// Copyright 2019 Parity Technologies (UK) Ltd. // This file is part of Substrate. // Substrate is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // Substrate is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with Substrate. If not, see . //! A set of constant values used in substrate runtime. /// Money matters. pub mod currency { use node_primitives::Balance; pub const MILLICENTS: Balance = 1_000_000_000; pub const CENTS: Balance = 1_000 * MILLICENTS; // assume this is worth about a cent. pub const DOLLARS: Balance = 100 * CENTS; } /// Time. pub mod time { use node_primitives::{Moment, BlockNumber}; /// Since BABE is probabilistic this is the average expected block time that /// we are targetting. Blocks will be produced at a minimum duration defined /// by `SLOT_DURATION`, but some slots will not be allocated to any /// authority and hence no block will be produced. We expect to have this /// block time on average following the defined slot duration and the value /// of `c` configured for BABE (where `1 - c` represents the probability of /// a slot being empty). /// This value is only used indirectly to define the unit constants below /// that are expressed in blocks. The rest of the code should use /// `SLOT_DURATION` instead (like the timestamp module for calculating the /// minimum period). /// /// If using BABE with secondary slots (default) then all of the slots will /// always be assigned, in which case `MILLISECS_PER_BLOCK` and /// `SLOT_DURATION` should have the same value. /// /// pub const MILLISECS_PER_BLOCK: Moment = 3000; pub const SECS_PER_BLOCK: Moment = MILLISECS_PER_BLOCK / 1000; pub const SLOT_DURATION: Moment = MILLISECS_PER_BLOCK; // 1 in 4 blocks (on average, not counting collisions) will be primary BABE blocks. pub const PRIMARY_PROBABILITY: (u64, u64) = (1, 4); pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 10 * MINUTES; pub const EPOCH_DURATION_IN_SLOTS: u64 = { const SLOT_FILL_RATE: f64 = MILLISECS_PER_BLOCK as f64 / SLOT_DURATION as f64; (EPOCH_DURATION_IN_BLOCKS as f64 * SLOT_FILL_RATE) as u64 }; // These time units are defined in number of blocks. pub const MINUTES: BlockNumber = 60 / (SECS_PER_BLOCK as BlockNumber); pub const HOURS: BlockNumber = MINUTES * 60; pub const DAYS: BlockNumber = HOURS * 24; }