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Implement nested storage transactions (#6269)
* Add transactional storage functionality to OverlayChanges A collection already has a natural None state. No need to wrap it with an option. * Add storage transactions runtime interface * Add frame support for transactions * Fix committed typo * Rename 'changes' variable to 'overlay' * Fix renaming change * Fixed strange line break * Rename clear to clear_where * Add comment regarding delete value on mutation * Add comment which changes are covered by a transaction * Do force the arg to with_transaction return a Result * Use rust doc comments on every documentable place * Fix wording of insert_diry doc * Improve doc on start_transaction * Rename value to overlayed in close_transaction * Inline negation * Improve wording of close_transaction comments * Get rid of an expect by using get_or_insert_with * Remove trailing whitespace * Rename should to expected in tests * Rolling back a transaction must mark the overlay as dirty * Protect client initiated storage tx from being droped by runtime * Review nits * Return Err when entering or exiting runtime fails * Documentation fixup * Remove close type * Move enter/exit runtime to excute_aux in the state-machine * Rename Discard -> Rollback * Move child changeset creation to constructor * Move child spawning into the closure * Apply suggestions from code review Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com> * Fixup for code suggestion * Unify re-exports * Rename overlay_changes to mod.rs and move into subdir * Change proof wording * Adapt a new test from master to storage-tx * Suggestions from the latest round of review * Fix warning message Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>
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@@ -153,15 +153,15 @@ impl<H: Hasher, N: ChangesTrieBlockNumber> TestExternalities<H, N>
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/// Return a new backend with all pending value.
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pub fn commit_all(&self) -> InMemoryBackend<H> {
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let top: Vec<_> = self.overlay.changes(None)
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let top: Vec<_> = self.overlay.changes()
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.map(|(k, v)| (k.clone(), v.value().cloned()))
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.collect();
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let mut transaction = vec![(None, top)];
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for child_info in self.overlay.child_infos() {
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for (child_changes, child_info) in self.overlay.children() {
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transaction.push((
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Some(child_info.clone()),
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self.overlay.changes(Some(child_info))
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child_changes
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.map(|(k, v)| (k.clone(), v.value().cloned()))
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.collect(),
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))
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