mirror of
https://github.com/pezkuwichain/pezkuwi-subxt.git
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353 lines
11 KiB
Rust
353 lines
11 KiB
Rust
// This file is part of Substrate.
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// Copyright (C) 2015-2022 Parity Technologies (UK) Ltd.
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// SPDX-License-Identifier: Apache-2.0
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//! `NodeCodec` implementation for Substrate's trie format.
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use super::node_header::{NodeHeader, NodeKind};
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use crate::{error::Error, trie_constants};
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use codec::{Compact, Decode, Encode, Input};
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use hash_db::Hasher;
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use sp_std::{borrow::Borrow, marker::PhantomData, ops::Range, vec::Vec};
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use trie_db::{
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self, nibble_ops,
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node::{NibbleSlicePlan, NodeHandlePlan, NodePlan, Value, ValuePlan},
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ChildReference, NodeCodec as NodeCodecT, Partial,
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};
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/// Helper struct for trie node decoder. This implements `codec::Input` on a byte slice, while
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/// tracking the absolute position. This is similar to `std::io::Cursor` but does not implement
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/// `Read` and `io` is not in `sp-std`.
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struct ByteSliceInput<'a> {
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data: &'a [u8],
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offset: usize,
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}
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impl<'a> ByteSliceInput<'a> {
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fn new(data: &'a [u8]) -> Self {
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ByteSliceInput { data, offset: 0 }
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}
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fn take(&mut self, count: usize) -> Result<Range<usize>, codec::Error> {
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if self.offset + count > self.data.len() {
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return Err("out of data".into())
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}
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let range = self.offset..(self.offset + count);
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self.offset += count;
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Ok(range)
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}
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}
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impl<'a> Input for ByteSliceInput<'a> {
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fn remaining_len(&mut self) -> Result<Option<usize>, codec::Error> {
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let remaining =
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if self.offset <= self.data.len() { Some(self.data.len() - self.offset) } else { None };
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Ok(remaining)
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}
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fn read(&mut self, into: &mut [u8]) -> Result<(), codec::Error> {
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let range = self.take(into.len())?;
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into.copy_from_slice(&self.data[range]);
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Ok(())
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}
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fn read_byte(&mut self) -> Result<u8, codec::Error> {
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if self.offset + 1 > self.data.len() {
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return Err("out of data".into())
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}
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let byte = self.data[self.offset];
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self.offset += 1;
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Ok(byte)
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}
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}
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/// Concrete implementation of a `NodeCodec` with Parity Codec encoding, generic over the `Hasher`
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#[derive(Default, Clone)]
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pub struct NodeCodec<H>(PhantomData<H>);
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impl<H> NodeCodecT for NodeCodec<H>
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where
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H: Hasher,
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{
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const ESCAPE_HEADER: Option<u8> = Some(trie_constants::ESCAPE_COMPACT_HEADER);
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type Error = Error;
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type HashOut = H::Out;
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fn hashed_null_node() -> <H as Hasher>::Out {
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H::hash(<Self as NodeCodecT>::empty_node())
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}
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fn decode_plan(data: &[u8]) -> Result<NodePlan, Self::Error> {
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let mut input = ByteSliceInput::new(data);
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let header = NodeHeader::decode(&mut input)?;
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let contains_hash = header.contains_hash_of_value();
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let branch_has_value = if let NodeHeader::Branch(has_value, _) = &header {
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*has_value
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} else {
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// hashed_value_branch
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true
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};
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match header {
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NodeHeader::Null => Ok(NodePlan::Empty),
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NodeHeader::HashedValueBranch(nibble_count) | NodeHeader::Branch(_, nibble_count) => {
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let padding = nibble_count % nibble_ops::NIBBLE_PER_BYTE != 0;
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// check that the padding is valid (if any)
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if padding && nibble_ops::pad_left(data[input.offset]) != 0 {
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return Err(Error::BadFormat)
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}
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let partial = input.take(
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(nibble_count + (nibble_ops::NIBBLE_PER_BYTE - 1)) /
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nibble_ops::NIBBLE_PER_BYTE,
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)?;
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let partial_padding = nibble_ops::number_padding(nibble_count);
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let bitmap_range = input.take(BITMAP_LENGTH)?;
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let bitmap = Bitmap::decode(&data[bitmap_range])?;
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let value = if branch_has_value {
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Some(if contains_hash {
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ValuePlan::Node(input.take(H::LENGTH)?)
