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pezkuwi-subxt/substrate/client/peerset/src/peersstate.rs
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Liu-Cheng Xu 00973f5b62 Clean up sc-peerset (#9806)
* Clean up sc-peerset

* cargo +nightly fmt --all

* Nit

* Nit

* .

* Nit

* .

* Apply suggestions from code review

* .

* Update client/peerset/src/peersstate.rs

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>
2021-10-01 09:43:55 +00:00

755 lines
24 KiB
Rust

// This file is part of Substrate.
// Copyright (C) 2019-2021 Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//! Reputation and slots allocation system behind the peerset.
//!
//! The [`PeersState`] state machine is responsible for managing the reputation and allocating
//! slots. It holds a list of nodes, each associated with a reputation value, a list of sets the
//! node belongs to, and for each set whether we are connected or not to this node. Thanks to this
//! list, it knows how many slots are occupied. It also holds a list of nodes which don't occupy
//! slots.
//!
//! > Note: This module is purely dedicated to managing slots and reputations. Features such as
//! > for example connecting to some nodes in priority should be added outside of this
//! > module, rather than inside.
use libp2p::PeerId;
use log::error;
use std::{
borrow::Cow,
collections::{
hash_map::{Entry, OccupiedEntry},
HashMap, HashSet,
},
time::Instant,
};
/// State storage behind the peerset.
///
/// # Usage
///
/// This struct is nothing more but a data structure containing a list of nodes, where each node
/// has a reputation and is either connected to us or not.
#[derive(Debug, Clone)]
pub struct PeersState {
/// List of nodes that we know about.
///
/// > **Note**: This list should really be ordered by decreasing reputation, so that we can
/// easily select the best node to connect to. As a first draft, however, we don't
/// sort, to make the logic easier.
nodes: HashMap<PeerId, Node>,
/// Configuration of each set. The size of this `Vec` is never modified.
sets: Vec<SetInfo>,
}
/// Configuration of a single set.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct SetConfig {
/// Maximum allowed number of slot-occupying nodes for ingoing connections.
pub in_peers: u32,
/// Maximum allowed number of slot-occupying nodes for outgoing connections.
pub out_peers: u32,
}
/// State of a single set.
#[derive(Debug, Clone, PartialEq, Eq)]
struct SetInfo {
/// Number of slot-occupying nodes for which the `MembershipState` is `In`.
num_in: u32,
/// Number of slot-occupying nodes for which the `MembershipState` is `In`.
num_out: u32,
/// Maximum allowed number of slot-occupying nodes for which the `MembershipState` is `In`.
max_in: u32,
/// Maximum allowed number of slot-occupying nodes for which the `MembershipState` is `Out`.
max_out: u32,
/// List of node identities (discovered or not) that don't occupy slots.
///
/// Note for future readers: this module is purely dedicated to managing slots. If you are
/// considering adding more features, please consider doing so outside of this module rather
/// than inside.
no_slot_nodes: HashSet<PeerId>,
}
/// State of a single node that we know about.
#[derive(Debug, Clone, PartialEq, Eq)]
struct Node {
/// List of sets the node belongs to.
/// Always has a fixed size equal to the one of [`PeersState::set`]. The various possible sets
/// are indices into this `Vec`.
sets: Vec<MembershipState>,
/// Reputation value of the node, between `i32::MIN` (we hate that node) and
/// `i32::MAX` (we love that node).
reputation: i32,
}
impl Node {
fn new(num_sets: usize) -> Self {
Self { sets: (0..num_sets).map(|_| MembershipState::NotMember).collect(), reputation: 0 }
}
}
