mirror of
https://github.com/pezkuwichain/pezkuwi-subxt.git
synced 2026-07-20 23:15:42 +00:00
Extract consensus_gossip.rs and put it in its own crate (#4284)
* Extract gossiping system from network * Finish porting GRANDPA tests * Try put correct engine ID * Fix messages encoding * Fix communication tests * Use a threads pool to spawn stuff * Fix compilation everywhere * Fix bad merge conflict * Remove dependency on async-std * Apply suggestions from code review Co-Authored-By: Robert Habermeier <rphmeier@gmail.com> * More suggestions * Remove network startup GP future * Update to futures_timer * adjust wait_when_behind test * Pass correct Roles after handshake * Revert "adjust wait_when_behind test" This reverts commit 23cb3a0a6d25ed732c2cd648607bc44ef2ab0919. * Crate root documentation * Remove MessageRecipient * Address concerns * Fix more concerns * Forgot Cargo.lock
This commit is contained in:
@@ -0,0 +1,140 @@
|
||||
// Copyright 2019 Parity Technologies (UK) Ltd.
|
||||
// This file is part of Substrate.
|
||||
|
||||
// Substrate is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
|
||||
// Substrate is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
//! Polite gossiping.
|
||||
//!
|
||||
//! This crate provides gossiping capabilities on top of a network.
|
||||
//!
|
||||
//! Gossip messages are separated by two categories: "topics" and consensus engine ID.
|
||||
//! The consensus engine ID is sent over the wire with the message, while the topic is not,
|
||||
//! with the expectation that the topic can be derived implicitly from the content of the
|
||||
//! message, assuming it is valid.
|
||||
//!
|
||||
//! Topics are a single 32-byte tag associated with a message, used to group those messages
|
||||
//! in an opaque way. Consensus code can invoke `broadcast_topic` to attempt to send all messages
|
||||
//! under a single topic to all peers who don't have them yet, and `send_topic` to
|
||||
//! send all messages under a single topic to a specific peer.
|
||||
//!
|
||||
//! # Usage
|
||||
//!
|
||||
//! - Implement the `Network` trait, representing the low-level networking primitives. It is
|
||||
//! already implemented on `sc_network::NetworkService`.
|
||||
//! - Implement the `Validator` trait. See the section below.
|
||||
//! - Decide on a `ConsensusEngineId`. Each gossiping protocol should have a different one.
|
||||
//! - Build a `GossipEngine` using these three elements.
|
||||
//! - Use the methods of the `GossipEngine` in order to send out messages and receive incoming
|
||||
//! messages.
|
||||
//!
|
||||
//! # What is a validator?
|
||||
//!
|
||||
//! The primary role of a `Validator` is to process incoming messages from peers, and decide
|
||||
//! whether to discard them or process them. It also decides whether to re-broadcast the message.
|
||||
//!
|
||||
//! The secondary role of the `Validator` is to check if a message is allowed to be sent to a given
|
||||
//! peer. All messages, before being sent, will be checked against this filter.
|
||||
//! This enables the validator to use information it's aware of about connected peers to decide
|
||||
//! whether to send messages to them at any given moment in time - In particular, to wait until
|
||||
//! peers can accept and process the message before sending it.
|
||||
//!
|
||||
//! Lastly, the fact that gossip validators can decide not to rebroadcast messages
|
||||
//! opens the door for neighbor status packets to be baked into the gossip protocol.
|
||||
//! These status packets will typically contain light pieces of information
|
||||
//! used to inform peers of a current view of protocol state.
|
||||
|
||||
pub use self::bridge::GossipEngine;
|
||||
pub use self::state_machine::{TopicNotification, MessageIntent};
|
||||
pub use self::state_machine::{Validator, ValidatorContext, ValidationResult};
|
||||
pub use self::state_machine::DiscardAll;
|
||||
|
||||
use network::{specialization::NetworkSpecialization, Event, ExHashT, NetworkService, PeerId, ReputationChange};
|
||||
use sp_runtime::{traits::{Block as BlockT, NumberFor}, ConsensusEngineId};
|
||||
use std::sync::Arc;
|
||||
|
||||
mod bridge;
|
||||
mod state_machine;
|
||||
|
||||
/// Abstraction over a network.
