This commit introduces a new concept called `NotificationService` which
allows Polkadot protocols to communicate with the underlying
notification protocol implementation directly, without routing events
through `NetworkWorker`. This implies that each protocol has its own
service which it uses to communicate with remote peers and that each
`NotificationService` is unique with respect to the underlying
notification protocol, meaning `NotificationService` for the transaction
protocol can only be used to send and receive transaction-related
notifications.
The `NotificationService` concept introduces two additional benefits:
* allow protocols to start using custom handshakes
* allow protocols to accept/reject inbound peers
Previously the validation of inbound connections was solely the
responsibility of `ProtocolController`. This caused issues with light
peers and `SyncingEngine` as `ProtocolController` would accept more
peers than `SyncingEngine` could accept which caused peers to have
differing views of their own states. `SyncingEngine` would reject excess
peers but these rejections were not properly communicated to those peers
causing them to assume that they were accepted.
With `NotificationService`, the local handshake is not sent to remote
peer if peer is rejected which allows it to detect that it was rejected.
This commit also deprecates the use of `NetworkEventStream` for all
notification-related events and going forward only DHT events are
provided through `NetworkEventStream`. If protocols wish to follow each
other's events, they must introduce additional abtractions, as is done
for GRANDPA and transactions protocols by following the syncing protocol
through `SyncEventStream`.
Fixes https://github.com/paritytech/polkadot-sdk/issues/512
Fixes https://github.com/paritytech/polkadot-sdk/issues/514
Fixes https://github.com/paritytech/polkadot-sdk/issues/515
Fixes https://github.com/paritytech/polkadot-sdk/issues/554
Fixes https://github.com/paritytech/polkadot-sdk/issues/556
---
These changes are transferred from
https://github.com/paritytech/substrate/pull/14197 but there are no
functional changes compared to that PR
---------
Co-authored-by: Dmitry Markin <dmitry@markin.tech>
Co-authored-by: Alexandru Vasile <60601340+lexnv@users.noreply.github.com>
* Move import queue out of `sc-network`
Add supplementary asynchronous API for the import queue which means
it can be run as an independent task and communicated with through
the `ImportQueueService`.
This commit removes removes block and justification imports from
`sc-network` and provides `ChainSync` with a handle to import queue so
it can import blocks and justifications. Polling of the import queue is
moved complete out of `sc-network` and `sc_consensus::Link` is
implemented for `ChainSyncInterfaceHandled` so the import queue
can still influence the syncing process.
* Move stuff to SyncingEngine
* Move `ChainSync` instanation to `SyncingEngine`
Some of the tests have to be rewritten
* Move peer hashmap to `SyncingEngine`
* Let `SyncingEngine` to implement `ChainSyncInterface`
* Introduce `SyncStatusProvider`
* Move `sync_peer_(connected|disconnected)` to `SyncingEngine`
* Implement `SyncEventStream`
Remove `SyncConnected`/`SyncDisconnected` events from
`NetworkEvenStream` and provide those events through
`ChainSyncInterface` instead.
Modify BEEFY/GRANDPA/transactions protocol and `NetworkGossip` to take
`SyncEventStream` object which they listen to for incoming sync peer
events.
* Introduce `ChainSyncInterface`
This interface provides a set of miscellaneous functions that other
subsystems can use to query, for example, the syncing status.
* Move event stream polling to `SyncingEngine`
Subscribe to `NetworkStreamEvent` and poll the incoming notifications
and substream events from `SyncingEngine`.
The code needs refactoring.
* Make `SyncingEngine` into an asynchronous runner
This commits removes the last hard dependency of syncing from
`sc-network` meaning the protocol now lives completely outside of
`sc-network`, ignoring the hardcoded peerset entry which will be
addressed in the future.
Code needs a lot of refactoring.
* Fix warnings
* Code refactoring
* Use `SyncingService` for BEEFY
* Use `SyncingService` for GRANDPA
* Remove call delegation from `NetworkService`
* Remove `ChainSyncService`
* Remove `ChainSync` service tests
They were written for the sole purpose of verifying that `NetworWorker`
continues to function while the calls are being dispatched to
`ChainSync`.
* Refactor code
* Refactor code
* Update client/finality-grandpa/src/communication/tests.rs
Co-authored-by: Anton <anton.kalyaev@gmail.com>
* Fix warnings
* Apply review comments
* Fix docs
* Fix test
* cargo-fmt
* Update client/network/sync/src/engine.rs
Co-authored-by: Anton <anton.kalyaev@gmail.com>
* Update client/network/sync/src/engine.rs
Co-authored-by: Anton <anton.kalyaev@gmail.com>
* Add missing docs
* Refactor code
---------
Co-authored-by: Anton <anton.kalyaev@gmail.com>