Support both polkadot and kusama runtimes (#704)

* Allow both polkadot and kusama runtimes

* Allow both polkadot and kusama runtimes

* Make `collator` build

* Removed kusama runtime

* Introduced common runtime

* Updated for latest substrate

* Updated CI targets

* Updated CI version check

* Removed unused dependency

* Pulled latests substrate

* Pulled latest substrate

* Fixed version

* Apply suggestions from code review

Co-Authored-By: Bastian Köcher <bkchr@users.noreply.github.com>

* NEW_HEADS_IDENTIFIER moved to primitives

* Updated CI check script

* Fixed script

* Set epoch duration for polkadot

* ci: check_runtime for both runtimes

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>
Co-authored-by: gabriel klawitter <gabreal@users.noreply.github.com>
This commit is contained in:
Arkadiy Paronyan
2020-01-03 19:31:39 +01:00
committed by Gavin Wood
parent 9a9bbd1c2d
commit a00d74d825
42 changed files with 1954 additions and 646 deletions
+57
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// Copyright 2019 Parity Technologies (UK) Ltd.
// This file is part of Polkadot.
// Polkadot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Polkadot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Polkadot. If not, see <http://www.gnu.org/licenses/>.
/// Money matters.
pub mod currency {
use primitives::Balance;
pub const DOTS: Balance = 1_000_000_000_000;
pub const DOLLARS: Balance = DOTS / 100;
pub const CENTS: Balance = DOLLARS / 100;
pub const MILLICENTS: Balance = CENTS / 1_000;
}
/// Time and blocks.
pub mod time {
use primitives::{Moment, BlockNumber};
// Kusama & mainnet
pub const MILLISECS_PER_BLOCK: Moment = 6000;
// Testnet
// pub const MILLISECS_PER_BLOCK: Moment = 1000;
pub const SLOT_DURATION: Moment = MILLISECS_PER_BLOCK;
// Kusama
pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 1 * HOURS;
// Mainnet
// pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 4 * HOURS;
// Testnet
// pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 10 * MINUTES;
// These time units are defined in number of blocks.
pub const MINUTES: BlockNumber = 60_000 / (MILLISECS_PER_BLOCK as BlockNumber);
pub const HOURS: BlockNumber = MINUTES * 60;
pub const DAYS: BlockNumber = HOURS * 24;
// 1 in 4 blocks (on average, not counting collisions) will be primary babe blocks.
pub const PRIMARY_PROBABILITY: (u64, u64) = (1, 4);
}
/// Fee-related.
pub mod fee {
pub use sp_runtime::Perbill;
/// The block saturation level. Fees will be updates based on this value.
pub const TARGET_BLOCK_FULLNESS: Perbill = Perbill::from_percent(25);
}