// Copyright 2019 Parity Technologies (UK) Ltd.
// This file is part of Substrate.
// Substrate is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Substrate is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Substrate. If not, see .
//! A set of constant values used in substrate runtime.
/// Money matters.
pub mod currency {
use node_primitives::Balance;
pub const MILLICENTS: Balance = 1_000_000_000;
pub const CENTS: Balance = 1_000 * MILLICENTS; // assume this is worth about a cent.
pub const DOLLARS: Balance = 100 * CENTS;
}
/// Time.
pub mod time {
use node_primitives::{Moment, BlockNumber};
/// Since BABE is probabilistic this is the average expected block time that
/// we are targetting. Blocks will be produced at a minimum duration defined
/// by `SLOT_DURATION`, but some slots will not be allocated to any
/// authority and hence no block will be produced. We expect to have this
/// block time on average following the defined slot duration and the value
/// of `c` configured for BABE (where `1 - c` represents the probability of
/// a slot being empty).
/// This value is only used indirectly to define the unit constants below
/// that are expressed in blocks. The rest of the code should use
/// `SLOT_DURATION` instead (like the timestamp module for calculating the
/// minimum period).
///
/// If using BABE with secondary slots (default) then all of the slots will
/// always be assigned, in which case `MILLISECS_PER_BLOCK` and
/// `SLOT_DURATION` should have the same value.
///
///
pub const MILLISECS_PER_BLOCK: Moment = 3000;
pub const SECS_PER_BLOCK: Moment = MILLISECS_PER_BLOCK / 1000;
pub const SLOT_DURATION: Moment = MILLISECS_PER_BLOCK;
// 1 in 4 blocks (on average, not counting collisions) will be primary BABE blocks.
pub const PRIMARY_PROBABILITY: (u64, u64) = (1, 4);
pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 10 * MINUTES;
pub const EPOCH_DURATION_IN_SLOTS: u64 = {
const SLOT_FILL_RATE: f64 = MILLISECS_PER_BLOCK as f64 / SLOT_DURATION as f64;
(EPOCH_DURATION_IN_BLOCKS as f64 * SLOT_FILL_RATE) as u64
};
// These time units are defined in number of blocks.
pub const MINUTES: BlockNumber = 60 / (SECS_PER_BLOCK as BlockNumber);
pub const HOURS: BlockNumber = MINUTES * 60;
pub const DAYS: BlockNumber = HOURS * 24;
}