|
||||
pub trait Network<B: BlockT> {
|
||||
/// Returns a stream of events representing what happens on the network.
|
||||
fn event_stream(&self) -> Box<dyn futures01::Stream<Item = Event, Error = ()> + Send>;
|
||||
|
||||
/// Adjust the reputation of a node.
|
||||
fn report_peer(&self, peer_id: PeerId, reputation: ReputationChange);
|
||||
|
||||
/// Force-disconnect a peer.
|
||||
fn disconnect_peer(&self, who: PeerId);
|
||||
|
||||
/// Send a notification to a peer.
|
||||
fn write_notification(&self, who: PeerId, engine_id: ConsensusEngineId, message: Vec<u8>);
|
||||
|
||||
/// Registers a notifications protocol.
|
||||
///
|
||||
/// See the documentation of [`NetworkService:register_notifications_protocol`] for more information.
|
||||
fn register_notifications_protocol(
|
||||
&self,
|
||||
engine_id: ConsensusEngineId
|
||||
);
|
||||
|
||||
/// Notify everyone we're connected to that we have the given block.
|
||||
///
|
||||
/// Note: this method isn't strictly related to gossiping and should eventually be moved
|
||||
/// somewhere else.
|
||||
fn announce(&self, block: B::Hash, associated_data: Vec<u8>);
|
||||
|
||||
/// Notifies the sync service to try and sync the given block from the given
|
||||
/// peers.
|
||||
///
|
||||
/// If the given vector of peers is empty then the underlying implementation
|
||||
/// should make a best effort to fetch the block from any peers it is
|
||||
/// connected to (NOTE: this assumption will change in the future #3629).
|
||||
///
|
||||
/// Note: this method isn't strictly related to gossiping and should eventually be moved
|
||||
/// somewhere else.
|
||||
fn set_sync_fork_request(&self, peers: Vec<PeerId>, hash: B::Hash, number: NumberFor<B>);
|
||||
}
|
||||
|
||||
impl<B: BlockT, S: NetworkSpecialization<B>, H: ExHashT> Network<B> for Arc<NetworkService<B, S, H>> {
|
||||
fn event_stream(&self) -> Box<dyn futures01::Stream<Item = Event, Error = ()> + Send> {
|
||||
Box::new(NetworkService::event_stream(self))
|
||||
}
|
||||
|
||||
fn report_peer(&self, peer_id: PeerId, reputation: ReputationChange) {
|
||||
NetworkService::report_peer(self, peer_id, reputation);
|
||||
}
|
||||
|
||||
fn disconnect_peer(&self, who: PeerId) {
|
||||
NetworkService::disconnect_peer(self, who)
|
||||
}
|
||||
|
||||
fn write_notification(&self, who: PeerId, engine_id: ConsensusEngineId, message: Vec<u8>) {
|
||||
NetworkService::write_notification(self, who, engine_id, message)
|
||||
}
|
||||
|
||||
fn register_notifications_protocol(
|
||||
&self,
|
||||
engine_id: ConsensusEngineId,
|
||||
) {
|
||||
NetworkService::register_notifications_protocol(self, engine_id)
|
||||
}
|
||||
|
||||
fn announce(&self, block: B::Hash, associated_data: Vec<u8>) {
|
||||
NetworkService::announce_block(self, block, associated_data)
|
||||
}
|
||||
|
||||
fn set_sync_fork_request(&self, peers: Vec<network::PeerId>, hash: B::Hash, number: NumberFor<B>) {
|
||||
NetworkService::set_sync_fork_request(self, peers, hash, number)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user