/// Whether we are connected to a node in the context of a specific set.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum MembershipState {
/// Node isn't part of that set.
NotMember,
/// We are connected through an ingoing connection.
In,
/// We are connected through an outgoing connection.
Out,
/// Node is part of that set, but we are not connected to it.
NotConnected {
/// When we were last connected to the node, or if we were never connected when we
/// discovered it.
last_connected: Instant,
},
}
impl MembershipState {
/// Returns `true` for [`MembershipState::In`] and [`MembershipState::Out`].
fn is_connected(self) -> bool {
match self {
Self::In | Self::Out => true,
Self::NotMember | Self::NotConnected { .. } => false,
}
}
/// Returns `true` for [`MembershipState::NotConnected`].
fn is_not_connected(self) -> bool {
matches!(self, Self::NotConnected { .. })
}
}
impl PeersState {
/// Builds a new empty [`PeersState`].
pub fn new(sets: impl IntoIterator<Item = SetConfig>) -> Self {
Self {
nodes: HashMap::new(),
sets: sets
.into_iter()
.map(|config| SetInfo {
num_in: 0,
num_out: 0,
max_in: config.in_peers,
max_out: config.out_peers,
no_slot_nodes: HashSet::new(),
})
.collect(),
}
}
/// Returns the number of sets.
///
/// Corresponds to the number of elements passed to [`PeersState::new`].
pub fn num_sets(&self) -> usize {
self.sets.len()
}
/// Returns an object that grants access to the reputation value of a peer.
pub fn peer_reputation(&mut self, peer_id: PeerId) -> Reputation {
if !self.nodes.contains_key(&peer_id) {
self.nodes.insert(peer_id, Node::new(self.sets.len()));
}
let entry = match self.nodes.entry(peer_id) {
Entry::Vacant(_) => unreachable!("guaranteed to be inserted above; qed"),
Entry::Occupied(e) => e,
};
Reputation { node: Some(entry) }
}
/// Returns an object that grants access to the state of a peer in the context of a specific
/// set.
///
/// # Panic
///
/// `set` must be within range of the sets passed to [`PeersState::new`].
pub fn peer<'a>(&'a mut self, set: usize, peer_id: &'a PeerId) -> Peer<'a> {
// The code below will panic anyway if this happens to be false, but this earlier assert
// makes it explicit what is wrong.
assert!(set < self.sets.len());
match self.nodes.get_mut(peer_id).map(|p| &p.sets[set]) {
None | Some(MembershipState::NotMember) =>
Peer::Unknown(UnknownPeer { parent: self, set, peer_id: Cow::Borrowed(peer_id) }),
Some(MembershipState::In) | Some(MembershipState::Out) =>
Peer::Connected(ConnectedPeer { state: self, set, peer_id: Cow::Borrowed(peer_id) }),
Some(MembershipState::NotConnected { .. }) => Peer::NotConnected(NotConnectedPeer {
state: self,
set,
peer_id: Cow::Borrowed(peer_id),
}),
}
}
/// Returns the list of all the peers we know of.
// Note: this method could theoretically return a `Peer`, but implementing that
// isn't simple.
pub fn peers(&self) -> impl ExactSizeIterator<Item = &PeerId> {
self.nodes.keys()
}
/// Returns the list of peers we are connected to in the context of a specific set.
///
/// # Panic
///
/// `set` must be within range of the sets passed to [`PeersState::new`].
// Note: this method could theoretically return a `ConnectedPeer`, but implementing that
// isn't simple.
pub fn connected_peers(&self, set: usize) -> impl Iterator<Item = &PeerId> {
// The code below will panic anyway if this happens to be false, but this earlier assert
// makes it explicit what is wrong.
assert!(set < self.sets.len());
self.nodes
.iter()
.filter(move |(_, p)| p.sets[set].is_connected())
.map(|(p, _)| p)
}
/// Returns the peer with the highest reputation and that we are not connected to.
///
/// If multiple nodes have the same reputation, which one is returned is unspecified.
///
/// # Panic
///
/// `set` must be within range of the sets passed to [`PeersState::new`].
