// This file is part of Substrate. // Copyright (C) Parity Technologies (UK) Ltd. // SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0 // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . //! Peer Set Manager (PSM). Contains the strategy for choosing which nodes the network should be //! connected to. //! //! The PSM handles *sets* of nodes. A set of nodes is defined as the nodes that are believed to //! support a certain capability, such as handling blocks and transactions of a specific chain, //! or collating a certain parachain. //! //! For each node in each set, the peerset holds a flag specifying whether the node is //! connected to us or not. //! //! This connected/disconnected status is specific to the node and set combination, and it is for //! example possible for a node to be connected through a specific set but not another. //! //! In addition, for each, set, the peerset also holds a list of reserved nodes towards which it //! will at all time try to maintain a connection with. mod peersstate; use futures::{channel::oneshot, prelude::*}; use log::{debug, error, trace}; use sc_utils::mpsc::{tracing_unbounded, TracingUnboundedReceiver, TracingUnboundedSender}; use serde_json::json; use std::{ collections::{HashMap, HashSet, VecDeque}, pin::Pin, task::{Context, Poll}, time::{Duration, Instant}, }; use wasm_timer::Delay; pub use libp2p::PeerId; /// We don't accept nodes whose reputation is under this value. pub const BANNED_THRESHOLD: i32 = 82 * (i32::MIN / 100); /// Reputation change for a node when we get disconnected from it. const DISCONNECT_REPUTATION_CHANGE: i32 = -256; /// Amount of time between the moment we disconnect from a node and the moment we remove it from /// the list. const FORGET_AFTER: Duration = Duration::from_secs(3600); #[derive(Debug)] enum Action { AddReservedPeer(SetId, PeerId), RemoveReservedPeer(SetId, PeerId), SetReservedPeers(SetId, HashSet), SetReservedOnly(SetId, bool), ReportPeer(PeerId, ReputationChange), AddToPeersSet(SetId, PeerId), RemoveFromPeersSet(SetId, PeerId), PeerReputation(PeerId, oneshot::Sender), } /// Identifier of a set in the peerset. /// /// Can be constructed using the `From` trait implementation based on the index of the set /// within [`PeersetConfig::sets`]. For example, the first element of [`PeersetConfig::sets`] is /// later referred to with `SetId::from(0)`. It is intended that the code responsible for building /// the [`PeersetConfig`] is also responsible for constructing the [`SetId`]s. #[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)] pub struct SetId(usize); impl SetId { pub const fn from(id: usize) -> Self { Self(id) } } impl From for SetId { fn from(id: usize) -> Self { Self(id) } } impl From for usize { fn from(id: SetId) -> Self { id.0 } } /// Description of a reputation adjustment for a node. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct ReputationChange { /// Reputation delta. pub value: i32, /// Reason for reputation change. pub reason: &'static str, } impl ReputationChange { /// New reputation change with given delta and reason. pub const fn new(value: i32, reason: &'static str) -> ReputationChange { Self { value, reason } } /// New reputation change that forces minimum possible reputation. pub const fn new_fatal(reason: &'static str) -> ReputationChange { Self { value: i32::MIN, reason } } } /// Shared handle to the peer set manager (PSM). Distributed around the code. #[derive(Debug, Clone)] pub struct PeersetHandle { tx: TracingUnboundedSender, } impl PeersetHandle { /// Adds a new reserved peer. The peerset will make an effort to always remain connected to /// this peer. /// /// Has no effect if the node was already a reserved peer. /// /// > **Note**: Keep in mind that the networking has to know an address for this node, /// > otherwise it will not be able to connect to it. pub fn add_reserved_peer(&self, set_id: SetId, peer_id: PeerId) { let _ = self.tx.unbounded_send(Action::AddReservedPeer(set_id, peer_id)); } /// Remove a previously-added reserved peer. /// /// Has no effect if the node was not a reserved peer. pub fn remove_reserved_peer(&self, set_id: SetId, peer_id: PeerId) { let _ = self.tx.unbounded_send(Action::RemoveReservedPeer(set_id, peer_id)); } /// Sets