`GossipEngine` spawns two tasks, one for a periodic tick, one to forward
messages from the network to subscribers. These tasks hold an `Arc` to a
`GossipEngineInner`.
To reduce the amount of shared ownership (locking) this patch integrates
the two tasks into a `Future` implementation on the `GossipEngine`
struct. This `Future` implementation can now be called from a single
owner, e.g. the `finality-grandpa` `NetworkBridge`.
As a side effect this removes the requirement on the `network-gossip`
crate to spawn tasks and thereby removes the requirement on the
`finality-grandpa` crate to spawn any tasks.
This is part of a greater effort to reduce the number of owners of
components within `finality-grandpa`, `network` and `network-gossip` as
well as to reduce the amount of unbounded channels. For details see
d9837d7dd, 5f80929dc and 597c0a6c4.
* client/finality-grandpa: Add regression test observer polling network
Ensure `Future` implementation of `ObserverWork` is polling its
`NetworkBridge`. Regression test for bug introduced in d9837d7dd and
fixed in 504b4e89e.
When polled, `NetworkBridge` forwards reputation change requests from
the `GossipValidator` to the underlying `dyn Network`. This test
triggers a reputation change by calling `GossipValidator::validate` with
an invalid gossip message. After polling the `ObserverWork` which should
poll the `NetworkBridge`, the reputation change should be forwarded to
the test network.
* Nits
Co-authored-by: Max Inden <mail@max-inden.de>
* Switch GrandPa to new futures
* Work on making tests work
* until_imported tests working again
* Work on switching tests to stable futures
* Modifications
* Re-add test as #[ignore]
* Don't ignore
* Add manual unpins
* Remove Header import
* Return concrete Sink type
* Switch to crates.io finality-grandpa version
* Remove use statement that slipped in
* Fix some nitpicks
* Remove unpin from i
* Fixed typo
* Move futures01 to dev-deps
* Fix nitpicks
* Update client/finality-grandpa/src/communication/mod.rs
Co-Authored-By: André Silva <andre.beat@gmail.com>
* nitpicking
Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com>
Co-authored-by: André Silva <andre.beat@gmail.com>
* clinet/finality-grandpa: Make round_communication use bounded channel
`round_communication` returns a `Sink` and a `Stream` for outgoing and
incoming messages. The messages send into the `Sink` are forwarded down
to the network as well as send back into the `Stream` to ensure the node
processes its own messages.
So far, to send messages into the `Sink` back into the `Stream`, an
unbounded channel was used. This patch updates `round_communication` and
`OutgoingMessages` to use a bounded channel.
This is part of a greater effort to reduce the number of owners of
components within `finality-grandpa` and `network` as well as to reduce
the amount of unbounded channels. For details see d9837d7dd and
5f80929dc.
* client/finality-grandpa: Import futures03::future::ready at the top
* client/finality-grandpa: Make tests use compat of future 03
* client/finality-grandpa: Do not import ready into scope
Instead of importing futures03::future::ready into the scope, only
import futures::future03 into scope and call ready as furure03::ready.
* client/finality-grandpa: Reintegrate gossip validator report stream
The `finality-grandpa` `GossipValidator` is called by the `GossipEngine`
in a synchronous fashion on each gossip message. Its main task is to
decide whether to gossip the given message on, or whether to drop it.
In addition it also updates the reputation of a node's peers based on
the incoming gossip messages. To do so it needs to be able to report the
reputation change which it does through an unbounded channel (in order
to stay synchronous).
Previously the receiving side of this channel would be handled by a new
task, polling the channel and forwarding the changes to a clone of the
`GossipEngine` that it would own.
Instead the receiver of the above mentioned channel is now being polled
by the `NetworkBridge` within its `Future::poll` implementation.
Reputation changes are reported through the already existing
`GossipEngine` instance within `NetworkBridge`.
For details on the overall goal, see d9837d7dd.
* client/finality-grandpa: Remove exit future from test NetworkBridges
The `NeighborPacketWorker` within `client/finality-grandpa` does two
things:
1. It receives neighbor packets from components within
`client/finality-grandpa`, sends them down to the `GossipEngine` in
order for neighboring nodes to receive.
2. It periodically sends out the most recent neighbor packet to the
`GossipEngine`.
In order to send out packets it had a clone to a `GossipEgine` within
an atomic reference counter and a mutex. The `NeighborPacketWorker` was
then spawned onto its own asynchronous task.
Instead of running in its own task, this patch reintegrates the
`NeighborPacketWorker` into the main `client/finality-grandpa` task not
requiring the `NeighborPacketWorker` to own a clone of the
`GossipEngine`.
The greater picture
This is a tiny change within a greater refactoring. The overall goal is
to **simplify** how finality-grandpa interacts with the network and to
**reduce** the amount of **unbounded channels** within the logic.
Why no unbounded channels: Bounding channels is needed for backpressure
and proper scheduling. With unbounded channels there is no way of
telling the producer side to slow down for the consumer side to catch
up. Rephrased, there is no way for the scheduler to know when to favour
the consumer task over the producer task on a crowded channel and the
other way round for an empty channel.
Reducing the amount of shared ownership simplifies the logic and enables
one to use async-await syntax-suggar, given that one does not need to
hold a lock across poll invocations. Using async-await enables one to
use bounded channels without complex logic.
The finality-grandpa module needs two sets of functionalities from the
network:
1. Everything gossip related, e.g. event_stream, write_notification, ...
2. The ability to set a fork sync request for a specific block hash.
Instead of embedding (2) inside of (1) this patch extracts (2) from (1)
having finality-grandpa depend on a `Network` that fulfills the
`network_gossip::Network` trait and that can set block sync requests.
On the one hand this improves the overall structure splitting things
that don't logically belong together. On the other hand it does
reintroduce a lot of trait bounds within finality-grandpa.
* Adding script for rename, could be applicable for nodes on top of it, too
* add stderr and gitlab ci features
* apply script
* fix now minor details in expected stderr
* Update the Cargo.lock
* fix name: sc-transaction -> sc-tracing
* fix rename in script, too
* Adding first rough ouline of the repository structure
* Remove old CI stuff
* add title
* formatting fixes
* move node-exits job's script to scripts dir
* Move docs into subdir
* move to bin
* move maintainence scripts, configs and helpers into its own dir
* add .local to ignore
* move core->client
* start up 'test' area
* move test client
* move test runtime
* make test move compile
* Add dependencies rule enforcement.
* Fix indexing.
* Update docs to reflect latest changes
* Moving /srml->/paint
* update docs
* move client/sr-* -> primitives/
* clean old readme
* remove old broken code in rhd
* update lock
* Step 1.
* starting to untangle client
* Fix after merge.
* start splitting out client interfaces
* move children and blockchain interfaces
* Move trie and state-machine to primitives.
* Fix WASM builds.
* fixing broken imports
* more interface moves
* move backend and light to interfaces
* move CallExecutor
* move cli off client
* moving around more interfaces
* re-add consensus crates into the mix
* fix subkey path
* relieve client from executor
* starting to pull out client from grandpa
* move is_decendent_of out of client
* grandpa still depends on client directly
* lemme tests pass
* rename srml->paint
* Make it compile.
* rename interfaces->client-api
* Move keyring to primitives.
* fixup libp2p dep
* fix broken use
* allow dependency enforcement to fail
* move fork-tree
* Moving wasm-builder
* make env
* move build-script-utils
* fixup broken crate depdencies and names
* fix imports for authority discovery
* fix typo
* update cargo.lock
* fixing imports
* Fix paths and add missing crates
* re-add missing crates