mirror of
https://github.com/pezkuwichain/pezkuwi-subxt.git
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7b56ab15b4
* Run cargo fmt on the whole code base * Second run * Add CI check * Fix compilation * More unnecessary braces * Handle weights * Use --all * Use correct attributes... * Fix UI tests * AHHHHHHHHH * 🤦 * Docs * Fix compilation * 🤷 * Please stop * 🤦 x 2 * More * make rustfmt.toml consistent with polkadot Co-authored-by: André Silva <andrerfosilva@gmail.com>
187 lines
5.2 KiB
Rust
187 lines
5.2 KiB
Rust
// This file is part of Substrate.
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// Copyright (C) 2017-2021 Parity Technologies (UK) Ltd.
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// SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use super::StateDownloadProgress;
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use crate::{
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chain::{Client, ImportedState},
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schema::v1::{StateEntry, StateRequest, StateResponse},
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};
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use codec::{Decode, Encode};
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use sc_client_api::StorageProof;
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use sp_runtime::traits::{Block as BlockT, Header, NumberFor};
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use std::sync::Arc;
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/// State sync support.
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/// State sync state machine. Accumulates partial state data until it
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/// is ready to be imported.
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pub struct StateSync<B: BlockT> {
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target_block: B::Hash,
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target_header: B::Header,
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target_root: B::Hash,
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last_key: Vec<u8>,
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state: Vec<(Vec<u8>, Vec<u8>)>,
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complete: bool,
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client: Arc<dyn Client<B>>,
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imported_bytes: u64,
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skip_proof: bool,
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}
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/// Import state chunk result.
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pub enum ImportResult<B: BlockT> {
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/// State is complete and ready for import.
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Import(B::Hash, B::Header, ImportedState<B>),
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/// Continue dowloading.
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Continue(StateRequest),
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/// Bad state chunk.
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BadResponse,
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}
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impl<B: BlockT> StateSync<B> {
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/// Create a new instance.
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pub fn new(client: Arc<dyn Client<B>>, target: B::Header, skip_proof: bool) -> Self {
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StateSync {
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client,
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target_block: target.hash(),
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target_root: target.state_root().clone(),
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target_header: target,
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last_key: Vec::default(),
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state: Vec::default(),
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complete: false,
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imported_bytes: 0,
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skip_proof,
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}
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}
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/// Validate and import a state reponse.
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pub fn import(&mut self, response: StateResponse) -> ImportResult<B> {
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if response.entries.is_empty() && response.proof.is_empty() && !response.complete {
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log::debug!(
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target: "sync",
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"Bad state response",
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);
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return ImportResult::BadResponse
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}
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if !self.skip_proof && response.proof.is_empty() {
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log::debug!(
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target: "sync",
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"Missing proof",
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);
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return ImportResult::BadResponse
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}
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let complete = if !self.skip_proof {
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log::debug!(
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target: "sync",
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"Importing state from {} trie nodes",
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response.proof.len(),
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);
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let proof_size = response.proof.len() as u64;
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let proof = match StorageProof::decode(&mut response.proof.as_ref()) {
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Ok(proof) => proof,
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Err(e) => {
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log::debug!(target: "sync", "Error decoding proof: {:?}", e);
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return ImportResult::BadResponse
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},
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};
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let (values, complete) =
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match self.client.verify_range_proof(self.target_root, proof, &self.last_key) {
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Err(e) => {
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log::debug!(
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target: "sync",
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"StateResponse failed proof verification: {:?}",
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e,
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);
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return ImportResult::BadResponse
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},
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Ok(values) => values,
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};
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log::debug!(target: "sync", "Imported with {} keys", values.len());
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if let Some(last) = values.last().map(|(k, _)| k) {
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self.last_key = last.clone();
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}
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for (key, value) in values {
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self.imported_bytes += key.len() as u64;
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self.state.push((key, value))
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}
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self.imported_bytes += proof_size;
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complete
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} else {
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log::debug!(
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target: "sync",
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"Importing state from {:?} to {:?}",
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response.entries.last().map(|e| sp_core::hexdisplay::HexDisplay::from(&e.key)),
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response.entries.first().map(|e| sp_core::hexdisplay::HexDisplay::from(&e.key)),
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);
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if let Some(e) = response.entries.last() {
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self.last_key = e.key.clone();
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}
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for StateEntry { key, value } in response.entries {
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self.imported_bytes += (key.len() + value.len()) as u64;
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self.state.push((key, value))
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}
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response.complete
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};
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if complete {
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self.complete = true;
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ImportResult::Import(
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self.target_block.clone(),
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self.target_header.clone(),
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ImportedState {
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block: self.target_block.clone(),
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state: std::mem::take(&mut self.state),
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},
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)
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} else {
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ImportResult::Continue(self.next_request())
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}
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}
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/// Produce next state request.
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pub fn next_request(&self) -> StateRequest {
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StateRequest {
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block: self.target_block.encode(),
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start: self.last_key.clone(),
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no_proof: self.skip_proof,
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}
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}
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/// Check if the state is complete.
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pub fn is_complete(&self) -> bool {
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self.complete
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}
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/// Returns target block number.
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pub fn target_block_num(&self) -> NumberFor<B> {
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self.target_header.number().clone()
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}
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/// Returns target block hash.
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pub fn target(&self) -> B::Hash {
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self.target_block.clone()
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}
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/// Returns state sync estimated progress.
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pub fn progress(&self) -> StateDownloadProgress {
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let percent_done = (*self.last_key.get(0).unwrap_or(&0u8) as u32) * 100 / 256;
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StateDownloadProgress { percentage: percent_done, size: self.imported_bytes }
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}
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}
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