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Separate WeightToFee calculation for Kusama and Polkadot (#854)
* Separate `WeightToFee` calculation for Kusama and Polkadot * Bump spec
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@@ -51,7 +51,28 @@ pub mod time {
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/// Fee-related.
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pub mod fee {
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pub use sp_runtime::Perbill;
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use primitives::Balance;
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use frame_support::weights::Weight;
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use sp_runtime::traits::Convert;
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/// The block saturation level. Fees will be updates based on this value.
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pub const TARGET_BLOCK_FULLNESS: Perbill = Perbill::from_percent(25);
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/// Handles converting a weight scalar to a fee value, based on the scale and granularity of the
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/// node's balance type.
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///
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/// This should typically create a mapping between the following ranges:
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/// - [0, system::MaximumBlockWeight]
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/// - [Balance::min, Balance::max]
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///
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/// Yet, it can be used for any other sort of change to weight-fee. Some examples being:
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/// - Setting it to `0` will essentially disable the weight fee.
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/// - Setting it to `1` will cause the literal `#[weight = x]` values to be charged.
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pub struct WeightToFee;
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impl Convert<Weight, Balance> for WeightToFee {
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fn convert(x: Weight) -> Balance {
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// in Kusama a weight of 10_000 (smallest non-zero weight) is mapped to 1/10 CENT:
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Balance::from(x).saturating_mul(super::currency::CENTS / (10 * 10_000))
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}
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}
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}
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