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fatality based errors (#4448)
* seed commit for fatality based errors * fatality * first draft of fatality * cleanup * differnt approach * simplify * first working version for enums, with documentation * add split * fix simple split test case * extend README.md * update fatality impl * make tests passed * apply fatality to first subsystem * fatality fixes * use fatality in a subsystem * fix subsystemg * fixup proc macro * fix/test: log::*! do not execute when log handler is missing * fix spelling * rename Runtime2 to something sane * allow nested split with `forward` annotations * add free license * enable and fixup all tests * use external fatality Makes this more reviewable. * bump fatality dep Avoid duplicate expander compilations. * migrate availability distribution * more fatality usage * chore: bump fatality to 0.0.6 * fixup remaining subsystems * chore: fmt * make cargo spellcheck happy * remove single instance of `#[fatal(false)]` * last quality sweep * fixup
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@@ -39,7 +39,7 @@ use polkadot_subsystem::{
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};
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use crate::{
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error::{Fatal, Result},
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error::{FatalError, Result},
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metrics::{Metrics, FAILED, SUCCEEDED},
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requester::session_cache::{BadValidators, SessionInfo},
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LOG_TARGET,
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@@ -185,7 +185,7 @@ impl FetchTask {
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let (handle, kill) = oneshot::channel();
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ctx.spawn("chunk-fetcher", running.run(kill).boxed())
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.map_err(|e| Fatal::SpawnTask(e))?;
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.map_err(|e| FatalError::SpawnTask(e))?;
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Ok(FetchTask { live_in, state: FetchedState::Started(handle) })
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} else {
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