pub fn highest_not_connected_peer(&mut self, set: usize) -> Option<NotConnectedPeer> {
// The code below will panic anyway if this happens to be false, but this earlier assert
// makes it explicit what is wrong.
assert!(set < self.sets.len());
let outcome = self
.nodes
.iter_mut()
.filter(|(_, Node { sets, .. })| sets[set].is_not_connected())
.fold(None::<(&PeerId, &mut Node)>, |mut cur_node, to_try| {
if let Some(cur_node) = cur_node.take() {
if cur_node.1.reputation >= to_try.1.reputation {
return Some(cur_node)
}
}
Some(to_try)
})
.map(|(peer_id, _)| *peer_id);
outcome.map(move |peer_id| NotConnectedPeer {
state: self,
set,
peer_id: Cow::Owned(peer_id),
})
}
/// Returns `true` if there is a free outgoing slot available related to this set.
pub fn has_free_outgoing_slot(&self, set: usize) -> bool {
self.sets[set].num_out < self.sets[set].max_out
}
/// Add a node to the list of nodes that don't occupy slots.
///
/// Has no effect if the node was already in the group.
pub fn add_no_slot_node(&mut self, set: usize, peer_id: PeerId) {
// Reminder: `HashSet::insert` returns false if the node was already in the set
if !self.sets[set].no_slot_nodes.insert(peer_id) {
return
}
if let Some(peer) = self.nodes.get_mut(&peer_id) {
match peer.sets[set] {
MembershipState::In => self.sets[set].num_in -= 1,
MembershipState::Out => self.sets[set].num_out -= 1,
MembershipState::NotConnected { .. } | MembershipState::NotMember => {},
}
}
}
/// Removes a node from the list of nodes that don't occupy slots.
///
/// Has no effect if the node was not in the group.
pub fn remove_no_slot_node(&mut self, set: usize, peer_id: &PeerId) {
// Reminder: `HashSet::remove` returns false if the node was already not in the set
if !self.sets[set].no_slot_nodes.remove(peer_id) {
return
}
if let Some(peer) = self.nodes.get_mut(peer_id) {
match peer.sets[set] {
MembershipState::In => self.sets[set].num_in += 1,
MembershipState::Out => self.sets[set].num_out += 1,
MembershipState::NotConnected { .. } | MembershipState::NotMember => {},
}
}
}
}
/// Grants access to the state of a peer in the [`PeersState`] in the context of a specific set.
pub enum Peer<'a> {
/// We are connected to this node.
Connected(ConnectedPeer<'a>),
/// We are not connected to this node.
NotConnected(NotConnectedPeer<'a>),
/// We have never heard of this node, or it is not part of the set.
Unknown(UnknownPeer<'a>),
}
impl<'a> Peer<'a> {
/// If we are the `Connected` variant, returns the inner [`ConnectedPeer`]. Returns `None`
/// otherwise.
pub fn into_connected(self) -> Option<ConnectedPeer<'a>> {
match self {
Self::Connected(peer) => Some(peer),
Self::NotConnected(..) | Self::Unknown(..) => None,
}
}
/// If we are the `NotConnected` variant, returns the inner [`NotConnectedPeer`]. Returns `None`
/// otherwise.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_not_connected(self) -> Option<NotConnectedPeer<'a>> {
match self {
Self::NotConnected(peer) => Some(peer),
Self::Connected(..) | Self::Unknown(..) => None,
}
}
/// If we are the `Unknown` variant, returns the inner [`UnknownPeer`]. Returns `None`
/// otherwise.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_unknown(self) -> Option<UnknownPeer<'a>> {
match self {
Self::Unknown(peer) => Some(peer),
Self::Connected(..) | Self::NotConnected(..) => None,
}
}
}
/// A peer that is connected to us.
pub struct ConnectedPeer<'a> {
state: &'a mut PeersState,
set: usize,
peer_id: Cow<'a, PeerId>,
}
impl<'a> ConnectedPeer<'a> {
/// Get the `PeerId` associated to this `ConnectedPeer`.
pub fn peer_id(&self) -> &PeerId {
&self.peer_id
}
/// Destroys this `ConnectedPeer` and returns the `PeerId` inside of it.
pub fn into_peer_id(self) -> PeerId {
self.peer_id.into_owned()
}
/// Switches the peer to "not connected".
pub fn disconnect(self) -> NotConnectedPeer<'a> {
