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Get the correct number of connected peers in SyncState (#13700)
`Protocol` is not a reliable source for the information of connected peers because it doesn't have real-time information of the actual connectivity state because it's not resposible for accepting/rejecting connections and gets that information with delay from `SyncinEngine`.
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@@ -94,6 +94,8 @@ pub struct SyncStatus<Block: BlockT> {
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pub best_seen_block: Option<NumberFor<Block>>,
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/// Number of peers participating in syncing.
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pub num_peers: u32,
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/// Number of peers known to `SyncingEngine` (both full and light).
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pub num_connected_peers: u32,
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/// Number of blocks queued for import
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pub queued_blocks: u32,
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/// State sync status in progress, if any.
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