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FRAME: Unity Balance Conversion for Different IDs of Native Asset (#3659)
Introduce types to define 1:1 balance conversion for different relative
asset ids/locations of native asset.
Examples:
native asset on Asset Hub presented as `VersionedLocatableAsset` type in
the context of Relay Chain is
```
{
`location`: (0, Parachain(1000)),
`asset_id`: (1, Here),
}
```
and it's balance should be converted 1:1 by implementations of
`ConversionToAssetBalance` trait.
---------
Co-authored-by: Branislav Kontur <bkontur@gmail.com>
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# Schema: Polkadot SDK PRDoc Schema (prdoc) v1.0.0
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# See doc at https://raw.githubusercontent.com/paritytech/polkadot-sdk/master/prdoc/schema_user.json
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title: Unity Balance Conversion for Different IDs of Native Asset
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doc:
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- audience: Runtime Dev
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description: |
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Introduce types to define 1:1 balance conversion for different relative asset ids/locations
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of native asset for `ConversionToAssetBalance` trait bounds.
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crates: [ ]
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