Replace 'Module' with 'Pallet' in construct_runtime macro (#8372)

* Use 'Pallet' struct in construct_runtime.

* Fix genesis and metadata macro.

* Fix 'Pallet' type alias.

* Replace 'Module' with 'Pallet' for all construct_runtime use cases.

* Replace more deprecated 'Module' struct.

* Bring back AllModules and AllPalletsWithSystem type, but deprecate them.

* Replace deprecated 'Module' struct from merge master.

* Minor fix.

* Fix UI tests.

* Revert UI override in derive_no_bound.

* Fix more deprecated 'Module' use from master branch.

* Fix more deprecated 'Module' use from master branch.
This commit is contained in:
Shaun Wang
2021-03-18 21:50:08 +13:00
committed by GitHub
parent 05f24931a9
commit 2e5522444a
157 changed files with 881 additions and 864 deletions
+2 -2
View File
@@ -277,7 +277,7 @@ decl_module! {
ensure!(lottery.is_none(), Error::<T>::InProgress);
let index = LotteryIndex::get();
let new_index = index.checked_add(1).ok_or(Error::<T>::Overflow)?;
let start = frame_system::Module::<T>::block_number();
let start = frame_system::Pallet::<T>::block_number();
// Use new_index to more easily track everything with the current state.
*lottery = Some(LotteryConfig {
price,
@@ -392,7 +392,7 @@ impl<T: Config> Module<T> {
fn do_buy_ticket(caller: &T::AccountId, call: &<T as Config>::Call) -> DispatchResult {
// Check the call is valid lottery
let config = Lottery::<T>::get().ok_or(Error::<T>::NotConfigured)?;
let block_number = frame_system::Module::<T>::block_number();
let block_number = frame_system::Pallet::<T>::block_number();
ensure!(block_number < config.start.saturating_add(config.length), Error::<T>::AlreadyEnded);
ensure!(T::ValidateCall::validate_call(call), Error::<T>::InvalidCall);
let call_index = Self::call_to_index(call)?;
+3 -3
View File
@@ -42,9 +42,9 @@ frame_support::construct_runtime!(
NodeBlock = Block,
UncheckedExtrinsic = UncheckedExtrinsic,
{
System: frame_system::{Module, Call, Config, Storage, Event<T>},
Balances: pallet_balances::{Module, Call, Storage, Config<T>, Event<T>},
Lottery: pallet_lottery::{Module, Call, Storage, Event<T>},
System: frame_system::{Pallet, Call, Config, Storage, Event<T>},
Balances: pallet_balances::{Pallet, Call, Storage, Config<T>, Event<T>},
Lottery: pallet_lottery::{Pallet, Call, Storage, Event<T>},
}
);