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double the allocator limit (#9102)
* double the allocator limit * 32 MiB should be enough for everybody. * Update doc Co-authored-by: Sergei Shulepov <sergei@parity.io>
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@@ -36,7 +36,7 @@
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//!
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//! For implementing freeing we maintain a linked lists for each order. The maximum supported
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//! allocation size is capped, therefore the number of orders and thus the linked lists is as well
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//! limited. Currently, the maximum size of an allocation is 16 MiB.
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//! limited. Currently, the maximum size of an allocation is 32 MiB.
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//!
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//! When the allocator serves an allocation request it first checks the linked list for the respective
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//! order. If it doesn't have any free chunks, the allocator requests memory from the bump allocator.
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@@ -44,6 +44,24 @@
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//!
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//! Upon deallocation we get the order of the allocation from its header and then add that
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//! allocation to the linked list for the respective order.
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//!
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//! # Caveats
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//!
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//! This is a fast allocator but it is also dumb. There are specifically two main shortcomings
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//! that the user should keep in mind:
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//!
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//! - Once the bump allocator space is exhausted, there is no way to reclaim the memory. This means
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//! that it's possible to end up in a situation where there are no live allocations yet a new
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//! allocation will fail.
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//!
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//! Let's look into an example. Given a heap of 32 MiB. The user makes a 32 MiB allocation that we
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//! call `X` . Now the heap is full. Then user deallocates `X`. Since all the space in the bump
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//! allocator was consumed by the 32 MiB allocation, allocations of all sizes except 32 MiB will
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//! fail.
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//!
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//! - Sizes of allocations are rounded up to the nearest order. That is, an allocation of 2,00001 MiB
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//! will be put into the bucket of 4 MiB. Therefore, typically more than half of the space in allocation
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//! will be wasted. This is more pronounced with larger allocation sizes.
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use crate::Error;
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use sp_std::{mem, convert::{TryFrom, TryInto}, ops::{Range, Index, IndexMut}};
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@@ -78,15 +96,15 @@ macro_rules! trace {
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// The minimum possible allocation size is chosen to be 8 bytes because in that case we would have
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// easier time to provide the guaranteed alignment of 8.
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//
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// The maximum possible allocation size was chosen rather arbitrary. 16 MiB should be enough for
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// The maximum possible allocation size was chosen rather arbitrary. 32 MiB should be enough for
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// everybody.
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//
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// N_ORDERS - represents the number of orders supported.
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//
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// This number corresponds to the number of powers between the minimum possible allocation and
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// maximum possible allocation, or: 2^3...2^24 (both ends inclusive, hence 22).
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const N_ORDERS: usize = 22;
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const MAX_POSSIBLE_ALLOCATION: u32 = 16777216; // 2^24 bytes, 16 MiB
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// maximum possible allocation, or: 2^3...2^25 (both ends inclusive, hence 23).
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const N_ORDERS: usize = 23;
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const MAX_POSSIBLE_ALLOCATION: u32 = 33554432; // 2^25 bytes, 32 MiB
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const MIN_POSSIBLE_ALLOCATION: u32 = 8; // 2^3 bytes, 8 bytes
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/// The exponent for the power of two sized block adjusted to the minimum size.
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@@ -100,6 +118,7 @@ const MIN_POSSIBLE_ALLOCATION: u32 = 8; // 2^3 bytes, 8 bytes
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/// 64 | 3
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/// ...
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/// 16777216 | 21
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/// 33554432 | 22
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///
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/// and so on.
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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@@ -329,7 +348,7 @@ impl FreeingBumpHeapAllocator {
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}
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/// Gets requested number of bytes to allocate and returns a pointer.
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/// The maximum size which can be allocated at once is 16 MiB.
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/// The maximum size which can be allocated at once is 32 MiB.
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/// There is no minimum size, but whatever size is passed into
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/// this function is rounded to the next power of two. If the requested
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/// size is below 8 bytes it will be rounded up to 8 bytes.
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@@ -813,7 +832,7 @@ mod tests {
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#[test]
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fn should_get_max_item_size_from_index() {
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// given
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let raw_order = 21;
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let raw_order = 22;
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// when
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let item_size = Order::from_raw(raw_order).unwrap().size();
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