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Add a DirectedGossip struct (#6803)
* Add a DirectedGossip struct * Move protocol from prototype::new to biuld * More traits impls * Explain ordering * Apply suggestions from code review Co-authored-by: Toralf Wittner <tw@dtex.org> * Address concerns * Add basic test * Concerns * More concerns * Remove QueueSenderPrototype * Rename * Apply suggestions from code review Co-authored-by: Max Inden <mail@max-inden.de> Co-authored-by: Toralf Wittner <tw@dtex.org> Co-authored-by: parity-processbot <> Co-authored-by: Max Inden <mail@max-inden.de>
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// This file is part of Substrate.
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// Copyright (C) 2017-2020 Parity Technologies (UK) Ltd.
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// SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//! Helper for sending rate-limited gossip messages.
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//!
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//! # Context
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//!
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//! The [`NetworkService`] struct provides a way to send notifications to a certain peer through
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//! the [`NetworkService::notification_sender`] method. This method is quite low level and isn't
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//! expected to be used directly.
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//!
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//! The [`QueuedSender`] struct provided by this module is built on top of
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//! [`NetworkService::notification_sender`] and provides a cleaner way to send notifications.
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//!
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//! # Behaviour
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//!
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//! An instance of [`QueuedSender`] is specific to a certain combination of `PeerId` and
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//! protocol name. It maintains a buffer of messages waiting to be sent out. The user of this API
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//! is able to manipulate that queue, adding or removing obsolete messages.
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//!
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//! Creating a [`QueuedSender`] also returns a opaque `Future` whose responsibility it to
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//! drain that queue and actually send the messages. If the substream with the given combination
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//! of peer and protocol is closed, the queue is silently discarded. It is the role of the user
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//! to track which peers we are connected to.
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//!
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//! In normal situations, messages sent through a [`QueuedSender`] will arrive in the same
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//! order as they have been sent.
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//! It is possible, in the situation of disconnects and reconnects, that messages arrive in a
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//! different order. See also https://github.com/paritytech/substrate/issues/6756.
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//! However, if multiple instances of [`QueuedSender`] exist for the same peer and protocol, or
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//! if some other code uses the [`NetworkService`] to send notifications to this combination or
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//! peer and protocol, then the notifications will be interleaved in an unpredictable way.
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//!
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use crate::{ExHashT, NetworkService};
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use async_std::sync::{Condvar, Mutex, MutexGuard};
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use futures::prelude::*;
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use libp2p::PeerId;
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use sp_runtime::{traits::Block as BlockT, ConsensusEngineId};
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use std::{
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collections::VecDeque,
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fmt,
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sync::{atomic, Arc},
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time::Duration,
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};
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#[cfg(test)]
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mod tests;
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/// Notifications sender for a specific combination of network service, peer, and protocol.
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pub struct QueuedSender<M> {
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/// Shared between the front and the back task.
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shared: Arc<Shared<M>>,
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}
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impl<M> QueuedSender<M> {
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/// Returns a new [`QueuedSender`] containing a queue of message for this specific
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/// combination of peer and protocol.
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///
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/// In addition to the [`QueuedSender`], also returns a `Future` whose role is to drive
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/// the messages sending forward.
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pub fn new<B, H, F>(
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service: Arc<NetworkService<B, H>>,
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peer_id: PeerId,
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protocol: ConsensusEngineId,
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queue_size_limit: usize,
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messages_encode: F
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) -> (Self, impl Future<Output = ()> + Send + 'static)
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where
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M: Send + 'static,
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B: BlockT + 'static,
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H: ExHashT,
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F: Fn(M) -> Vec<u8> + Send + 'static,
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{
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let shared = Arc::new(Shared {
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stop_task: atomic::AtomicBool::new(false),
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condvar: Condvar::new(),
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queue_size_limit,
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messages_queue: Mutex::new(VecDeque::with_capacity(queue_size_limit)),
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});
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let task = spawn_task(
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service,
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peer_id,
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protocol,
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shared.clone(),
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messages_encode
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);
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(QueuedSender { shared }, task)
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}
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/// Locks the queue of messages towards this peer.
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///
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/// The returned `Future` is expected to be ready quite quickly.
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pub async fn lock_queue<'a>(&'a self) -> QueueGuard<'a, M> {
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QueueGuard {
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messages_queue: self.shared.messages_queue.lock().await,
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condvar: &self.shared.condvar,
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queue_size_limit: self.shared.queue_size_limit,
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}
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}
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/// Pushes a message to the queue, or discards it if the queue is full.
