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* Use same rustfmt.toml as Substrate Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> * format format file Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> * Format with new config Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> * Add Substrate Clippy config Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> * Print Clippy version in CI Otherwise its difficult to reproduce locally. Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> * Make fmt happy Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> * Update node/core/pvf/src/error.rs Co-authored-by: Tsvetomir Dimitrov <tsvetomir@parity.io> * Update node/core/pvf/src/error.rs Co-authored-by: Tsvetomir Dimitrov <tsvetomir@parity.io> --------- Signed-off-by: Oliver Tale-Yazdi <oliver.tale-yazdi@parity.io> Co-authored-by: Tsvetomir Dimitrov <tsvetomir@parity.io>
209 lines
8.5 KiB
Rust
209 lines
8.5 KiB
Rust
// Copyright (C) Parity Technologies (UK) Ltd.
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// This file is part of Polkadot.
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// Polkadot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Polkadot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Polkadot. If not, see <http://www.gnu.org/licenses/>.
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//! ## Background
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//!
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//! Writing concurrent and even multithreaded by default is inconvenient and slow: No references
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//! hence lots of needless cloning and data duplication, locks, mutexes, ... We should reach
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//! for concurrency and parallelism when there is an actual need, not just because we can and it is
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//! reasonably safe in Rust.
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//!
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//! I very much agree with many points in this blog post for example:
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//!
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//! <https://maciej.codes/2022-06-09-local-async.html>
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//!
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//! Another very good post by Pierre (Tomaka):
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//!
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//! <https://tomaka.medium.com/a-look-back-at-asynchronous-rust-d54d63934a1c>
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//!
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//! ## Architecture
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//!
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//! This module helps with this in part. It does not break the multithreaded by default approach,
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//! but it breaks the `spawn everything` approach. So once you `spawn` you will still be
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//! multithreaded by default, despite that for most tasks we spawn (which just wait for network or
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//! some message to arrive), that is very much pointless and needless overhead. You will just spawn
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//! less in the first place.
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//!
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//! By default your code is single threaded, except when actually needed:
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//! - need to wait for long running synchronous IO (a threaded runtime is actually useful here)
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//! - need to wait for some async event (message to arrive)
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//! - need to do some hefty CPU bound processing (a thread is required here as well)
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//!
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//! and it is not acceptable to block the main task for waiting for the result, because we actually
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//! really have other things to do or at least need to stay responsive just in case.
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//!
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//! With the types and traits in this module you can achieve exactly that: You write modules which
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//! just execute logic and can call into the functions of other modules - yes we are calling normal
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//! functions. For the case a module you are calling into requires an occasional background task,
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//! you provide it with a `NestingSender<M, ChildModuleMessage>` that it can pass to any spawned
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//! tasks.
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//!
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//! This way you don't have to spawn a task for each module just for it to be able to handle
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//! asynchronous events. The module relies on the using/enclosing code/module to forward it any
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//! asynchronous messages in a structured way.
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//!
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//! What makes this architecture nice is the separation of concerns - at the top you only have to
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//! provide a sender and dispatch received messages to the root module - it is completely
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//! irrelevant how complex that module is, it might consist of child modules also having the need
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//! to spawn and receive messages, which in turn do the same, still the root logic stays unchanged.
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//! Everything is isolated to the level where it belongs, while we still keep a single task scope
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//! in all non blocking/not CPU intensive parts, which allows us to share data via references for
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//! example.
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//!
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//! Because the wrapping is optional and transparent to the lower modules, each module can also be
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//! used at the top directly without any wrapping, e.g. for standalone use or for testing purposes.
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//!
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//! Checkout the documentation of [`NestingSender`][nesting_sender::NestingSender] below for a basic
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//! usage example. For a real world usage I would like to point you to the dispute-distribution
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//! subsystem which makes use of this architecture.
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//!
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//! ## Limitations
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//!
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//! Nothing is ever for free of course: Each level adds an indirect function call to message
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//! sending. which should be cheap enough for most applications, but something to keep in mind. In
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//! particular we avoided the use of of async traits, which would have required memory allocations
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//! on each send. Also cloning of [`NestingSender`][nesting_sender::NestingSender] is more
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//! expensive than cloning a plain mpsc::Sender, the overhead should be negligible though.
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//!
