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https://github.com/pezkuwichain/pezkuwi-subxt.git
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2a3e607d14
* Subsystem::start takes self by-value * fix doc-test compilation
151 lines
4.9 KiB
Rust
151 lines
4.9 KiB
Rust
// Copyright 2017-2020 Parity Technologies (UK) Ltd.
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// This file is part of Polkadot.
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// Polkadot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Polkadot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Polkadot. If not, see <http://www.gnu.org/licenses/>.
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//! Subsystem trait definitions and message types.
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//!
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//! Node-side logic for Polkadot is mostly comprised of Subsystems, which are discrete components
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//! that communicate via message-passing. They are coordinated by an overseer, provided by a
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//! separate crate.
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use std::pin::Pin;
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use futures::prelude::*;
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use futures::channel::{mpsc, oneshot};
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use futures::future::BoxFuture;
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use polkadot_primitives::Hash;
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use async_trait::async_trait;
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use crate::messages::AllMessages;
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pub mod messages;
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/// Signals sent by an overseer to a subsystem.
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#[derive(PartialEq, Clone, Debug)]
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pub enum OverseerSignal {
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/// `Subsystem` should start working on block-based work, given by the relay-chain block hash.
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StartWork(Hash),
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/// `Subsystem` should stop working on block-based work specified by the relay-chain block hash.
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StopWork(Hash),
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/// Conclude the work of the `Overseer` and all `Subsystem`s.
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Conclude,
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}
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/// A message type that a subsystem receives from an overseer.
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/// It wraps signals from an overseer and messages that are circulating
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/// between subsystems.
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///
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/// It is generic over over the message type `M` that a particular `Subsystem` may use.
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#[derive(Debug)]
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pub enum FromOverseer<M> {
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/// Signal from the `Overseer`.
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Signal(OverseerSignal),
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/// Some other `Subsystem`'s message.
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Communication {
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msg: M,
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},
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}
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/// An error type that describes faults that may happen
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///
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/// These are:
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/// * Channels being closed
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/// * Subsystems dying when they are not expected to
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/// * Subsystems not dying when they are told to die
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/// * etc.
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#[derive(Debug)]
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pub struct SubsystemError;
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impl From<mpsc::SendError> for SubsystemError {
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fn from(_: mpsc::SendError) -> Self {
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Self
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}
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}
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impl From<oneshot::Canceled> for SubsystemError {
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fn from(_: oneshot::Canceled) -> Self {
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Self
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}
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}
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impl From<futures::task::SpawnError> for SubsystemError {
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fn from(_: futures::task::SpawnError) -> Self {
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Self
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}
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}
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impl From<std::convert::Infallible> for SubsystemError {
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fn from(e: std::convert::Infallible) -> Self {
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match e {}
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}
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}
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/// An asynchronous subsystem task..
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///
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/// In essence it's just a newtype wrapping a `BoxFuture`.
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pub struct SpawnedSubsystem(pub BoxFuture<'static, ()>);
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/// A `Result` type that wraps [`SubsystemError`].
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///
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/// [`SubsystemError`]: struct.SubsystemError.html
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pub type SubsystemResult<T> = Result<T, SubsystemError>;
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/// A context type that is given to the [`Subsystem`] upon spawning.
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/// It can be used by [`Subsystem`] to communicate with other [`Subsystem`]s
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/// or spawn jobs.
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///
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/// [`Overseer`]: struct.Overseer.html
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/// [`SubsystemJob`]: trait.SubsystemJob.html
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#[async_trait]
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pub trait SubsystemContext: Send + 'static {
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/// The message type of this context. Subsystems launched with this context will expect
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/// to receive messages of this type.
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type Message: Send;
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/// Try to asynchronously receive a message.
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///
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/// This has to be used with caution, if you loop over this without
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/// using `pending!()` macro you will end up with a busy loop!
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async fn try_recv(&mut self) -> Result<Option<FromOverseer<Self::Message>>, ()>;
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/// Receive a message.
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async fn recv(&mut self) -> SubsystemResult<FromOverseer<Self::Message>>;
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/// Spawn a child task on the executor.
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async fn spawn(&mut self, s: Pin<Box<dyn Future<Output = ()> + Send>>) -> SubsystemResult<()>;
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/// Send a direct message to some other `Subsystem`, routed based on message type.
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async fn send_message(&mut self, msg: AllMessages) -> SubsystemResult<()>;
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/// Send multiple direct messages to other `Subsystem`s, routed based on message type.
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async fn send_messages<T>(&mut self, msgs: T) -> SubsystemResult<()>
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where T: IntoIterator<Item = AllMessages> + Send, T::IntoIter: Send;
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}
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/// A trait that describes the [`Subsystem`]s that can run on the [`Overseer`].
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///
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/// It is generic over the message type circulating in the system.
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/// The idea that we want some type contaning persistent state that
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/// can spawn actually running subsystems when asked to.
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///
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/// [`Overseer`]: struct.Overseer.html
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/// [`Subsystem`]: trait.Subsystem.html
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pub trait Subsystem<C: SubsystemContext> {
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/// Start this `Subsystem` and return `SpawnedSubsystem`.
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fn start(self, ctx: C) -> SpawnedSubsystem;
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}
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