Files
pezkuwi-subxt/substrate/bin/node/runtime/src/constants.rs
T
Gavin Wood 15ecac5cb6 Introduce stacked filtering (#6273)
* Introduce stacked filtering.

* Benchmarks

* Remove unneeded crates

* Fix proxy type's permissiveness checks.

* Repot multisig to make utility stateless.

* Repot filter stack impl into macro

* Fix wasm build

* Tests

* Final test.

* Tests for the macro

* Fix test

* Line width

* Fix

* Update frame/multisig/src/benchmarking.rs

Co-authored-by: Shawn Tabrizi <shawntabrizi@gmail.com>

* Update primitives/std/with_std.rs

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>

* Grumble

* Update frame/support/src/traits.rs

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>

* Update frame/support/src/traits.rs

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>

* Update frame/support/src/traits.rs

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>

* Update frame/support/src/traits.rs

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>

* Update frame/support/src/traits.rs

Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>

* Update frame/multisig/src/tests.rs

Co-authored-by: Shawn Tabrizi <shawntabrizi@gmail.com>

* Update frame/multisig/src/tests.rs

Co-authored-by: Shawn Tabrizi <shawntabrizi@gmail.com>

* Grumble

* Migration

* Grumble

* Comments

* Migration

* Fix

* Fix

* Line width

* Allow unused

* Update frame/multisig/src/lib.rs

Co-authored-by: Alexander Popiak <alexander.popiak@parity.io>

* Fix up grumble.

* Remove Utility constraint in NonTransfer

Co-authored-by: Shawn Tabrizi <shawntabrizi@gmail.com>
Co-authored-by: Bastian Köcher <bkchr@users.noreply.github.com>
Co-authored-by: Alexander Popiak <alexander.popiak@parity.io>
2020-06-08 13:09:12 +02:00

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2.9 KiB
Rust

// This file is part of Substrate.
// Copyright (C) 2019-2020 Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: Apache-2.0
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! A set of constant values used in substrate runtime.
/// Money matters.
pub mod currency {
use node_primitives::Balance;
pub const MILLICENTS: Balance = 1_000_000_000;
pub const CENTS: Balance = 1_000 * MILLICENTS; // assume this is worth about a cent.
pub const DOLLARS: Balance = 100 * CENTS;
pub const fn deposit(items: u32, bytes: u32) -> Balance {
items as Balance * 15 * CENTS + (bytes as Balance) * 6 * CENTS
}
}
/// Time.
pub mod time {
use node_primitives::{Moment, BlockNumber};
/// Since BABE is probabilistic this is the average expected block time that
/// we are targetting. Blocks will be produced at a minimum duration defined
/// by `SLOT_DURATION`, but some slots will not be allocated to any
/// authority and hence no block will be produced. We expect to have this
/// block time on average following the defined slot duration and the value
/// of `c` configured for BABE (where `1 - c` represents the probability of
/// a slot being empty).
/// This value is only used indirectly to define the unit constants below
/// that are expressed in blocks. The rest of the code should use
/// `SLOT_DURATION` instead (like the Timestamp pallet for calculating the
/// minimum period).
///
/// If using BABE with secondary slots (default) then all of the slots will
/// always be assigned, in which case `MILLISECS_PER_BLOCK` and
/// `SLOT_DURATION` should have the same value.
///
/// <https://research.web3.foundation/en/latest/polkadot/BABE/Babe/#6-practical-results>
pub const MILLISECS_PER_BLOCK: Moment = 3000;
pub const SECS_PER_BLOCK: Moment = MILLISECS_PER_BLOCK / 1000;
pub const SLOT_DURATION: Moment = MILLISECS_PER_BLOCK;
// 1 in 4 blocks (on average, not counting collisions) will be primary BABE blocks.
pub const PRIMARY_PROBABILITY: (u64, u64) = (1, 4);
pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 10 * MINUTES;
pub const EPOCH_DURATION_IN_SLOTS: u64 = {
const SLOT_FILL_RATE: f64 = MILLISECS_PER_BLOCK as f64 / SLOT_DURATION as f64;
(EPOCH_DURATION_IN_BLOCKS as f64 * SLOT_FILL_RATE) as u64
};
// These time units are defined in number of blocks.
pub const MINUTES: BlockNumber = 60 / (SECS_PER_BLOCK as BlockNumber);
pub const HOURS: BlockNumber = MINUTES * 60;
pub const DAYS: BlockNumber = HOURS * 24;
}