whether or not the peerset only has connections with nodes marked as reserved for /// the given set. pub fn set_reserved_only(&self, set_id: SetId, reserved: bool) { let _ = self.tx.unbounded_send(Action::SetReservedOnly(set_id, reserved)); } /// Set reserved peers to the new set. pub fn set_reserved_peers(&self, set_id: SetId, peer_ids: HashSet) { let _ = self.tx.unbounded_send(Action::SetReservedPeers(set_id, peer_ids)); } /// Reports an adjustment to the reputation of the given peer. pub fn report_peer(&self, peer_id: PeerId, score_diff: ReputationChange) { let _ = self.tx.unbounded_send(Action::ReportPeer(peer_id, score_diff)); } /// Add a peer to a set. pub fn add_to_peers_set(&self, set_id: SetId, peer_id: PeerId) { let _ = self.tx.unbounded_send(Action::AddToPeersSet(set_id, peer_id)); } /// Remove a peer from a set. pub fn remove_from_peers_set(&self, set_id: SetId, peer_id: PeerId) { let _ = self.tx.unbounded_send(Action::RemoveFromPeersSet(set_id, peer_id)); } /// Returns the reputation value of the peer. pub async fn peer_reputation(self, peer_id: PeerId) -> Result { let (tx, rx) = oneshot::channel(); let _ = self.tx.unbounded_send(Action::PeerReputation(peer_id, tx)); // The channel can only be closed if the peerset no longer exists. rx.await.map_err(|_| ()) } } /// Message that can be sent by the peer set manager (PSM). #[derive(Debug, PartialEq)] pub enum Message { /// Request to open a connection to the given peer. From the point of view of the PSM, we are /// immediately connected. Connect { set_id: SetId, /// Peer to connect to. peer_id: PeerId, }, /// Drop the connection to the given peer, or cancel the connection attempt after a `Connect`. Drop { set_id: SetId, /// Peer to disconnect from. peer_id: PeerId, }, /// Equivalent to `Connect` for the peer corresponding to this incoming index. Accept(IncomingIndex), /// Equivalent to `Drop` for the peer corresponding to this incoming index. Reject(IncomingIndex), } /// Opaque identifier for an incoming connection. Allocated by the network. #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub struct IncomingIndex(pub u64); impl From for IncomingIndex { fn from(val: u64) -> Self { Self(val) } } /// Configuration to pass when creating the peer set manager. #[derive(Debug)] pub struct PeersetConfig { /// List of sets of nodes the peerset manages. pub sets: Vec, } /// Configuration for a single set of nodes. #[derive(Debug)] pub struct SetConfig { /// Maximum number of ingoing links to peers. pub in_peers: u32, /// Maximum number of outgoing links to peers. pub out_peers: u32, /// List of bootstrap nodes to initialize the set with. /// /// > **Note**: Keep in mind that the networking has to know an address for these nodes, /// > otherwise it will not be able to connect to them. pub bootnodes: Vec, /// Lists of nodes we should always be connected to. /// /// > **Note**: Keep in mind that the networking has to know an address for these nodes, /// > otherwise it will not be able to connect to them. pub reserved_nodes: HashSet, /// If true, we only accept nodes in [`SetConfig::reserved_nodes`]. pub reserved_only: bool, } /// Side of the peer set manager owned by the network. In other words, the "receiving" side. /// /// Implements the `Stream` trait and can be polled for messages. The `Stream` never ends and never /// errors. #[derive(Debug)] pub struct Peerset { /// Underlying data structure for the nodes's states. data: peersstate::PeersState, /// For each set, lists of nodes that don't occupy slots and that we should try to always be /// connected to, and whether only reserved nodes are accepted. Is kept in sync with the list /// of non-slot-occupying nodes in [`Peerset::data`]. reserved_nodes: Vec<(HashSet, bool)>, /// Receiver for messages from the `PeersetHandle` and from `tx`. rx: TracingUnboundedReceiver, /// Sending side of `rx`. tx: TracingUnboundedSender, /// Queue of messages to be emitted when the `Peerset` is polled. message_queue: VecDeque, /// When the `Peerset` was created. created: Instant, /// Last time when we updated the reputations of connected nodes. latest_time_update: Instant, /// Next time to do a periodic call to `alloc_slots` with all sets. This is done once