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} else {
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let count = <Compact<u32>>::decode(&mut input)?.0 as usize;
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ValuePlan::Inline(input.take(count)?)
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})
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} else {
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None
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};
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let mut children = [
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None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None,
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];
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for i in 0..nibble_ops::NIBBLE_LENGTH {
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if bitmap.value_at(i) {
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let count = <Compact<u32>>::decode(&mut input)?.0 as usize;
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let range = input.take(count)?;
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children[i] = Some(if count == H::LENGTH {
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NodeHandlePlan::Hash(range)
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} else {
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NodeHandlePlan::Inline(range)
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});
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}
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}
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Ok(NodePlan::NibbledBranch {
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partial: NibbleSlicePlan::new(partial, partial_padding),
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value,
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children,
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})
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},
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NodeHeader::HashedValueLeaf(nibble_count) | NodeHeader::Leaf(nibble_count) => {
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let padding = nibble_count % nibble_ops::NIBBLE_PER_BYTE != 0;
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// check that the padding is valid (if any)
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if padding && nibble_ops::pad_left(data[input.offset]) != 0 {
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return Err(Error::BadFormat)
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}
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let partial = input.take(
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(nibble_count + (nibble_ops::NIBBLE_PER_BYTE - 1)) /
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nibble_ops::NIBBLE_PER_BYTE,
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)?;
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let partial_padding = nibble_ops::number_padding(nibble_count);
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let value = if contains_hash {
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ValuePlan::Node(input.take(H::LENGTH)?)
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} else {
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let count = <Compact<u32>>::decode(&mut input)?.0 as usize;
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ValuePlan::Inline(input.take(count)?)
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};
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Ok(NodePlan::Leaf {
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partial: NibbleSlicePlan::new(partial, partial_padding),
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value,
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})
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},
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}
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}
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fn is_empty_node(data: &[u8]) -> bool {
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data == <Self as NodeCodecT>::empty_node()
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}
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fn empty_node() -> &'static [u8] {
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&[trie_constants::EMPTY_TRIE]
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}
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fn leaf_node(partial: Partial, value: Value) -> Vec<u8> {
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let contains_hash = matches!(&value, Value::Node(..));
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let mut output = if contains_hash {
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partial_encode(partial, NodeKind::HashedValueLeaf)
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} else {
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partial_encode(partial, NodeKind::Leaf)
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};
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match value {
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Value::Inline(value) => {
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Compact(value.len() as u32).encode_to(&mut output);
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output.extend_from_slice(value);
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},
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Value::Node(hash, _) => {
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debug_assert!(hash.len() == H::LENGTH);
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output.extend_from_slice(hash);
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},
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}
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output
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}
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fn extension_node(
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_partial: impl Iterator<Item = u8>,
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_nbnibble: usize,
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_child: ChildReference<<H as Hasher>::Out>,
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) -> Vec<u8> {
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unreachable!("No extension codec.")
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}
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fn branch_node(
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_children: impl Iterator<Item = impl Borrow<Option<ChildReference<<H as Hasher>::Out>>>>,
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_maybe_value: Option<Value>,
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) -> Vec<u8> {
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unreachable!("No extension codec.")
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}
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fn branch_node_nibbled(
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partial: impl Iterator<Item = u8>,
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number_nibble: usize,
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children: impl Iterator<Item = impl Borrow<Option<ChildReference<<H as Hasher>::Out>>>>,
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value: Option<Value>,
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) -> Vec<u8> {
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let contains_hash = matches!(&value, Some(Value::Node(..)));
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let mut output = match (&value, contains_hash) {
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(&None, _) =>
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partial_from_iterator_encode(partial, number_nibble, NodeKind::BranchNoValue),
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(_, false) =>
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partial_from_iterator_encode(partial, number_nibble, NodeKind::BranchWithValue),
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(_, true) =>
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partial_from_iterator_encode(partial, number_nibble, NodeKind::HashedValueBranch),
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};
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let bitmap_index = output.len();
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let mut bitmap: [u8; BITMAP_LENGTH] = [0; BITMAP_LENGTH];
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(0..BITMAP_LENGTH).for_each(|_| output.push(0));
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match value {
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Some(Value::Inline(value)) => {
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Compact(value.len() as u32).encode_to(&mut output);
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output.extend_from_slice(value);
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},
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Some(Value::Node(hash, _)) => {
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debug_assert!(hash.len() == H::LENGTH);
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output.extend_from_slice(hash);
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},
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None => (),
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}
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Bitmap::encode(
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children.map(|maybe_child| match maybe_child.borrow() {
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Some(ChildReference::Hash(h)) => {
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h.as_ref().encode_to(&mut output);
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true
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},
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&Some(ChildReference::Inline(inline_data, len)) => {
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inline_data.as_ref()[..len].encode_to(&mut output);
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true
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},
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None => false,
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}),
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bitmap.as_mut(),
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);
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output[bitmap_index..bitmap_index + BITMAP_LENGTH]
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.copy_from_slice(&bitmap[..BITMAP_LENGTH]);
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output
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}
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}
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// utils
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/// Encode and allocate node type header (type and size), and partial value.
