[litep2p](https://github.com/altonen/litep2p) is a libp2p-compatible P2P
networking library. It supports all of the features of `rust-libp2p`
that are currently being utilized by Polkadot SDK.
Compared to `rust-libp2p`, `litep2p` has a quite different architecture
which is why the new `litep2p` network backend is only able to use a
little of the existing code in `sc-network`. The design has been mainly
influenced by how we'd wish to structure our networking-related code in
Polkadot SDK: independent higher-levels protocols directly communicating
with the network over links that support bidirectional backpressure. A
good example would be `NotificationHandle`/`RequestResponseHandle`
abstractions which allow, e.g., `SyncingEngine` to directly communicate
with peers to announce/request blocks.
I've tried running `polkadot --network-backend litep2p` with a few
different peer configurations and there is a noticeable reduction in
networking CPU usage. For high load (`--out-peers 200`), networking CPU
usage goes down from ~110% to ~30% (80 pp) and for normal load
(`--out-peers 40`), the usage goes down from ~55% to ~18% (37 pp).
These should not be taken as final numbers because:
a) there are still some low-hanging optimization fruits, such as
enabling [receive window
auto-tuning](https://github.com/libp2p/rust-yamux/pull/176), integrating
`Peerset` more closely with `litep2p` or improving memory usage of the
WebSocket transport
b) fixing bugs/instabilities that incorrectly cause `litep2p` to do less
work will increase the networking CPU usage
c) verification in a more diverse set of tests/conditions is needed
Nevertheless, these numbers should give an early estimate for CPU usage
of the new networking backend.
This PR consists of three separate changes:
* introduce a generic `PeerId` (wrapper around `Multihash`) so that we
don't have use `NetworkService::PeerId` in every part of the code that
uses a `PeerId`
* introduce `NetworkBackend` trait, implement it for the libp2p network
stack and make Polkadot SDK generic over `NetworkBackend`
* implement `NetworkBackend` for litep2p
The new library should be considered experimental which is why
`rust-libp2p` will remain as the default option for the time being. This
PR currently depends on the master branch of `litep2p` but I'll cut a
new release for the library once all review comments have been
addresses.
---------
Signed-off-by: Alexandru Vasile <alexandru.vasile@parity.io>
Co-authored-by: Dmitry Markin <dmitry@markin.tech>
Co-authored-by: Alexandru Vasile <60601340+lexnv@users.noreply.github.com>
Co-authored-by: Alexandru Vasile <alexandru.vasile@parity.io>
This PR should supersede
https://github.com/paritytech/polkadot-sdk/pull/2814 and accomplish the
same with less changes. It's needed to run sync strategies in parallel,
like running `ChainSync` and `GapSync` as independent strategies, and
running `ChainSync` and Sync 2.0 alongside each other.
The difference with https://github.com/paritytech/polkadot-sdk/pull/2814
is that we allow simultaneous requests to remote peers initiated by
different strategies, as this is not tracked on the remote node in any
way. Therefore, `PeerPool` is not needed.
CC @skunert
---------
Co-authored-by: Sebastian Kunert <skunert49@gmail.com>
Extract `WarpSync` (and `StateSync` as part of warp sync) from
`ChainSync` as independent syncing strategy called by `SyncingEngine`.
Introduce `SyncingStrategy` enum as a proxy between `SyncingEngine` and
specific syncing strategies.
## Limitations
Gap sync is kept in `ChainSync` for now because it shares the same set
of peers as block syncing implementation in `ChainSync`. Extraction of a
common context responsible for peer management in syncing strategies
able to run in parallel is planned for a follow-up PR.
## Further improvements
A possibility of conversion of `SyncingStartegy` into a trait should be
evaluated. The main stopper for this is that different strategies need
to communicate different actions to `SyncingEngine` and respond to
different events / provide different APIs (e.g., requesting
justifications is only possible via `ChainSync` and not through
`WarpSync`; `SendWarpProofRequest` action is only relevant to
`WarpSync`, etc.)
---------
Co-authored-by: Aaro Altonen <48052676+altonen@users.noreply.github.com>
Previously, it was only possible to retry the same request on a
different protocol name that had the exact same binary payloads.
Introduce a way of trying a different request on a different protocol if
the first one fails with Unsupported protocol.
This helps with adding new req-response versions in polkadot while
preserving compatibility with unupgraded nodes.
The way req-response protocols were bumped previously was that they were
bundled with some other notifications protocol upgrade, like for async
backing (but that is more complicated, especially if the feature does
not require any changes to a notifications protocol). Will be needed for
implementing https://github.com/polkadot-fellows/RFCs/pull/47
TODO:
- [x] add tests
- [x] add guidance docs in polkadot about req-response protocol
versioning
This PR moves syncing-related code from `sc-network-common` to
`sc-network-sync`.
Unfortunately, some parts are tightly integrated with networking, so
they were left in `sc-network-common` for now:
1. `SyncMode` in `common/src/sync.rs` (used in `NetworkConfiguration`).
2. `BlockAnnouncesHandshake`, `BlockRequest`, `BlockResponse`, etc. in
`common/src/sync/message.rs` (used in `src/protocol.rs` and
`src/protocol/message.rs`).
More substantial refactoring is needed to decouple syncing and
networking completely, including getting rid of the hardcoded sync
protocol.
## Release notes
Move syncing-related code from `sc-network-common` to `sc-network-sync`.
Delete `ChainSync` trait as it's never used (the only implementation is
accessed directly from `SyncingEngine` and exposes a lot of public
methods that are not part of the trait). Some new trait(s) for syncing
will likely be introduced as part of Sync 2.0 refactoring to represent
syncing strategies.