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https://github.com/pezkuwichain/pezkuwi-subxt.git
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64660ee8d2
* Happy New Year! * Remove year entierly Co-authored-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> * Remove years from copyright notice in the entire repo --------- Co-authored-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io>
159 lines
4.7 KiB
Rust
159 lines
4.7 KiB
Rust
// Copyright (C) Parity Technologies (UK) Ltd.
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// This file is part of Polkadot.
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// Polkadot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Polkadot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Polkadot. If not, see <http://www.gnu.org/licenses/>.
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//! Basic parachain that adds a number as part of its state.
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#![no_std]
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use parity_scale_codec::{Decode, Encode};
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use sp_std::vec::Vec;
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use tiny_keccak::{Hasher as _, Keccak};
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#[cfg(not(feature = "std"))]
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mod wasm_validation;
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#[cfg(not(feature = "std"))]
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#[global_allocator]
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static ALLOC: dlmalloc::GlobalDlmalloc = dlmalloc::GlobalDlmalloc;
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const LOG_TARGET: &str = "runtime::undying";
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// Make the WASM binary available.
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#[cfg(feature = "std")]
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include!(concat!(env!("OUT_DIR"), "/wasm_binary.rs"));
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fn keccak256(input: &[u8]) -> [u8; 32] {
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let mut out = [0u8; 32];
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let mut keccak256 = Keccak::v256();
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keccak256.update(input);
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keccak256.finalize(&mut out);
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out
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}
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/// Wasm binary unwrapped. If built with `BUILD_DUMMY_WASM_BINARY`, the function panics.
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#[cfg(feature = "std")]
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pub fn wasm_binary_unwrap() -> &'static [u8] {
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WASM_BINARY.expect(
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"Development wasm binary is not available. Testing is only \
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supported with the flag disabled.",
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)
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}
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/// Head data for this parachain.
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#[derive(Default, Clone, Hash, Eq, PartialEq, Encode, Decode, Debug)]
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pub struct HeadData {
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/// Block number
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pub number: u64,
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/// parent block keccak256
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pub parent_hash: [u8; 32],
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/// hash of post-execution state.
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pub post_state: [u8; 32],
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}
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impl HeadData {
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pub fn hash(&self) -> [u8; 32] {
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keccak256(&self.encode())
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}
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}
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/// Block data for this parachain.
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#[derive(Default, Clone, Encode, Decode, Debug)]
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pub struct GraveyardState {
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/// The grave index of the last placed tombstone.
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pub index: u64,
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/// We use a matrix where each element represents a grave.
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/// The unsigned integer tracks the number of tombstones raised on
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/// each grave.
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pub graveyard: Vec<u8>,
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// TODO: Add zombies. All of the graves produce zombies at a regular interval
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// defined in blocks. The number of zombies produced scales with the tombstones.
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// This would allow us to have a configurable and reproducible PVF execution time.
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// However, PVF preparation time will likely rely on prebuild wasm binaries.
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pub zombies: u64,
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// Grave seal.
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pub seal: [u8; 32],
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}
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/// Block data for this parachain.
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#[derive(Default, Clone, Encode, Decode, Debug)]
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pub struct BlockData {
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/// The state
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pub state: GraveyardState,
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/// The number of tombstones to erect per iteration. For each tombstone placed
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/// a hash operation is performed as CPU burn.
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pub tombstones: u64,
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/// The number of iterations to perform.
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pub iterations: u32,
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}
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pub fn hash_state(state: &GraveyardState) -> [u8; 32] {
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keccak256(state.encode().as_slice())
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}
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/// Executes all graveyard transactions in the block.
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pub fn execute_transaction(mut block_data: BlockData) -> GraveyardState {
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let graveyard_size = block_data.state.graveyard.len();
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for _ in 0..block_data.iterations {
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for _ in 0..block_data.tombstones {
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block_data.state.graveyard[block_data.state.index as usize] =
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block_data.state.graveyard[block_data.state.index as usize].wrapping_add(1);
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block_data.state.index =
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((block_data.state.index.saturating_add(1)) as usize % graveyard_size) as u64;
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}
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// Chain hash the seals and burn CPU.
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block_data.state.seal = hash_state(&block_data.state);
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}
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block_data.state
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}
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/// Start state mismatched with parent header's state hash.
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#[derive(Debug)]
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pub struct StateMismatch;
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/// Execute a block body on top of given parent head, producing new parent head
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/// and new state if valid.
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pub fn execute(
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parent_hash: [u8; 32],
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parent_head: HeadData,
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block_data: BlockData,
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) -> Result<(HeadData, GraveyardState), StateMismatch> {
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assert_eq!(parent_hash, parent_head.hash());
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if hash_state(&block_data.state) != parent_head.post_state {
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log::debug!(
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target: LOG_TARGET,
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"state has diff vs head: {:?} vs {:?}",
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hash_state(&block_data.state),
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parent_head.post_state,
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);
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return Err(StateMismatch)
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}
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// We need to clone the block data as the fn will mutate it's state.
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let new_state = execute_transaction(block_data.clone());
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Ok((
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HeadData {
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number: parent_head.number + 1,
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parent_hash,
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post_state: hash_state(&new_state),
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},
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new_state,
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))
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}
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