per /// second, to match the period of the reputation updates. next_periodic_alloc_slots: Delay, } impl Peerset { /// Builds a new peerset from the given configuration. pub fn from_config(config: PeersetConfig) -> (Self, PeersetHandle) { let (tx, rx) = tracing_unbounded("mpsc_peerset_messages", 10_000); let handle = PeersetHandle { tx: tx.clone() }; let mut peerset = { let now = Instant::now(); Self { data: peersstate::PeersState::new(config.sets.iter().map(|set| { peersstate::SetConfig { in_peers: set.in_peers, out_peers: set.out_peers } })), tx, rx, reserved_nodes: config .sets .iter() .map(|set| (set.reserved_nodes.clone(), set.reserved_only)) .collect(), message_queue: VecDeque::new(), created: now, latest_time_update: now, next_periodic_alloc_slots: Delay::new(Duration::new(0, 0)), } }; for (set, set_config) in config.sets.into_iter().enumerate() { for node in set_config.reserved_nodes { peerset.data.add_no_slot_node(set, node); } for peer_id in set_config.bootnodes { if let peersstate::Peer::Unknown(entry) = peerset.data.peer(set, &peer_id) { entry.discover(); } else { debug!(target: "peerset", "Duplicate bootnode in config: {:?}", peer_id); } } } for set_index in 0..peerset.data.num_sets() { peerset.alloc_slots(SetId(set_index)); } (peerset, handle) } fn on_add_reserved_peer(&mut self, set_id: SetId, peer_id: PeerId) { let newly_inserted = self.reserved_nodes[set_id.0].0.insert(peer_id); if !newly_inserted { return } self.data.add_no_slot_node(set_id.0, peer_id); self.alloc_slots(set_id); } fn on_remove_reserved_peer(&mut self, set_id: SetId, peer_id: PeerId) { if !self.reserved_nodes[set_id.0].0.remove(&peer_id) { return } self.data.remove_no_slot_node(set_id.0, &peer_id); // Nothing more to do if not in reserved-only mode. if !self.reserved_nodes[set_id.0].1 { return } // If, however, the peerset is in reserved-only mode, then the removed node needs to be // disconnected. if let peersstate::Peer::Connected(peer) = self.data.peer(set_id.0, &peer_id) { peer.disconnect(); self.message_queue.push_back(Message::Drop { set_id, peer_id }); } } fn on_set_reserved_peers(&mut self, set_id: SetId, peer_ids: HashSet) { // Determine the difference between the current group and the new list. let (to_insert, to_remove) = { let to_insert = peer_ids .difference(&self.reserved_nodes[set_id.0].0) .cloned() .collect::>(); let to_remove = self.reserved_nodes[set_id.0] .0 .difference(&peer_ids) .cloned() .collect::>(); (to_insert, to_remove) }; for node in to_insert { self.on_add_reserved_peer(set_id, node); } for node in to_remove { self.on_remove_reserved_peer(set_id, node); } } fn on_set_reserved_only(&mut self, set_id: SetId, reserved_only: bool) { self.reserved_nodes[set_id.0].1 = reserved_only; if reserved_only { // Disconnect all the nodes that aren't reserved. for peer_id in self.data.connected_peers(set_id.0).cloned().collect::>().into_iter() { if self.reserved_nodes[set_id.0].0.contains(&peer_id) { continue } let peer = self.data.peer(set_id.0, &peer_id).into_connected().expect( "We are enumerating connected peers, therefore the peer is connected; qed", ); peer.disconnect(); self.message_queue.push_back(Message::Drop { set_id, peer_id }); } } else { self.alloc_slots(set_id); } } /// Returns the list of reserved peers. pub fn reserved_peers(&self, set_id: SetId) -> impl Iterator { self.reserved_nodes[set_id.0].0.iter() } /// Adds a node to the given set. The peerset will, if possible and not already the case, /// try to connect to it. /// /// > **Note**: This has the same effect as [`PeersetHandle::add_to_peers_set`]. pub fn add_to_peers_set(&mut self, set_id: SetId, peer_id: PeerId) { if let peersstate::Peer::Unknown(entry) = self.data.peer(set_id.0, &peer_id) { entry.discover(); self.alloc_slots(set_id); } } fn on_remove_from_peers_set(&mut self, set_id: SetId, peer_id: PeerId) { // Don't do anything if node is reserved. if self.reserved_nodes[set_id.0].0.contains(&peer_id) { return } match self.data.peer(set_id.0, &peer_id) { peersstate::Peer::Connected(peer) => { self.message_queue.push_back(Message::Drop { set_id, peer_id: *peer.peer_id() }); peer.disconnect().forget_peer(); }, peersstate::Peer::NotConnected(peer) => { peer.forget_peer(); }, peersstate::Peer::Unknown(_) => {}, } } fn on_report_peer(&mut self, peer_id: PeerId, change: ReputationChange) { // We want reputations to be up-to-date before adjusting them. self.update_time(); let mut reputation = self.data.peer_reputation(peer_id); reputation.add_reputation(change.value); if reputation.reputation() >= BANNED_THRESHOLD { trace!