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Get the correct number of connected peers in SyncState (#13700)
`Protocol` is not a reliable source for the information of connected peers because it doesn't have real-time information of the actual connectivity state because it's not resposible for accepting/rejecting connections and gets that information with delay from `SyncinEngine`.
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@@ -76,7 +76,7 @@ impl<B: BlockT> InformantDisplay<B> {
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let best_number = info.chain.best_number;
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let best_hash = info.chain.best_hash;
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let finalized_number = info.chain.finalized_number;
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let num_connected_peers = net_status.num_connected_peers;
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let num_connected_peers = sync_status.num_connected_peers;
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let speed = speed::<B>(best_number, self.last_number, self.last_update);
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let total_bytes_inbound = net_status.total_bytes_inbound;
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let total_bytes_outbound = net_status.total_bytes_outbound;
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