* Mostly notes. * Better error messages. * Introduce Fatal/NonFatal + drop back channel participation - Fatal/NonFatal - in order to make it easier to use utility functions. - We drop the back channel in dispute participation as it won't be needed any more. * Better error messages. * Utility function for receiving `CandidateEvent`s. * Ordering module typechecks. * cargo fmt * Prepare spam slots module. * Implement SpamSlots mechanism. * Implement queues. * cargo fmt * Participation. * Participation taking shape. * Finish participation. * cargo fmt * Cleanup. * WIP: Cleanup + Integration. * Make `RollingSessionWindow` initialized by default. * Make approval voting typecheck. * Get rid of lazy_static & fix approval voting tests * Move `SessionWindowSize` to node primitives. * Implement dispute coordinator initialization. * cargo fmt * Make queues return error instead of boolean. * Initialized: WIP * Introduce chain api for getting finalized block. * Fix ordering to only prune candidates on finalized events. * Pruning of old sessions in spam slots. * New import logic. * Make everything typecheck. * Fix warnings. * Get rid of obsolete dispute-participation. * Fixes. * Add back accidentelly deleted Cargo.lock * Deliver disputes in an ordered fashion. * Add module docs for errors * Use type synonym. * hidden docs. * Fix overseer tests. * Ordering provider taking `CandidateReceipt`. ... To be kicked on one next commit. * Fix ordering to use relay_parent as included block is not unique per candidate. * Add comment in ordering.rs. * Take care of duplicate entries in queues. * Better spam slots. * Review remarks + docs. * Fix db tests. * Participation tests. * Also scrape votes on first leaf for good measure. * Make tests typecheck. * Spelling. * Only participate in actual disputes, not on every import. * Don't account backing votes to spam slots. * Fix more tests. * Don't participate if we don't have keys. * Fix tests, typos and warnings. * Fix merge error. * Spelling fixes. * Add missing docs. * Queue tests. * More tests. * Add metrics + don't short circuit import. * Basic test for ordering provider. * Import fix. * Remove dead link. * One more dead link. Co-authored-by: Lldenaurois <Ljdenaurois@gmail.com>
Disputes Subsystems
This section is for the node-side subsystems that lead to participation in disputes. There are five major roles that validator nodes must participate in when it comes to disputes
* Detection. Detect bad parablocks, either during candidate backing or approval checking, and initiate a dispute.
* Participation. Participate in active disputes. When a node becomes aware of a dispute, it should recover the data for the disputed block, check the validity of the parablock, and issue a statement regarding the validity of the parablock.
* Distribution. Validators should notify each other of active disputes and relevant statements over the network.
* Submission. When authoring a block, a validator should inspect the state of the parent block and provide any information about disputes that the chain needs as part of the ParaInherent. This should initialize new disputes on-chain as necessary.
* Fork-choice and Finality. When observing a block issuing a DisputeRollback digest in the header, that branch of the relay chain should be abandoned all the way back to the indicated block. When voting on chains in GRANDPA, no chains that contain blocks that are or have been disputed should be voted on.
Components
Dispute Coordinator
This component is responsible for coordinating other subsystems around disputes.
This component should track all statements received from all validators over some window of sessions. This includes backing statements, approval votes, and statements made specifically for disputes. This will be used to identify disagreements or instances where validators conflict with themselves.
This is responsible for tracking and initiating disputes. Disputes will be initiated either externally by another subsystem which has identified an issue with a parablock or internally upon observing two statements which conflict with each other on the validity of a parablock.
No more than one statement by each validator on each side of the dispute needs to be stored. That is, validators are allowed to participate on both sides of the dispute, although we won't write code to do so. Such behavior has negative extractable value in the runtime.
This will notify the dispute participation subsystem of a new dispute if the local validator has not issued any statements on the disputed candidate already.
Locally authored statements related to disputes will be forwarded to the dispute distribution subsystem.
This subsystem also provides two further behaviors for the interactions between disputes and fork-choice
- Enhancing the finality voting rule. Given description of a chain and candidates included at different heights in that chain, it returns the BlockHash corresponding to the highest BlockNumber that there are no disputes before. I expect that we will slightly change ApprovalVoting::ApprovedAncestor to return this set and then the target block to vote on will be further constrained by this function.
- Chain roll-backs. Whenever importing new blocks, the header should be scanned for a roll-back digest. If there is one, the chain should be rolled back according to the digest. I expect this would be implemented with a ChainApi function and possibly an ApprovalVoting function to clean up the approval voting DB.
Dispute Participation
This subsystem ties together the dispute tracker, availability recovery, candidate validation, and dispute distribution subsystems. When notified of a new dispute by the Dispute Tracker, the data should be recovered, the validation code loaded from the relay chain, and the candidate is executed.
A statement depending on the outcome of the execution is produced, signed, and imported to the dispute tracker.
Dispute Distribution
This is a networking component by which validators notify each other of live disputes and statements on those disputes.
Validators will in the future distribute votes to each other via the network, but at the moment learn of disputes just from watching the chain.