(target: "peerset", "Report {}: {:+} to {}. Reason: {}", peer_id, change.value, reputation.reputation(), change.reason ); return } debug!(target: "peerset", "Report {}: {:+} to {}. Reason: {}, Disconnecting", peer_id, change.value, reputation.reputation(), change.reason ); drop(reputation); for set_index in 0..self.data.num_sets() { if let peersstate::Peer::Connected(peer) = self.data.peer(set_index, &peer_id) { let peer = peer.disconnect(); self.message_queue.push_back(Message::Drop { set_id: SetId(set_index), peer_id: peer.into_peer_id(), }); self.alloc_slots(SetId(set_index)); } } } fn on_peer_reputation(&mut self, peer_id: PeerId, pending_response: oneshot::Sender) { let reputation = self.data.peer_reputation(peer_id); let _ = pending_response.send(reputation.reputation()); } /// Updates the value of `self.latest_time_update` and performs all the updates that happen /// over time, such as reputation increases for staying connected. fn update_time(&mut self) { let now = Instant::now(); // We basically do `(now - self.latest_update).as_secs()`, except that by the way we do it // we know that we're not going to miss seconds because of rounding to integers. let secs_diff = { let elapsed_latest = self.latest_time_update - self.created; let elapsed_now = now - self.created; self.latest_time_update = now; elapsed_now.as_secs() - elapsed_latest.as_secs() }; // For each elapsed second, move the node reputation towards zero. // If we multiply each second the reputation by `k` (where `k` is between 0 and 1), it // takes `ln(0.5) / ln(k)` seconds to reduce the reputation by half. Use this formula to // empirically determine a value of `k` that looks correct. for _ in 0..secs_diff { for peer_id in self.data.peers().cloned().collect::>() { // We use `k = 0.98`, so we divide by `50`. With that value, it takes 34.3 seconds // to reduce the reputation by half. fn reput_tick(reput: i32) -> i32 { let mut diff = reput / 50; if diff == 0 && reput < 0 { diff = -1; } else if diff == 0 && reput > 0 { diff = 1; } reput.saturating_sub(diff) } let mut peer_reputation = self.data.peer_reputation(peer_id); let before = peer_reputation.reputation(); let after = reput_tick(before); trace!(target: "peerset", "Fleeting {}: {} -> {}", peer_id, before, after); peer_reputation.set_reputation(after); if after != 0 { continue } drop(peer_reputation); // If the peer reaches a reputation of 0, and there is no connection to it, // forget it. for set_index in 0..self.data.num_sets() { match self.data.peer(set_index, &peer_id) { peersstate::Peer::Connected(_) => {}, peersstate::Peer::NotConnected(peer) => { if peer.last_connected_or_discovered() + FORGET_AFTER < now { peer.forget_peer(); } }, peersstate::Peer::Unknown(_) => { // Happens if this peer does not belong to this set. }, } } } } } /// Try to fill available out slots with nodes for the given set. fn alloc_slots(&mut self, set_id: SetId) { self.update_time(); // Try to connect to all the reserved nodes that we are not connected to. for reserved_node in &self.reserved_nodes[set_id.0].0 { let entry = match self.data.peer(set_id.0, reserved_node) { peersstate::Peer::Unknown(n) => n.discover(), peersstate::Peer::NotConnected(n) => n, peersstate::Peer::Connected(_) => continue, }; // Don't connect to nodes with an abysmal reputation, even if they're reserved. // This is a rather opinionated behaviour, and it wouldn't be fundamentally wrong to // remove that check. If necessary, the peerset should be refactored to give more // control over what happens in that situation. if entry.reputation() < BANNED_THRESHOLD { break } match entry.try_outgoing() { Ok(conn) => self .message_queue .push_back(Message::Connect { set_id, peer_id: conn.into_peer_id() }), Err(_) => { // An error is returned only if no slot is available. Reserved nodes are // marked in the state machine with a flag saying "doesn't occupy a slot", // and as such this should never happen. debug_assert!