let is_no_slot_occupy = self.state.sets[self.set].no_slot_nodes.contains(&*self.peer_id);
if let Some(node) = self.state.nodes.get_mut(&*self.peer_id) {
if !is_no_slot_occupy {
match node.sets[self.set] {
MembershipState::In => self.state.sets[self.set].num_in -= 1,
MembershipState::Out => self.state.sets[self.set].num_out -= 1,
MembershipState::NotMember | MembershipState::NotConnected { .. } => {
debug_assert!(
false,
"State inconsistency: disconnecting a disconnected node"
)
},
}
}
node.sets[self.set] = MembershipState::NotConnected { last_connected: Instant::now() };
} else {
debug_assert!(false, "State inconsistency: disconnecting a disconnected node");
}
NotConnectedPeer { state: self.state, set: self.set, peer_id: self.peer_id }
}
/// Performs an arithmetic addition on the reputation score of that peer.
///
/// In case of overflow, the value will be capped.
///
/// > **Note**: Reputation values aren't specific to a set but are global per peer.
pub fn add_reputation(&mut self, modifier: i32) {
if let Some(node) = self.state.nodes.get_mut(&*self.peer_id) {
node.reputation = node.reputation.saturating_add(modifier);
} else {
debug_assert!(false, "State inconsistency: add_reputation on an unknown node");
}
}
/// Returns the reputation value of the node.
///
/// > **Note**: Reputation values aren't specific to a set but are global per peer.
pub fn reputation(&self) -> i32 {
self.state.nodes.get(&*self.peer_id).map_or(0, |p| p.reputation)
}
}
/// A peer that is not connected to us.
#[derive(Debug)]
pub struct NotConnectedPeer<'a> {
state: &'a mut PeersState,
set: usize,
peer_id: Cow<'a, PeerId>,
}
impl<'a> NotConnectedPeer<'a> {
/// Destroys this `NotConnectedPeer` and returns the `PeerId` inside of it.
pub fn into_peer_id(self) -> PeerId {
self.peer_id.into_owned()
}
/// Bumps the value that `last_connected_or_discovered` would return to now, even if we
/// didn't connect or disconnect.
pub fn bump_last_connected_or_discovered(&mut self) {
let state = match self.state.nodes.get_mut(&*self.peer_id) {
Some(s) => s,
None => return,
};
if let MembershipState::NotConnected { last_connected } = &mut state.sets[self.set] {
*last_connected = Instant::now();
}
}
/// Returns when we were last connected to this peer, or when we discovered it if we were
/// never connected.
///
/// Guaranteed to be earlier than calling `Instant::now()` after the function returns.
pub fn last_connected_or_discovered(&self) -> Instant {
let state = match self.state.nodes.get(&*self.peer_id) {
Some(s) => s,
None => {
error!(
target: "peerset",
"State inconsistency with {}; not connected after borrow",
self.peer_id
);
return Instant::now()
},
};
match state.sets[self.set] {
MembershipState::NotConnected { last_connected } => last_connected,
_ => {
error!(target: "peerset", "State inconsistency with {}", self.peer_id);
Instant::now()
},
}
}
/// Tries to set the peer as connected as an outgoing connection.
///
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
/// the slots are full, the node stays "not connected" and we return `Err`.
///
/// Non-slot-occupying nodes don't count towards the number of slots.
pub fn try_outgoing(self) -> Result<ConnectedPeer<'a>, Self> {
let is_no_slot_occupy = self.state.sets[self.set].no_slot_nodes.contains(&*self.peer_id);
// Note that it is possible for num_out to be strictly superior to the max, in case we were
// connected to reserved node then marked them as not reserved.
if !self.state.has_free_outgoing_slot(self.set) && !is_no_slot_occupy {
return Err(self)
}
if let Some(peer) = self.state.nodes.get_mut(&*self.peer_id) {
peer.sets[self.set] = MembershipState::Out;
if !is_no_slot_occupy {
self.state.sets[self.set].num_out += 1;
}
} else {
debug_assert!(false, "State inconsistency: try_outgoing on an unknown node");
