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pezkuwi-subxt/substrate/primitives/consensus/pow/src/lib.rs
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Bastian Köcher e3e651f72c Happy new year (#7814)
* Happy new year

Updates the copyright years and fixes wrong license headers.

* Fix the template

* Split HEADER into HEADER-APACHE & HEADER-GPL
2021-01-04 09:03:13 +00:00

66 lines
2.0 KiB
Rust

// This file is part of Substrate.
// Copyright (C) 2017-2021 Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: Apache-2.0
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Primitives for Substrate Proof-of-Work (PoW) consensus.
#![cfg_attr(not(feature = "std"), no_std)]
use sp_std::vec::Vec;
use sp_runtime::ConsensusEngineId;
use codec::Decode;
/// The `ConsensusEngineId` of PoW.
pub const POW_ENGINE_ID: ConsensusEngineId = [b'p', b'o', b'w', b'_'];
/// Type of seal.
pub type Seal = Vec<u8>;
/// Define methods that total difficulty should implement.
pub trait TotalDifficulty {
fn increment(&mut self, other: Self);
}
impl TotalDifficulty for sp_core::U256 {
fn increment(&mut self, other: Self) {
let ret = self.saturating_add(other);
*self = ret;
}
}
impl TotalDifficulty for u128 {
fn increment(&mut self, other: Self) {
let ret = self.saturating_add(other);
*self = ret;
}
}
sp_api::decl_runtime_apis! {
/// API necessary for timestamp-based difficulty adjustment algorithms.
pub trait TimestampApi<Moment: Decode> {
/// Return the timestamp in the current block.
fn timestamp() -> Moment;
}
/// API for those chains that put their difficulty adjustment algorithm directly
/// onto runtime. Note that while putting difficulty adjustment algorithm to
/// runtime is safe, putting the PoW algorithm on runtime is not.
pub trait DifficultyApi<Difficulty: Decode> {
/// Return the target difficulty of the next block.
fn difficulty() -> Difficulty;
}
}