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New slashing logic (#570)
* New slashing mechanism (#554) * Slashing improvements - unstake when balance too low - unstake after N slashes according to val prefs - don't early-terminate session/era unless unstaked - offline grace period before punishment * Fix warning * Cleanups and ensure slash_count decays * Bump authoring version and introduce needed authoring stub * Rename * Fix offline tracker * Fix offline tracker * Renames * Add test * Tests * Tests. * Remove accidental merge files. * Version bump, fixes (#572) * Bump version, don't propose invalid blocks * Fix build. * Fixes. * More fixes. * Fix tests. * Fix more tests * More tests fixed * Fix merge * Fix accidental merge bug * Fixes. * Staking failsafes - Don't slash/unstake/change session when too few staking participants - Introduce set_balance PrivCall * Make minimum validator count dynamic. * test fixes * Fix tests. * Fix tests * Fix tests, update readme. * Test with release. * Use safe math when dealing with total stake * Fix test again. * Fix grumbles.
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@@ -121,7 +121,7 @@ impl Convert<AccountId, SessionKey> for SessionKeyConversion {
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}
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impl session::Trait for Concrete {
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const NOTE_OFFLINE_POSITION: u32 = 1;
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const NOTE_MISSED_PROPOSAL_POSITION: u32 = 1;
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type ConvertAccountIdToSessionKey = SessionKeyConversion;
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type OnSessionChange = Staking;
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}
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