}
Ok(ConnectedPeer { state: self.state, set: self.set, peer_id: self.peer_id })
}
/// Tries to accept the peer as an incoming connection.
///
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
/// the slots are full, the node stays "not connected" and we return `Err`.
///
/// Non-slot-occupying nodes don't count towards the number of slots.
pub fn try_accept_incoming(self) -> Result<ConnectedPeer<'a>, Self> {
let is_no_slot_occupy = self.state.sets[self.set].no_slot_nodes.contains(&*self.peer_id);
// Note that it is possible for num_in to be strictly superior to the max, in case we were
// connected to reserved node then marked them as not reserved.
if self.state.sets[self.set].num_in >= self.state.sets[self.set].max_in &&
!is_no_slot_occupy
{
return Err(self)
}
if let Some(peer) = self.state.nodes.get_mut(&*self.peer_id) {
peer.sets[self.set] = MembershipState::In;
if !is_no_slot_occupy {
self.state.sets[self.set].num_in += 1;
}
} else {
debug_assert!(false, "State inconsistency: try_accept_incoming on an unknown node");
}
Ok(ConnectedPeer { state: self.state, set: self.set, peer_id: self.peer_id })
}
/// Returns the reputation value of the node.
///
/// > **Note**: Reputation values aren't specific to a set but are global per peer.
pub fn reputation(&self) -> i32 {
self.state.nodes.get(&*self.peer_id).map_or(0, |p| p.reputation)
}
/// Sets the reputation of the peer.
///
/// > **Note**: Reputation values aren't specific to a set but are global per peer.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn set_reputation(&mut self, value: i32) {
if let Some(node) = self.state.nodes.get_mut(&*self.peer_id) {
node.reputation = value;
} else {
debug_assert!(false, "State inconsistency: set_reputation on an unknown node");
}
}
/// Removes the peer from the list of members of the set.
pub fn forget_peer(self) -> UnknownPeer<'a> {
if let Some(peer) = self.state.nodes.get_mut(&*self.peer_id) {
debug_assert!(!matches!(peer.sets[self.set], MembershipState::NotMember));
peer.sets[self.set] = MembershipState::NotMember;
// Remove the peer from `self.state.nodes` entirely if it isn't a member of any set.
if peer.reputation == 0 &&
peer.sets.iter().all(|set| matches!(set, MembershipState::NotMember))
{
self.state.nodes.remove(&*self.peer_id);
}
} else {
debug_assert!(false, "State inconsistency: forget_peer on an unknown node");
error!(
target: "peerset",
"State inconsistency with {} when forgetting peer",
self.peer_id
);
};
UnknownPeer { parent: self.state, set: self.set, peer_id: self.peer_id }
}
}
/// A peer that we have never heard of or that isn't part of the set.
pub struct UnknownPeer<'a> {
parent: &'a mut PeersState,
set: usize,
peer_id: Cow<'a, PeerId>,
}
impl<'a> UnknownPeer<'a> {
/// Inserts the peer identity in our list.
///
/// The node starts with a reputation of 0. You can adjust these default
/// values using the `NotConnectedPeer` that this method returns.
pub fn discover(self) -> NotConnectedPeer<'a> {
let num_sets = self.parent.sets.len();
self.parent
.nodes
.entry(self.peer_id.clone().into_owned())
.or_insert_with(|| Node::new(num_sets))
.sets[self.set] = MembershipState::NotConnected { last_connected: Instant::now() };
NotConnectedPeer { state: self.parent, set: self.set, peer_id: self.peer_id }
}
}
/// Access to the reputation of a peer.
pub struct Reputation<'a> {
/// Node entry in [`PeersState::nodes`]. Always `Some` except right before dropping.
node: Option<OccupiedEntry<'a, PeerId, Node>>,
}
impl<'a> Reputation<'a> {
/// Returns the reputation value of the node.
pub fn reputation(&self) -> i32 {
self.node.as_ref().unwrap().get().reputation
}
/// Sets the reputation of the peer.
pub fn set_reputation(&mut self, value: i32) {
self.node.as_mut().unwrap().get_mut().reputation = value;
