[big refactor] Remove crate aliasing. (#4395)

* Rename: Phase 1.

* Unify codec.

* Fixing: Phase 2

* Fixing: Phase 3.

* Fixing: Phase 4.

* Fixing: Phase 5.

* Fixing: Phase 6.

* Fixing: Phase 7.

* Fixing: Phase 8. Tests

* Fixing: Phase 9. Tests!!!

* Fixing: Phase 10. Moar tests!

* Finally done!

* More fixes.

* Rename primitives:: to sp_core::

* Apply renames in finality-grandpa.

* Fix benches.

* Fix benches 2.

* Revert node-template.

* Fix frame-system in our modules.
This commit is contained in:
Tomasz Drwięga
2019-12-16 13:36:49 +01:00
committed by Gavin Wood
parent f14d98a439
commit 8778ca7dc8
485 changed files with 4023 additions and 4005 deletions
@@ -24,9 +24,9 @@ use lru::LruCache;
use libp2p::PeerId;
use sp_runtime::traits::{Block as BlockT, Hash, HashFor};
use sp_runtime::ConsensusEngineId;
pub use network::message::generic::{Message, ConsensusMessage};
use network::Context;
use network::config::Roles;
pub use sc_network::message::generic::{Message, ConsensusMessage};
use sc_network::Context;
use sc_network::config::Roles;
// FIXME: Add additional spam/DoS attack protection: https://github.com/paritytech/substrate/issues/1115
const KNOWN_MESSAGES_CACHE_SIZE: usize = 4096;
@@ -34,7 +34,7 @@ const KNOWN_MESSAGES_CACHE_SIZE: usize = 4096;
const REBROADCAST_INTERVAL: time::Duration = time::Duration::from_secs(30);
mod rep {
use network::ReputationChange as Rep;
use sc_network::ReputationChange as Rep;
/// Reputation change when a peer sends us a gossip message that we didn't know about.
pub const GOSSIP_SUCCESS: Rep = Rep::new(1 << 4, "Successfull gossip");
/// Reputation change when a peer sends us a gossip message that we already knew about.