(false); log::error!( target: "peerset", "Not enough slots to connect to reserved node" ); }, } } // Now, we try to connect to other nodes. // Nothing more to do if we're in reserved mode. if self.reserved_nodes[set_id.0].1 { return } // Try to grab the next node to attempt to connect to. // Since `highest_not_connected_peer` is rather expensive to call, check beforehand // whether we have an available slot. while self.data.has_free_outgoing_slot(set_id.0) { let next = match self.data.highest_not_connected_peer(set_id.0) { Some(n) => n, None => break, }; // Don't connect to nodes with an abysmal reputation. if next.reputation() < BANNED_THRESHOLD { break } match next.try_outgoing() { Ok(conn) => self .message_queue .push_back(Message::Connect { set_id, peer_id: conn.into_peer_id() }), Err(_) => { // This branch can only be entered if there is no free slot, which is // checked above. debug_assert!(false); break }, } } } /// Indicate that we received an incoming connection. Must be answered either with /// a corresponding `Accept` or `Reject`, except if we were already connected to this peer. /// /// Note that this mechanism is orthogonal to `Connect`/`Drop`. Accepting an incoming /// connection implicitly means `Connect`, but incoming connections aren't cancelled by /// `dropped`. // Implementation note: because of concurrency issues, it is possible that we push a `Connect` // message to the output channel with a `PeerId`, and that `incoming` gets called with the same // `PeerId` before that message has been read by the user. In this situation we must not answer. pub fn incoming(&mut self, set_id: SetId, peer_id: PeerId, index: IncomingIndex) { trace!(target: "peerset", "Incoming {:?}", peer_id); self.update_time(); if self.reserved_nodes[set_id.0].1 && !self.reserved_nodes[set_id.0].0.contains(&peer_id) { self.message_queue.push_back(Message::Reject(index)); return } let not_connected = match self.data.peer(set_id.0, &peer_id) { // If we're already connected, don't answer, as the docs mention. peersstate::Peer::Connected(_) => return, peersstate::Peer::NotConnected(mut entry) => { entry.bump_last_connected_or_discovered(); entry }, peersstate::Peer::Unknown(entry) => entry.discover(), }; if not_connected.reputation() < BANNED_THRESHOLD { self.message_queue.push_back(Message::Reject(index)); return } match not_connected.try_accept_incoming() { Ok(_) => self.message_queue.push_back(Message::Accept(index)), Err(_) => self.message_queue.push_back(Message::Reject(index)), } } /// Indicate that we dropped an active connection with a peer, or that we failed to connect. /// /// Must only be called after the PSM has either generated a `Connect` message with this /// `PeerId`, or accepted an incoming connection with this `PeerId`. pub fn dropped(&mut self, set_id: SetId, peer_id: PeerId, reason: DropReason) { // We want reputations to be up-to-date before adjusting them. self.update_time(); match self.data.peer(set_id.0, &peer_id) { peersstate::Peer::Connected(mut entry) => { // Decrease the node's reputation so that we don't try it again and again and again. entry.add_reputation(DISCONNECT_REPUTATION_CHANGE); trace!(target: "peerset", "Dropping {}: {:+} to {}", peer_id, DISCONNECT_REPUTATION_CHANGE, entry.reputation()); entry.disconnect(); }, peersstate::Peer::NotConnected(_) | peersstate::Peer::Unknown(_) => { error!(target: "peerset", "Received dropped() for non-connected node") }, } if let DropReason::Refused = reason { self.on_remove_from_peers_set(set_id, peer_id); } self.alloc_slots(set_id); } /// Reports an adjustment to the reputation of the given peer. pub fn report_peer(&mut self, peer_id: PeerId, score_diff: ReputationChange) { // We don't immediately perform the adjustments in order to have state consistency. We // don't want the reporting here to take priority over messages sent using the // `PeersetHandle`. let _ = self.tx.unbounded_send(Action::ReportPeer(peer_id, score_diff)); } /// Produces a JSON object containing the state of the peerset manager, for debugging purposes. pub fn debug_info(&mut self) -> serde_json::Value { self.update_time(); json!({ "sets": (0..self.data.num_sets()).map(|set_index| { json!