}
/// Performs an arithmetic addition on the reputation score of that peer.
///
/// In case of overflow, the value will be capped.
pub fn add_reputation(&mut self, modifier: i32) {
let reputation = &mut self.node.as_mut().unwrap().get_mut().reputation;
*reputation = reputation.saturating_add(modifier);
}
}
impl<'a> Drop for Reputation<'a> {
fn drop(&mut self) {
if let Some(node) = self.node.take() {
if node.get().reputation == 0 &&
node.get().sets.iter().all(|set| matches!(set, MembershipState::NotMember))
{
node.remove();
}
}
}
}
#[cfg(test)]
mod tests {
use super::{Peer, PeersState, SetConfig};
use libp2p::PeerId;
use std::iter;
#[test]
fn full_slots_in() {
let mut peers_state = PeersState::new(iter::once(SetConfig { in_peers: 1, out_peers: 1 }));
let id1 = PeerId::random();
let id2 = PeerId::random();
if let Peer::Unknown(e) = peers_state.peer(0, &id1) {
assert!(e.discover().try_accept_incoming().is_ok());
}
if let Peer::Unknown(e) = peers_state.peer(0, &id2) {
assert!(e.discover().try_accept_incoming().is_err());
}
}
#[test]
fn no_slot_node_doesnt_use_slot() {
let mut peers_state = PeersState::new(iter::once(SetConfig { in_peers: 1, out_peers: 1 }));
let id1 = PeerId::random();
let id2 = PeerId::random();
peers_state.add_no_slot_node(0, id1.clone());
if let Peer::Unknown(p) = peers_state.peer(0, &id1) {
assert!(p.discover().try_accept_incoming().is_ok());
} else {
panic!()
}
if let Peer::Unknown(e) = peers_state.peer(0, &id2) {
assert!(e.discover().try_accept_incoming().is_ok());
} else {
panic!()
}
}
#[test]
fn disconnecting_frees_slot() {
let mut peers_state = PeersState::new(iter::once(SetConfig { in_peers: 1, out_peers: 1 }));
let id1 = PeerId::random();
let id2 = PeerId::random();
assert!(peers_state
.peer(0, &id1)
.into_unknown()
.unwrap()
.discover()
.try_accept_incoming()
.is_ok());
assert!(peers_state
.peer(0, &id2)
.into_unknown()
.unwrap()
.discover()
.try_accept_incoming()
.is_err());
peers_state.peer(0, &id1).into_connected().unwrap().disconnect();
assert!(peers_state
.peer(0, &id2)
.into_not_connected()
.unwrap()
.try_accept_incoming()
.is_ok());
}
#[test]
fn highest_not_connected_peer() {
let mut peers_state =
PeersState::new(iter::once(SetConfig { in_peers: 25, out_peers: 25 }));
let id1 = PeerId::random();
let id2 = PeerId::random();
assert!(peers_state.highest_not_connected_peer(0).is_none());
peers_state.peer(0, &id1).into_unknown().unwrap().discover().set_reputation(50);
peers_state.peer(0, &id2).into_unknown().unwrap().discover().set_reputation(25);
assert_eq!(
peers_state.highest_not_connected_peer(0).map(|p| p.into_peer_id()),
Some(id1.clone())
);
peers_state.peer(0, &id2).into_not_connected().unwrap().set_reputation(75);
assert_eq!(
peers_state.highest_not_connected_peer(0).map(|p| p.into_peer_id()),
Some(id2.clone())
);
peers_state
.peer(0, &id2)
.into_not_connected()
.unwrap()
.try_accept_incoming()
.unwrap();
assert_eq!(
peers_state.highest_not_connected_peer(0).map(|p| p.into_peer_id()),
Some(id1.clone())
);
peers_state.peer(0, &id1).into_not_connected().unwrap().set_reputation(100);
peers_state.peer(0, &id2).into_connected().unwrap().disconnect();
assert_eq!(
peers_state.highest_not_connected_peer(0).map(|p| p.into_peer_id()),
Some(id1.clone())
);
peers_state.peer(0, &id1).into_not_connected().unwrap().set_reputation(-100);
assert_eq!(
peers_state.highest_not_connected_peer(0).map(|p| p.into_peer_id()),
Some(id2.clone())
);
}
#[test]
fn disconnect_no_slot_doesnt_panic() {
let mut peers_state = PeersState::new(iter::once(SetConfig { in_peers: 1, out_peers: 1 }));
let id = PeerId::random();
peers_state.add_no_slot_node(0, id.clone());
let peer = peers_state
.peer(0, &id)
.into_unknown()
.unwrap()
.discover()
.try_outgoing()
.unwrap();
peer.disconnect();
}
}