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pezkuwi-subxt/substrate/client/network-gossip/src/lib.rs
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Pierre Krieger 779c4f8616 Rework priority groups, take 2 (#7700)
* Rework priority groups

* Broken tests fix

* Fix warning causing CI to fail

* [Hack] Try restore backwards-compatibility

* Fix peerset bug

* Doc fixes and clean up

* Error on state mismatch

* Try debug CI

* CI debugging

* [CI debug] Can I please see this line

* Revert "[CI debug] Can I please see this line"

This reverts commit 4b7cf7c1511f579cd818b21d46bd11642dfac5cb.

* Revert "CI debugging"

This reverts commit 9011f1f564b860386dc7dd6ffa9fc34ea7107623.

* Fix error! which isn't actually an error

* Fix Ok() returned when actually Err()

* Tweaks and fixes

* Fix build

* Peerset bugfix

* [Debug] Try outbound GrandPa slots

* Another bugfix

* Revert "[Debug] Try outbound GrandPa slots"

This reverts commit d175b9208c088faad77d9f0ce36ff6f48bd92dd3.

* [Debug] Try outbound GrandPa slots

* Apply suggestions from code review

Co-authored-by: Max Inden <mail@max-inden.de>

* Use consts for hardcoded peersets

* Revert "Try debug CI"

This reverts commit 62c4ad5e79c03d561c714a008022ecac463a597e.

* Renames

* Line widths

* Add doc

Co-authored-by: Max Inden <mail@max-inden.de>
2021-01-07 13:52:39 +00:00

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Rust

// This file is part of Substrate.
// Copyright (C) 2019-2021 Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//! Polite gossiping.
//!
//! This crate provides gossiping capabilities on top of a network.
//!
//! Gossip messages are separated by two categories: "topics" and consensus engine ID.
//! The consensus engine ID is sent over the wire with the message, while the topic is not,
//! with the expectation that the topic can be derived implicitly from the content of the
//! message, assuming it is valid.
//!
//! Topics are a single 32-byte tag associated with a message, used to group those messages
//! in an opaque way. Consensus code can invoke `broadcast_topic` to attempt to send all messages
//! under a single topic to all peers who don't have them yet, and `send_topic` to
//! send all messages under a single topic to a specific peer.
//!
//! # Usage
//!
//! - Implement the `Network` trait, representing the low-level networking primitives. It is
//! already implemented on `sc_network::NetworkService`.
//! - Implement the `Validator` trait. See the section below.
//! - Decide on a protocol name. Each gossiping protocol should have a different one.
//! - Build a `GossipEngine` using these three elements.
//! - Use the methods of the `GossipEngine` in order to send out messages and receive incoming
//! messages.
//!
//! The `GossipEngine` will automatically use `Network::add_set_reserved` and
//! `Network::remove_set_reserved` to maintain a set of peers equal to the set of peers the
//! node is syncing from. See the documentation of `sc-network` for more explanations about the
//! concepts of peer sets.
//!
//! # What is a validator?
//!
//! The primary role of a `Validator` is to process incoming messages from peers, and decide
//! whether to discard them or process them. It also decides whether to re-broadcast the message.
//!
//! The secondary role of the `Validator` is to check if a message is allowed to be sent to a given
//! peer. All messages, before being sent, will be checked against this filter.
//! This enables the validator to use information it's aware of about connected peers to decide
//! whether to send messages to them at any given moment in time - In particular, to wait until
//! peers can accept and process the message before sending it.
//!
//! Lastly, the fact that gossip validators can decide not to rebroadcast messages
//! opens the door for neighbor status packets to be baked into the gossip protocol.
//! These status packets will typically contain light pieces of information
//! used to inform peers of a current view of protocol state.
pub use self::bridge::GossipEngine;
pub use self::state_machine::TopicNotification;
pub use self::validator::{DiscardAll, MessageIntent, Validator, ValidatorContext, ValidationResult};
use futures::prelude::*;
use sc_network::{multiaddr, Event, ExHashT, NetworkService, PeerId, ReputationChange};
use sp_runtime::{traits::Block as BlockT};
use std::{borrow::Cow, iter, pin::Pin, sync::Arc};
mod bridge;
mod state_machine;
mod validator;
/// Abstraction over a network.
pub trait Network<B: BlockT> {
/// Returns a stream of events representing what happens on the network.
fn event_stream(&self) -> Pin<Box<dyn Stream<Item = Event> + Send>>;
/// Adjust the reputation of a node.
fn report_peer(&self, peer_id: PeerId, reputation: ReputationChange);
/// Adds the peer to the set of peers to be connected to with this protocol.
fn add_set_reserved(&self, who: PeerId, protocol: Cow<'static, str>);
/// Removes the peer from the set of peers to be connected to with this protocol.
fn remove_set_reserved(&self, who: PeerId, protocol: Cow<'static, str>);
/// Force-disconnect a peer.
fn disconnect_peer(&self, who: PeerId, protocol: Cow<'static, str>);
/// Send a notification to a peer.
fn write_notification(&self, who: PeerId, protocol: Cow<'static, str>, message: Vec<u8>);
/// Notify everyone we're connected to that we have the given block.
///
/// Note: this method isn't strictly related to gossiping and should eventually be moved
/// somewhere else.
fn announce(&self, block: B::Hash, associated_data: Vec<u8>);
}
impl<B: BlockT, H: ExHashT> Network<B> for Arc<NetworkService<B, H>> {
fn event_stream(&self) -> Pin<Box<dyn Stream<Item = Event> + Send>> {
Box::pin(NetworkService::event_stream(self, "network-gossip"))
}
fn report_peer(&self, peer_id: PeerId, reputation: ReputationChange) {
NetworkService::report_peer(self, peer_id, reputation);
}
fn add_set_reserved(&self, who: PeerId, protocol: Cow<'static, str>) {
let addr = iter::once(multiaddr::Protocol::P2p(who.into()))
.collect::<multiaddr::Multiaddr>();
let result = NetworkService::add_to_peers_set(self, protocol, iter::once(addr).collect());
if let Err(err) = result {
log::error!(target: "gossip", "add_set_reserved failed: {}", err);
}
}
fn remove_set_reserved(&self, who: PeerId, protocol: Cow<'static, str>) {
let addr = iter::once(multiaddr::Protocol::P2p(who.into()))
.collect::<multiaddr::Multiaddr>();
let result = NetworkService::remove_from_peers_set(self, protocol, iter::once(addr).collect());
if let Err(err) = result {
log::error!(target: "gossip", "remove_set_reserved failed: {}", err);
}
}
fn disconnect_peer(&self, who: PeerId, protocol: Cow<'static, str>) {
NetworkService::disconnect_peer(self, who, protocol)
}
fn write_notification(&self, who: PeerId, protocol: Cow<'static, str>, message: Vec<u8>) {
NetworkService::write_notification(self, who, protocol, message)
}
fn announce(&self, block: B::Hash, associated_data: Vec<u8>) {
NetworkService::announce_block(self, block, associated_data)
}
}