({ "nodes": self.data.peers().cloned().collect::>().into_iter().filter_map(|peer_id| { let state = match self.data.peer(set_index, &peer_id) { peersstate::Peer::Connected(entry) => json!({ "connected": true, "reputation": entry.reputation() }), peersstate::Peer::NotConnected(entry) => json!({ "connected": false, "reputation": entry.reputation() }), peersstate::Peer::Unknown(_) => return None, }; Some((peer_id.to_base58(), state)) }).collect::>(), "reserved_nodes": self.reserved_nodes[set_index].0.iter().map(|peer_id| { peer_id.to_base58() }).collect::>(), "reserved_only": self.reserved_nodes[set_index].1, }) }).collect::>(), "message_queue": self.message_queue.len(), }) } /// Returns the number of peers that we have discovered. pub fn num_discovered_peers(&self) -> usize { self.data.peers().len() } } impl Stream for Peerset { type Item = Message; fn poll_next(mut self: Pin<&mut Self>, cx: &mut Context) -> Poll> { loop { if let Some(message) = self.message_queue.pop_front() { return Poll::Ready(Some(message)) } if Future::poll(Pin::new(&mut self.next_periodic_alloc_slots), cx).is_ready() { self.next_periodic_alloc_slots = Delay::new(Duration::new(1, 0)); for set_index in 0..self.data.num_sets() { self.alloc_slots(SetId(set_index)); } } let action = match Stream::poll_next(Pin::new(&mut self.rx), cx) { Poll::Pending => return Poll::Pending, Poll::Ready(Some(event)) => event, Poll::Ready(None) => return Poll::Pending, }; match action { Action::AddReservedPeer(set_id, peer_id) => self.on_add_reserved_peer(set_id, peer_id), Action::RemoveReservedPeer(set_id, peer_id) => self.on_remove_reserved_peer(set_id, peer_id), Action::SetReservedPeers(set_id, peer_ids) => self.on_set_reserved_peers(set_id, peer_ids), Action::SetReservedOnly(set_id, reserved) => self.on_set_reserved_only(set_id, reserved), Action::ReportPeer(peer_id, score_diff) => self.on_report_peer(peer_id, score_diff), Action::AddToPeersSet(sets_name, peer_id) => self.add_to_peers_set(sets_name, peer_id), Action::RemoveFromPeersSet(sets_name, peer_id) => self.on_remove_from_peers_set(sets_name, peer_id), Action::PeerReputation(peer_id, pending_response) => self.on_peer_reputation(peer_id, pending_response), } } } } /// Reason for calling [`Peerset::dropped`]. pub enum DropReason { /// Substream or connection has been closed for an unknown reason. Unknown, /// Substream or connection has been explicitly refused by the target. In other words, the /// peer doesn't actually belong to this set. /// /// This has the side effect of calling [`PeersetHandle::remove_from_peers_set`]. Refused, } #[cfg(test)] mod tests { use super::{ IncomingIndex, Message, Peerset, PeersetConfig, ReputationChange, SetConfig, SetId, BANNED_THRESHOLD, }; use futures::prelude::*; use libp2p::PeerId; use std::{pin::Pin, task::Poll, thread, time::Duration}; fn assert_messages(mut peerset: Peerset, messages: Vec) -> Peerset { for expected_message in messages { let (message, p) = next_message(peerset).expect("expected message"); assert_eq!(message, expected_message); peerset = p; } peerset } fn next_message(mut peerset: Peerset) -> Result<(Message, Peerset), ()> { let next = futures::executor::block_on_stream(&mut peerset).next(); let message = next.ok_or(())?; Ok((message, peerset)) } #[test] fn test_peerset_add_reserved_peer() { let bootnode = PeerId::random(); let reserved_peer = PeerId::random(); let reserved_peer2 = PeerId::random(); let config = PeersetConfig { sets: vec![SetConfig { in_peers: 0, out_peers: 2, bootnodes: vec![bootnode], reserved_nodes: Default::default(), reserved_only: true, }], }; let (peerset, handle) = Peerset::from_config(config); handle.add_reserved_peer(SetId::from(0), reserved_peer); handle.add_reserved_peer(SetId::from(0), reserved_peer2); assert_messages( peerset, vec![ Message::Connect { set_id: SetId::from(0), peer_id: reserved_peer }, Message::Connect { set_id: SetId::from(0), peer_id: reserved_peer2 }, ], ); } #[test] fn test_peerset_incoming() { let bootnode = PeerId::random(); let incoming = PeerId::random(); let incoming2 = PeerId::random(); let incoming3 = PeerId::random(); let ii = IncomingIndex(1); let ii2 = IncomingIndex(2); let ii3 = IncomingIndex(3); let ii4 = IncomingIndex(3); let config = PeersetConfig { sets: vec![SetConfig { in_peers: 2, out_peers: 1, bootnodes: vec![bootnode], reserved_nodes: Default::default(), reserved_only: false, }], }; let (mut peerset, _handle) = Peerset::from_config(config); peerset.incoming(SetId::from(0), incoming, ii); peerset.incoming(SetId::from(0), incoming, ii4); peerset.incoming(SetId::from(0), incoming2, ii2); peerset.incoming(SetId::from(0), incoming3, ii3); assert_messages( peerset, vec![ Message::Connect { set_id: SetId::from(0), peer_id: bootnode }, Message::Accept(ii), Message::Accept(ii2), Message::Reject(ii3), ], ); } #[test] fn test_peerset_reject_incoming_in_reserved_only() { let incoming = PeerId::random(); let ii = IncomingIndex(1); let config = PeersetConfig { sets: vec![SetConfig { in_peers: 50, out_peers: 50, bootnodes: vec![], reserved_nodes: Default::default(), reserved_only: true, }], }; let (mut peerset, _) = Peerset::from_config(config); peerset.incoming(SetId::from(0), incoming, ii); assert_messages(peerset, vec![Message::Reject(ii)]); } #[test] fn test_peerset_discovered() { let bootnode = PeerId::random(); let discovered = PeerId::random(); let discovered2 = PeerId::random(); let config = PeersetConfig { sets: vec![SetConfig { in_peers: 0, out_peers: 2, bootnodes: vec![bootnode], reserved_nodes: Default::default(), reserved_only: false, }], }; let (mut peerset, _handle) = Peerset::from_config(config); peerset.add_to_peers_set(SetId::from(0), discovered); peerset.add_to_peers_set(SetId::from(0), discovered); peerset.add_to_peers_set(SetId::from(0), discovered2); assert_messages( peerset, vec![ Message::Connect { set_id: SetId::from(0), peer_id: bootnode }, Message::Connect { set_id: SetId::from(0), peer_id: discovered }, ], ); } #[test] fn test_peerset_banned() { let (mut peerset, handle) = Peerset::from_config(PeersetConfig { sets: vec![SetConfig { in_peers: 25, out_peers: 25, bootnodes: vec![], reserved_nodes: Default::default(), reserved_only: false, }], }); // We ban a node by setting its reputation under the threshold. let peer_id = PeerId::random(); handle.report_peer(peer_id, ReputationChange::new(BANNED_THRESHOLD - 1, "")); let fut = futures::future::poll_fn(move |cx| { // We need one polling for the message to be processed. assert_eq!(Stream::poll_next(Pin::new(&mut peerset), cx), Poll::Pending); // Check that an incoming connection from that node gets refused. peerset.incoming(SetId::from(0), peer_id, IncomingIndex(1)); if let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) { assert_eq!(msg.unwrap(), Message::Reject(IncomingIndex(1))); } else { panic!() } // Wait a bit for the node's reputation to go above the threshold. thread::sleep(Duration::from_millis(1500)); // Try again. This time the node should be accepted. peerset.incoming(SetId::from(0), peer_id, IncomingIndex(2)); while let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) { assert_eq!(msg.unwrap(), Message::Accept(IncomingIndex(2))); } Poll::Ready(()) }); futures::executor::block_on(fut); } #[test] fn test_relloc_after_banned() { let (mut peerset, handle) = Peerset::from_config(PeersetConfig { sets: vec![SetConfig { in_peers: 25, out_peers: 25, bootnodes: vec![], reserved_nodes: Default::default(), reserved_only: false, }], }); // We ban a node by setting its reputation under the threshold. let peer_id = PeerId::random(); handle.report_peer(peer_id, ReputationChange::new(BANNED_THRESHOLD - 1, "")); let fut = futures::future::poll_fn(move |cx| { // We need one polling for the message to be processed. assert_eq!(Stream::poll_next(Pin::new(&mut peerset), cx), Poll::Pending); // Check that an incoming connection from that node gets refused. // This is already tested in other tests, but it is done again here because it doesn't // hurt. peerset.incoming(SetId::from(0), peer_id, IncomingIndex(1)); if let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) { assert_eq!(msg.unwrap(), Message::Reject(IncomingIndex(1))); } else { panic!() } // Wait for the peerset to change its mind and actually connect to it. while let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) { assert_eq!(msg.unwrap(), Message::Connect { set_id: SetId::from(0), peer_id }); } Poll::Ready(()) }); futures::executor::block_on(fut); } }