This is a tiny PR to increase the time a peer remains banned.
A peer is banned when the reputation drops below a threshold.
With every second, the peer reputation is exponentially decayed towards
zero.
For the previous setup:
- decaying to zero from (i32::MAX or i32::MIN) would take 948 seconds
(15mins 48seconds)
- from i32::MIN to escaping the banned threshold would take 10 seconds
This means we are decaying reputation a bit too aggressive and
misbehaving peers can misbehave again in 10 seconds.
Another side effect of this is that we have encountered multiple
warnings caused by a few misbehaving peers.
In the new setup:
- decaying to zero from (i32::MAX or i32::MIN) would take 3544 seconds
(59 minutes)
- from i32::MIN to escaping the banned threshold would take ~69 seconds
This is a followup of:
- https://github.com/paritytech/polkadot-sdk/pull/4000.
### Testing Done
- Created a misbehaving client with
[subp2p-explorer](https://github.com/lexnv/subp2p-explorer), the client
is banned for approx 69seconds until it is allowed to connect again.
cc @paritytech/networking
---------
Signed-off-by: Alexandru Vasile <alexandru.vasile@parity.io>
[litep2p](https://github.com/altonen/litep2p) is a libp2p-compatible P2P
networking library. It supports all of the features of `rust-libp2p`
that are currently being utilized by Polkadot SDK.
Compared to `rust-libp2p`, `litep2p` has a quite different architecture
which is why the new `litep2p` network backend is only able to use a
little of the existing code in `sc-network`. The design has been mainly
influenced by how we'd wish to structure our networking-related code in
Polkadot SDK: independent higher-levels protocols directly communicating
with the network over links that support bidirectional backpressure. A
good example would be `NotificationHandle`/`RequestResponseHandle`
abstractions which allow, e.g., `SyncingEngine` to directly communicate
with peers to announce/request blocks.
I've tried running `polkadot --network-backend litep2p` with a few
different peer configurations and there is a noticeable reduction in
networking CPU usage. For high load (`--out-peers 200`), networking CPU
usage goes down from ~110% to ~30% (80 pp) and for normal load
(`--out-peers 40`), the usage goes down from ~55% to ~18% (37 pp).
These should not be taken as final numbers because:
a) there are still some low-hanging optimization fruits, such as
enabling [receive window
auto-tuning](https://github.com/libp2p/rust-yamux/pull/176), integrating
`Peerset` more closely with `litep2p` or improving memory usage of the
WebSocket transport
b) fixing bugs/instabilities that incorrectly cause `litep2p` to do less
work will increase the networking CPU usage
c) verification in a more diverse set of tests/conditions is needed
Nevertheless, these numbers should give an early estimate for CPU usage
of the new networking backend.
This PR consists of three separate changes:
* introduce a generic `PeerId` (wrapper around `Multihash`) so that we
don't have use `NetworkService::PeerId` in every part of the code that
uses a `PeerId`
* introduce `NetworkBackend` trait, implement it for the libp2p network
stack and make Polkadot SDK generic over `NetworkBackend`
* implement `NetworkBackend` for litep2p
The new library should be considered experimental which is why
`rust-libp2p` will remain as the default option for the time being. This
PR currently depends on the master branch of `litep2p` but I'll cut a
new release for the library once all review comments have been
addresses.
---------
Signed-off-by: Alexandru Vasile <alexandru.vasile@parity.io>
Co-authored-by: Dmitry Markin <dmitry@markin.tech>
Co-authored-by: Alexandru Vasile <60601340+lexnv@users.noreply.github.com>
Co-authored-by: Alexandru Vasile <alexandru.vasile@parity.io>
This commit introduces a new concept called `NotificationService` which
allows Polkadot protocols to communicate with the underlying
notification protocol implementation directly, without routing events
through `NetworkWorker`. This implies that each protocol has its own
service which it uses to communicate with remote peers and that each
`NotificationService` is unique with respect to the underlying
notification protocol, meaning `NotificationService` for the transaction
protocol can only be used to send and receive transaction-related
notifications.
The `NotificationService` concept introduces two additional benefits:
* allow protocols to start using custom handshakes
* allow protocols to accept/reject inbound peers
Previously the validation of inbound connections was solely the
responsibility of `ProtocolController`. This caused issues with light
peers and `SyncingEngine` as `ProtocolController` would accept more
peers than `SyncingEngine` could accept which caused peers to have
differing views of their own states. `SyncingEngine` would reject excess
peers but these rejections were not properly communicated to those peers
causing them to assume that they were accepted.
With `NotificationService`, the local handshake is not sent to remote
peer if peer is rejected which allows it to detect that it was rejected.
This commit also deprecates the use of `NetworkEventStream` for all
notification-related events and going forward only DHT events are
provided through `NetworkEventStream`. If protocols wish to follow each
other's events, they must introduce additional abtractions, as is done
for GRANDPA and transactions protocols by following the syncing protocol
through `SyncEventStream`.
Fixes https://github.com/paritytech/polkadot-sdk/issues/512
Fixes https://github.com/paritytech/polkadot-sdk/issues/514
Fixes https://github.com/paritytech/polkadot-sdk/issues/515
Fixes https://github.com/paritytech/polkadot-sdk/issues/554
Fixes https://github.com/paritytech/polkadot-sdk/issues/556
---
These changes are transferred from
https://github.com/paritytech/substrate/pull/14197 but there are no
functional changes compared to that PR
---------
Co-authored-by: Dmitry Markin <dmitry@markin.tech>
Co-authored-by: Alexandru Vasile <60601340+lexnv@users.noreply.github.com>
* substrate: peer_store: log error on disconnecting because of reputation
Disconnecting and banning a peer because of negative reputation is
usually an indicative of one of two things:
1. We've got a bug that forces disconnects.
2. We've got malicious peers that try to attack us.
We both cases I don't think we should hide this behind a trace log
and we should log errors, so that things are easy to notice and
debug/mitigated.
Signed-off-by: Alexandru Gheorghe <alexandru.gheorghe@parity.io>
* Move from error to warn
Signed-off-by: Alexandru Gheorghe <alexandru.gheorghe@parity.io>
---------
Signed-off-by: Alexandru Gheorghe <alexandru.gheorghe@parity.io>