* Upgrade to libp2p v0.19
* Listen on IPv6 by default
* Increase channels sizes
* Use spec-compliant noise protocol
* Show legacy PeerId
* Switch order of Noise protocols
* Switch to crates.io version
* Fix subkey's version
* Fix line width and Wasm build
* I think Wasm is fixed for real this time
* client/network-gossip/bridge: Use bounded channel
Instead of returning an unbounded channel on
`GossipEngine::messages_for` return a bounded channel. For now the
channel length is determined by the amount of past messages cached in
the `ConsensusGossip`.
With a bounded channel, one can't just fire-and-forget style send into
it, but has to first check whether the channel is ready. Thus this
commit restructures `GossipEngine::poll` and introduces a
`ForwardingState` into `GossipEngine`.
* client/network-gossip/bridge: Add quickcheck for different size channels
* client/network-gossip/src/state_machine: Add unit test for on_incoming
Add two unit tests to ensure `on_incoming` is ingoring discarded
messages and reports and ignores messages from unknown peers.
* client/network-gossip/state_machine: Reduce indentation level
* client/network-gossip/bridge: Remove unnecessary into_iter
* client/network-gossip/state_machine: Report success after register check
* client/network-gossip/state_machine: Error not report on unregistered
`peers` contains all the peers we're connected to. If we receive a
message from a peer not in this list, that means there's an internal
problem within the local client. It's not the fault of the peer in
question.
With the above in mind instead of reducing the reputation of such peer,
log an error.
* client/network-gossip: Move sink IO outside of state_machine
`ConsensusGossip` is supposed to be a deterministic state machine.
`GossipEngine` wrapping `ConsensusGossip` should handle IO operations.
This commit moves the `message_sink` IO operations to `GossipEngine`.
More specifically on incoming messages a `GossipEngine` calls
`ConsensusGossip::on_incoming` to validate and register the messages.
`ConsensusGossip` returns the valid messages which are then forwarded by
`GossipEngine` to the upper layer via the `message_sinks`.
* client/network-gossip: Adjust and extend tests
* Update client/network-gossip/src/bridge.rs
Co-authored-by: Benjamin Kampmann <ben.kampmann@googlemail.com>
This PR refactors the metrics measuring and Prometheus exposing entity in sc-service into its own submodule and extends the parameters it exposes by:
- system load average (over one, five and 15min)
- the TCP connection state of the process (lsof), refs #5304
- number of tokio threads
- number of known forks
- counter for items in each unbounded queue (with internal unbounded channels)
- number of file descriptors opened by this process (*nix only at this point)
- number of system threads (*nix only at this point)
refs #4679
Co-authored-by: Max Inden <mail@max-inden.de>
Co-authored-by: Ashley <ashley.ruglys@gmail.com>
* Split the Roles bitfield in three
* Forgot to include some changes
* Fix cli test
* More test fixes
* Oh God, merging master broke other tests
* Didn't run the doctests
* Address review
* I'm trying to fix the build blindly because it's taking a good hour to compile on my machine
* Address some review
* Also update the peerset's API to make sense
* Fix peerset tests
* Fix browser node
* client: distinguish between local and network authority
Co-authored-by: André Silva <andre.beat@gmail.com>
A gossip validator returns `ValidationResult::Discard` for messages that
should not be processed nor kept due to not being useful for the node.
Examples are out-of-scope messages or messages with bad signatures. The
corresponding log message did not reflect this, thus the update through
this patch.
One caveat is a finality grandpa neighbor packet. Given that the concept
of neighbor packets is handled in the finality grandpa gossip validator
only, valid neighbor packets are always discarded on the
`client/network-gossip` layer.
* client/network-gossip/src/bridge: Finish when network even stream closes
Previously within `<GossipEngine as Future>::poll` one would poll the
`network_event_stream` ignoring all messages other than
`Poll::Ready(Some())`. Ignoring `Poll::Ready(None)` leads to a panic on
the next poll of the stream, gien that it is not fused.
By design `network_event_stream` does not close unless an unbounded send
into it fails, or the `NetworkWorker` gets shut down.
> The stream never ends (unless the `NetworkWorker` gets shut down).
> (client/network/src/service.rs)
An `unbounded_send` to fail on an unbounded channel is unlikely. The
`NetworkWorker` shutting down is not unlikely. In such case the
`GossipEngine` should shut down as well.
With this patch a `<GossipEngine as Future>` finishes on
`Poll::Ready(None)` returned from `network_event_stream`.
* client/finality-grandpa/communication: Error on gossip engine finished
Have `<NetworkBridge as Future>::poll` return `Poll::Ready(Err)` instead
of `Poll::Ready(Ok)` to be consistent with the handling of the neighbor
packet worker stream and the gossip validator report stream. Both `Err`
as well as `Ok` shut down the `NetworkBridge` as well as the
`VoterWorker`.
* client/network-gossip/src/bridge: Add regression test
* client/network-gossip: Move substrate test client to dev dependencies
* client/network-gossip: Remove TODO
Addressed in a follow up pull request.
* client/network-gossip/bridge: Put match on newline after loop
* client/finality-grandpa/src/observer: Fix regression test
Make sure the event stream sender side is not dropped till the end.
* Version bump
* Split generate_changelog.sh into separate script
Can be run in the format `generate_changelog.sh $previous_version $version`.
* remove early exit from publish_draft_release.sh
* adding changelog
* ci: change last_github_release to also find pre-releases
Co-authored-by: Martin Pugh <pugh@s3kr.it>
* client/network-gossip: Merge GossipEngine and GossipEngineInner
Given that GossipEngine and GossipEngineInner are not shared between
threads anyone (public interface + background tasks), neither depends on
being Send or Sync. Thus one can merge the two as done in this patch.
One only needs to wrap an `Arc<Mutex<>>` around the whole structure when
the owner (e.g. finality-grandpa) needs to share the gossip engine
between threads.
* client/finality-grandpa: Wrap GossipEngine in Arc Mutex & lock it on use
GossipEngine in itself has no need to be Send and Sync, given that it
does not rely on separately spawned background tasks anymore. Given that
finality-grandpa shares the `NetworkBridge` potentially between threads
its components need to be clonable, thus this patch wraps `GossipEngine`
in an `Arc<Mutex<>>`.
* setting first batch of descriptions
* fix what I just broke
* next batch
* and pallets, too
* last batch
* set cargo.lock
* keep'em dev-deps
* bump version to alpha.2
* adding unleash to ci
* fixing formatting
* with a dot please
* alpha.3 now
* do not publish testing helpers
* remove old test-helpers cruft
* fix cargo.lock
* with alpha 4
* do not publish runtime-interface-test either
* disable more test crates from publishing
* switch to alpha.5
* replace tempdir with tempfile
* update lru
* switch to bytes 0.5
* release script fixes
* switch on and to latest alpha
* BUT THE SPACES
* setting versions to development pre-release
fixing version in dependencies
* unset already released wasm-builder
* do not publish test crates
* adding licenses
* setting homepage metadata
* set repository url
* Open one substream for each notifications protocol
* Fix WASM build
* Apply suggestions from code review
Co-Authored-By: Toralf Wittner <tw@dtex.org>
* Address concerns
* Use unsigned-varint to read the varint
* Use unsigned-varint
* Forgot Cargo.lock
Co-authored-by: Toralf Wittner <tw@dtex.org>