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///
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/// The returned `Future` is expected to be ready quite quickly.
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pub async fn queue_or_discard(&self, message: M)
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where
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M: Send + 'static
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{
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self.lock_queue().await.push_or_discard(message);
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}
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}
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impl<M> fmt::Debug for QueuedSender<M> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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f.debug_struct("QueuedSender").finish()
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}
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}
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impl<M> Drop for QueuedSender<M> {
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fn drop(&mut self) {
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// The "clean" way to notify the `Condvar` here is normally to first lock the `Mutex`,
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// then notify the `Condvar` while the `Mutex` is locked. Unfortunately, the `Mutex`
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// being asynchronous, it can't reasonably be locked from within a destructor.
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// See also the corresponding code in the background task.
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self.shared.stop_task.store(true, atomic::Ordering::Release);
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self.shared.condvar.notify_all();
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}
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}
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/// Locked queue of messages to the given peer.
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///
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/// As long as this struct exists, the background task is asleep and the owner of the [`QueueGuard`]
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/// is in total control of the buffer. Messages can only ever be sent out after the [`QueueGuard`]
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/// is dropped.
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#[must_use]
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pub struct QueueGuard<'a, M> {
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messages_queue: MutexGuard<'a, VecDeque<M>>,
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condvar: &'a Condvar,
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/// Same as [`Shared::queue_size_limit`].
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queue_size_limit: usize,
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}
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impl<'a, M: Send + 'static> QueueGuard<'a, M> {
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/// Pushes a message to the queue, or discards it if the queue is full.
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///
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/// The message will only start being sent out after the [`QueueGuard`] is dropped.
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pub fn push_or_discard(&mut self, message: M) {
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if self.messages_queue.len() < self.queue_size_limit {
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self.messages_queue.push_back(message);
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}
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}
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/// Calls `filter` for each message in the queue, and removes the ones for which `false` is
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/// returned.
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///
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/// > **Note**: The parameter of `filter` is a `&M` and not a `&mut M` (which would be
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/// > better) because the underlying implementation relies on `VecDeque::retain`.
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pub fn retain(&mut self, filter: impl FnMut(&M) -> bool) {
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self.messages_queue.retain(filter);
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}
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}
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impl<'a, M> Drop for QueueGuard<'a, M> {
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fn drop(&mut self) {
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// We notify the `Condvar` in the destructor in order to be able to push multiple
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// messages and wake up the background task only once afterwards.
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self.condvar.notify_one();
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}
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}
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#[derive(Debug)]
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struct Shared<M> {
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/// Read by the background task after locking `locked`. If true, the task stops.
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stop_task: atomic::AtomicBool,
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/// Queue of messages waiting to be sent out.
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messages_queue: Mutex<VecDeque<M>>,
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/// Must be notified every time the content of `locked` changes.
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condvar: Condvar,
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/// Maximum number of elements in `messages_queue`.
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queue_size_limit: usize,
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}
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async fn spawn_task<B: BlockT, H: ExHashT, M, F: Fn(M) -> Vec<u8>>(
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service: Arc<NetworkService<B, H>>,
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peer_id: PeerId,
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protocol: ConsensusEngineId,
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shared: Arc<Shared<M>>,
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messages_encode: F,
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) {
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loop {
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let next_message = 'next_msg: loop {
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let mut queue = shared.messages_queue.lock().await;
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loop {
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if shared.stop_task.load(atomic::Ordering::Acquire) {
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return;
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}
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if let Some(msg) = queue.pop_front() {
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break 'next_msg msg;
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}
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// It is possible that the destructor of `QueuedSender` sets `stop_task` to
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// true and notifies the `Condvar` after the background task loads `stop_task`
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// and before it calls `Condvar::wait`.
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// See also the corresponding comment in `QueuedSender::drop`.
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// For this reason, we use `wait_timeout`. In the worst case scenario,
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// `stop_task` will always be checked again after the timeout is reached.
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queue = shared.condvar.wait_timeout(queue, Duration::from_secs(10)).await.0;
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}
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};
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// Starting from below, we try to send the message. If an error happens when sending,
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// the only sane option we have is to silently discard the message.
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let sender = match service.notification_sender(peer_id.clone(), protocol) {
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Ok(s) => s,
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Err(_) => continue,
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};
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let ready = match sender.ready().await {
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Ok(r) => r,
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Err(_) => continue,
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};
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let _ = ready.send(messages_encode(next_message));
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}
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}
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