* *: Bump async-std to v1.6.5 Prevent users from using v1.6.4 which faces issues receiving incoming TCP connections. See https://github.com/async-rs/async-std/issues/888 for details. * client/network/src/gossip: Use channel instead of condvar `async_std::sync::Condvar::wait_timeout` uses `gloo_timers::callback::Timeout` when compiled for `wasm32-unknown-unknown`. This timeout implementation does not fulfill the requirement of being `Send`. Instead of using a `Condvar` use a `futures::channel::mpsc` to signal progress from the `QueuedSender` to the background `Future`. * client/network/Cargo.toml: Remove async-std unstable feature * client/network/src/gossip: Forward all queued messages * client/network/gossip: Have QueuedSender methods take &mut self * client/network/gossip: Move queue_size_limit into QueuedSender The `queue_size_limit` field is only accessed by `QueuedSender`, thus there is no need to share it between the background future and the `QueuedSender`. * client/network/gossip: Rename background task to future To be a bit picky the background task is not a task in the sense of an asynchonous task, but rather a background future in the sense of `futures::future::Future`.
Polite gossiping.
This crate provides gossiping capabilities on top of a network.
Gossip messages are separated by two categories: "topics" and consensus engine ID. The consensus engine ID is sent over the wire with the message, while the topic is not, with the expectation that the topic can be derived implicitly from the content of the message, assuming it is valid.
Topics are a single 32-byte tag associated with a message, used to group those messages
in an opaque way. Consensus code can invoke broadcast_topic to attempt to send all messages
under a single topic to all peers who don't have them yet, and send_topic to
send all messages under a single topic to a specific peer.
Usage
- Implement the
Networktrait, representing the low-level networking primitives. It is already implemented onsc_network::NetworkService. - Implement the
Validatortrait. See the section below. - Decide on a
ConsensusEngineId. Each gossiping protocol should have a different one. - Build a
GossipEngineusing these three elements. - Use the methods of the
GossipEnginein order to send out messages and receive incoming messages.
What is a validator?
The primary role of a Validator is to process incoming messages from peers, and decide
whether to discard them or process them. It also decides whether to re-broadcast the message.
The secondary role of the Validator is to check if a message is allowed to be sent to a given
peer. All messages, before being sent, will be checked against this filter.
This enables the validator to use information it's aware of about connected peers to decide
whether to send messages to them at any given moment in time - In particular, to wait until
peers can accept and process the message before sending it.
Lastly, the fact that gossip validators can decide not to rebroadcast messages opens the door for neighbor status packets to be baked into the gossip protocol. These status packets will typically contain light pieces of information used to inform peers of a current view of protocol state.
License: GPL-3.0-or-later WITH Classpath-exception-2.0