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BREAKING: Rename Call & Event (#11981)
* rename Event to RuntimeEvent * rename Call * rename in runtimes * small fix * rename Event * small fix & rename RuntimeCall back to Call for now * small fixes * more renaming * a bit more renaming * fmt * small fix * commit * prep for renaming associated types * fix * rename associated Event type * rename to RuntimeEvent * commit * merge conflict fixes & fmt * additional renaming * fix. * fix decl_event * rename in tests * remove warnings * remove accidental rename * . * commit * update .stderr * fix in test * update .stderr * TRYBUILD=overwrite * docs * fmt * small change in docs * rename PalletEvent to Event * rename Call to RuntimeCall * renamed at wrong places :P * rename Call * rename * rename associated type * fix * fix & fmt * commit * frame-support-test * passing tests * update docs * rustdoc fix * update .stderr * wrong code in docs * merge fix * fix in error message * update .stderr * docs & error message * . * merge fix * merge fix * fmt * fmt * merge fix * more fixing * fmt * remove unused * fmt * fix Co-authored-by: Shawn Tabrizi <shawntabrizi@gmail.com>
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@@ -67,7 +67,7 @@ pub mod pallet {
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#[pallet::config]
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pub trait Config: frame_system::Config {
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/// The overarching event type.
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type Event: From<Event<Self>> + IsType<<Self as frame_system::Config>::Event>;
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type RuntimeEvent: From<Event<Self>> + IsType<<Self as frame_system::Config>::RuntimeEvent>;
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/// The maximum number of well known nodes that are allowed to set
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#[pallet::constant]
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