchr.de>

* Partially revert 'Prefer matches'

Using matches! instead of match does give less compiler
checks as per review from @chevdor.

Partially reverts 8c0609677f3ea040f77fffd5be6facf7c3fec95c

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>

* Update .cargo/config.toml

Co-authored-by: Chevdor <chevdor@users.noreply.github.com>

* Revert revert 💩

Should be fine to use matches! macro since it is an explicit whitelist,
not wildcard matching.

---------

Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>
Co-authored-by: alvicsam <alvicsam@gmail.com>
Co-authored-by: Bastian Köcher <git@kchr.de>
Co-authored-by: Chevdor <chevdor@users.noreply.github.com>
Co-authored-by: parity-processbot <>
This commit is contained in:
Oliver Tale-Yazdi
2023-05-06 08:01:03 +02:00
committed by GitHub
parent b72ae577a0
commit 299d25ba4b
92 changed files with 910 additions and 967 deletions
-1
View File
@@ -278,7 +278,6 @@ mod tests {
}
let asset_location = SomeSiblingParachain::get()
.clone()
.pushed_with_interior(GeneralIndex(42))
.expect("multilocation will only have 2 junctions; qed");
let asset = MultiAsset { id: Concrete(asset_location), fun: 1_000_000u128.into() };