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/// It uses an iterator over encoded partial bytes as input.
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fn partial_from_iterator_encode<I: Iterator<Item = u8>>(
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partial: I,
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nibble_count: usize,
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node_kind: NodeKind,
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) -> Vec<u8> {
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let nibble_count = sp_std::cmp::min(trie_constants::NIBBLE_SIZE_BOUND, nibble_count);
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let mut output = Vec::with_capacity(4 + (nibble_count / nibble_ops::NIBBLE_PER_BYTE));
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match node_kind {
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NodeKind::Leaf => NodeHeader::Leaf(nibble_count).encode_to(&mut output),
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NodeKind::BranchWithValue => NodeHeader::Branch(true, nibble_count).encode_to(&mut output),
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NodeKind::BranchNoValue => NodeHeader::Branch(false, nibble_count).encode_to(&mut output),
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NodeKind::HashedValueLeaf =>
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NodeHeader::HashedValueLeaf(nibble_count).encode_to(&mut output),
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NodeKind::HashedValueBranch =>
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NodeHeader::HashedValueBranch(nibble_count).encode_to(&mut output),
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};
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output.extend(partial);
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output
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}
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/// Encode and allocate node type header (type and size), and partial value.
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/// Same as `partial_from_iterator_encode` but uses non encoded `Partial` as input.
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fn partial_encode(partial: Partial, node_kind: NodeKind) -> Vec<u8> {
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let number_nibble_encoded = (partial.0).0 as usize;
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let nibble_count = partial.1.len() * nibble_ops::NIBBLE_PER_BYTE + number_nibble_encoded;
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let nibble_count = sp_std::cmp::min(trie_constants::NIBBLE_SIZE_BOUND, nibble_count);
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let mut output = Vec::with_capacity(4 + partial.1.len());
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match node_kind {
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NodeKind::Leaf => NodeHeader::Leaf(nibble_count).encode_to(&mut output),
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NodeKind::BranchWithValue => NodeHeader::Branch(true, nibble_count).encode_to(&mut output),
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NodeKind::BranchNoValue => NodeHeader::Branch(false, nibble_count).encode_to(&mut output),
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NodeKind::HashedValueLeaf =>
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NodeHeader::HashedValueLeaf(nibble_count).encode_to(&mut output),
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NodeKind::HashedValueBranch =>
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NodeHeader::HashedValueBranch(nibble_count).encode_to(&mut output),
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};
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if number_nibble_encoded > 0 {
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output.push(nibble_ops::pad_right((partial.0).1));
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}
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output.extend_from_slice(partial.1);
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output
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}
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const BITMAP_LENGTH: usize = 2;
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/// Radix 16 trie, bitmap encoding implementation,
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/// it contains children mapping information for a branch
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/// (children presence only), it encodes into
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/// a compact bitmap encoding representation.
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pub(crate) struct Bitmap(u16);
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impl Bitmap {
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pub fn decode(mut data: &[u8]) -> Result<Self, Error> {
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Ok(Bitmap(u16::decode(&mut data)?))
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}
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pub fn value_at(&self, i: usize) -> bool {
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self.0 & (1u16 << i) != 0
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}
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pub fn encode<I: Iterator<Item = bool>>(has_children: I, dest: &mut [u8]) {
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let mut bitmap: u16 = 0;
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let mut cursor: u16 = 1;
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for v in has_children {
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if v {
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bitmap |= cursor
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}
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cursor <<= 1;
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}
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dest[0] = (bitmap % 256) as u8;
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dest[1] = (bitmap / 256) as u8;
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}
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}
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