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//! Further limitations: Because everything is routed to the same channel, it is not possible with
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//! this approach to put back pressure on only a single source (as all are the same). If a module
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//! has a task that requires this, it indeed has to spawn a long running task which can do the
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//! back-pressure on that message source or we make it its own subsystem. This is just one of the
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//! situations that justifies the complexity of asynchrony.
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use std::{convert::identity, sync::Arc};
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use futures::{channel::mpsc, SinkExt};
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/// A message sender that supports sending nested messages.
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///
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/// This sender wraps an `mpsc::Sender` and a conversion function for converting given messages of
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/// type `Mnested` to the message type actually supported by the mpsc (`M`).
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///
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/// Example:
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///
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/// ```rust
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/// # use polkadot_node_subsystem_util::nesting_sender::NestingSender;
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///
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/// enum RootMessage {
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/// Child1Message(ChildMessage),
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/// Child2Message(OtherChildMessage),
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/// SomeOwnMessage,
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/// }
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///
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/// enum ChildMessage {
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/// TaskFinished(u32),
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/// }
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///
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/// enum OtherChildMessage {
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/// QueryResult(bool),
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/// }
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///
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/// // We would then pass in a `NestingSender` to our child module of the following type:
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/// type ChildSender = NestingSender<RootMessage, ChildMessage>;
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///
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/// // Types in the child module can (and should) be generic over the root type:
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/// struct ChildState<M> {
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/// tx: NestingSender<M, ChildMessage>,
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/// }
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///
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///
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/// // Create the root message sender:
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///
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/// let (root_sender, receiver) = NestingSender::new_root(1);
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/// // Get a sender for the child module based on that root sender:
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/// let child_sender = NestingSender::new(root_sender.clone(), RootMessage::Child1Message);
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/// // pass `child_sender` to child module ...
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/// ```
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///
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/// `ChildMessage` could itself have a constructor with messages of a child of its own and can use
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/// `NestingSender::new` with its own sender and a conversion function to provide a further nested
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/// sender, suitable for the child module.
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pub struct NestingSender<M, Mnested> {
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sender: mpsc::Sender<M>,
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conversion: Arc<dyn Fn(Mnested) -> M + 'static + Send + Sync>,
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}
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impl<M> NestingSender<M, M>
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where
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M: 'static,
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{
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/// Create a new "root" sender.
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///
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/// This is a sender that directly passes messages to the internal mpsc.
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///
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/// Params: The channel size of the created mpsc.
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/// Returns: The newly constructed `NestingSender` and the corresponding mpsc receiver.
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pub fn new_root(channel_size: usize) -> (Self, mpsc::Receiver<M>) {
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let (sender, receiver) = mpsc::channel(channel_size);
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let s = Self { sender, conversion: Arc::new(identity) };
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(s, receiver)
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}
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}
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impl<M, Mnested> NestingSender<M, Mnested>
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where
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M: 'static,
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Mnested: 'static,
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{
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/// Create a new `NestingSender` which wraps a given "parent" sender.
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///
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/// By passing in a necessary conversion from `Mnested` to `Mparent` (the `Mnested` of the
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/// parent sender), we can construct a derived `NestingSender<M, Mnested>` from a
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/// `NestingSender<M, Mparent>`.
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///
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/// Resulting sender does the following conversion:
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///
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/// ```text
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/// Mnested -> Mparent -> M
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/// Inputs:
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/// F(Mparent) -> M (via parent)
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/// F(Mnested) -> Mparent (via child_conversion)
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/// Result: F(Mnested) -> M
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/// ```
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pub fn new<Mparent>(
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parent: NestingSender<M, Mparent>,
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child_conversion: fn(Mnested) -> Mparent,
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) -> Self
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where
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Mparent: 'static,
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{
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let NestingSender { sender, conversion } = parent;
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Self { sender, conversion: Arc::new(move |x| conversion(child_conversion(x))) }
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}
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/// Send a message via the underlying mpsc.
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///
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/// Necessary conversion is accomplished.
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pub async fn send_message(&mut self, m: Mnested) -> Result<(), mpsc::SendError> {
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// Flushing on an mpsc means to wait for the receiver to pick up the data - we don't want
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// to wait for that.
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self.sender.feed((self.conversion)(m)).await
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}
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}
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// Helper traits and implementations:
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impl<M, Mnested> Clone for NestingSender<M, Mnested>
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where
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M: 'static,
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Mnested: 'static,
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{
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fn clone(&self) -> Self {
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Self { sender: self.sender.clone(), conversion: self.conversion.clone() }
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}
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}
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