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80616f6d03
[litep2p](https://github.com/altonen/litep2p) is a libp2p-compatible P2P networking library. It supports all of the features of `rust-libp2p` that are currently being utilized by Polkadot SDK. Compared to `rust-libp2p`, `litep2p` has a quite different architecture which is why the new `litep2p` network backend is only able to use a little of the existing code in `sc-network`. The design has been mainly influenced by how we'd wish to structure our networking-related code in Polkadot SDK: independent higher-levels protocols directly communicating with the network over links that support bidirectional backpressure. A good example would be `NotificationHandle`/`RequestResponseHandle` abstractions which allow, e.g., `SyncingEngine` to directly communicate with peers to announce/request blocks. I've tried running `polkadot --network-backend litep2p` with a few different peer configurations and there is a noticeable reduction in networking CPU usage. For high load (`--out-peers 200`), networking CPU usage goes down from ~110% to ~30% (80 pp) and for normal load (`--out-peers 40`), the usage goes down from ~55% to ~18% (37 pp). These should not be taken as final numbers because: a) there are still some low-hanging optimization fruits, such as enabling [receive window auto-tuning](https://github.com/libp2p/rust-yamux/pull/176), integrating `Peerset` more closely with `litep2p` or improving memory usage of the WebSocket transport b) fixing bugs/instabilities that incorrectly cause `litep2p` to do less work will increase the networking CPU usage c) verification in a more diverse set of tests/conditions is needed Nevertheless, these numbers should give an early estimate for CPU usage of the new networking backend. This PR consists of three separate changes: * introduce a generic `PeerId` (wrapper around `Multihash`) so that we don't have use `NetworkService::PeerId` in every part of the code that uses a `PeerId` * introduce `NetworkBackend` trait, implement it for the libp2p network stack and make Polkadot SDK generic over `NetworkBackend` * implement `NetworkBackend` for litep2p The new library should be considered experimental which is why `rust-libp2p` will remain as the default option for the time being. This PR currently depends on the master branch of `litep2p` but I'll cut a new release for the library once all review comments have been addresses. --------- Signed-off-by: Alexandru Vasile <alexandru.vasile@parity.io> Co-authored-by: Dmitry Markin <dmitry@markin.tech> Co-authored-by: Alexandru Vasile <60601340+lexnv@users.noreply.github.com> Co-authored-by: Alexandru Vasile <alexandru.vasile@parity.io>
135 lines
4.3 KiB
Rust
135 lines
4.3 KiB
Rust
// This file is part of Substrate.
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// Copyright (C) Parity Technologies (UK) Ltd.
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// SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use futures::channel::oneshot;
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use sc_consensus::{BlockImportError, BlockImportStatus};
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use sc_network::{
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config::MultiaddrWithPeerId,
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request_responses::{IfDisconnected, RequestFailure},
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types::ProtocolName,
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Multiaddr, NetworkPeers, NetworkRequest, NetworkSyncForkRequest, ReputationChange,
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};
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use sc_network_common::role::ObservedRole;
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use sc_network_types::PeerId;
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use sp_runtime::traits::{Block as BlockT, NumberFor};
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use std::collections::HashSet;
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mockall::mock! {
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pub ChainSyncInterface<B: BlockT> {
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pub fn justification_sync_link_request_justification(&self, hash: &B::Hash, number: NumberFor<B>);
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pub fn justification_sync_link_clear_justification_requests(&self);
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}
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impl<B: BlockT + 'static> NetworkSyncForkRequest<B::Hash, NumberFor<B>>
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for ChainSyncInterface<B>
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{
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fn set_sync_fork_request(&self, peers: Vec<PeerId>, hash: B::Hash, number: NumberFor<B>);
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}
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impl<B: BlockT> sc_consensus::Link<B> for ChainSyncInterface<B> {
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fn blocks_processed(
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&mut self,
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imported: usize,
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count: usize,
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results: Vec<(Result<BlockImportStatus<NumberFor<B>>, BlockImportError>, B::Hash)>,
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);
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fn justification_imported(
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&mut self,
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who: PeerId,
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hash: &B::Hash,
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number: NumberFor<B>,
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success: bool,
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);
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fn request_justification(&mut self, hash: &B::Hash, number: NumberFor<B>);
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}
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}
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impl<B: BlockT> sc_consensus::JustificationSyncLink<B> for MockChainSyncInterface<B> {
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fn request_justification(&self, hash: &B::Hash, number: NumberFor<B>) {
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self.justification_sync_link_request_justification(hash, number);
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}
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fn clear_justification_requests(&self) {
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self.justification_sync_link_clear_justification_requests();
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}
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}
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mockall::mock! {
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pub NetworkServiceHandle {}
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}
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// Mocked `Network` for `ChainSync`-related tests
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mockall::mock! {
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pub Network {}
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#[async_trait::async_trait]
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impl NetworkPeers for Network {
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fn set_authorized_peers(&self, peers: HashSet<PeerId>);
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fn set_authorized_only(&self, reserved_only: bool);
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fn add_known_address(&self, peer_id: PeerId, addr: Multiaddr);
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fn report_peer(&self, peer_id: PeerId, cost_benefit: ReputationChange);
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fn peer_reputation(&self, peer_id: &PeerId) -> i32;
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fn disconnect_peer(&self, peer_id: PeerId, protocol: ProtocolName);
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fn accept_unreserved_peers(&self);
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fn deny_unreserved_peers(&self);
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fn add_reserved_peer(&self, peer: MultiaddrWithPeerId) -> Result<(), String>;
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fn remove_reserved_peer(&self, peer_id: PeerId);
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fn set_reserved_peers(
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&self,
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protocol: ProtocolName,
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peers: HashSet<Multiaddr>,
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) -> Result<(), String>;
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fn add_peers_to_reserved_set(
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&self,
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protocol: ProtocolName,
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peers: HashSet<Multiaddr>,
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) -> Result<(), String>;
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fn remove_peers_from_reserved_set(
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&self,
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protocol: ProtocolName,
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peers: Vec<PeerId>
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) -> Result<(), String>;
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fn sync_num_connected(&self) -> usize;
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fn peer_role(&self, peer_id: PeerId, handshake: Vec<u8>) -> Option<ObservedRole>;
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async fn reserved_peers(&self) -> Result<Vec<sc_network_types::PeerId>, ()>;
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}
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#[async_trait::async_trait]
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impl NetworkRequest for Network {
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async fn request(
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&self,
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target: PeerId,
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protocol: ProtocolName,
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request: Vec<u8>,
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fallback_request: Option<(Vec<u8>, ProtocolName)>,
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connect: IfDisconnected,
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) -> Result<(Vec<u8>, ProtocolName), RequestFailure>;
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fn start_request(
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&self,
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target: PeerId,
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protocol: ProtocolName,
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request: Vec<u8>,
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fallback_request: Option<(Vec<u8>, ProtocolName)>,
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tx: oneshot::Sender<Result<(Vec<u8>, ProtocolName), RequestFailure>>,
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connect: IfDisconnected,
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);
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}
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}
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