Files
pezkuwi-subxt/substrate/primitives/peerset/src/peersstate.rs
T
Benjamin Kampmann 60e5011c72 Reorganising the repository - external renames and moves (#4074)
* Adding first rough ouline of the repository structure

* Remove old CI stuff

* add title

* formatting fixes

* move node-exits job's script to scripts dir

* Move docs into subdir

* move to bin

* move maintainence scripts, configs and helpers into its own dir

* add .local to ignore

* move core->client

* start up 'test' area

* move test client

* move test runtime

* make test move compile

* Add dependencies rule enforcement.

* Fix indexing.

* Update docs to reflect latest changes

* Moving /srml->/paint

* update docs

* move client/sr-* -> primitives/

* clean old readme

* remove old broken code in rhd

* update lock

* Step 1.

* starting to untangle client

* Fix after merge.

* start splitting out client interfaces

* move children and blockchain interfaces

* Move trie and state-machine to primitives.

* Fix WASM builds.

* fixing broken imports

* more interface moves

* move backend and light to interfaces

* move CallExecutor

* move cli off client

* moving around more interfaces

* re-add consensus crates into the mix

* fix subkey path

* relieve client from executor

* starting to pull out client from grandpa

* move is_decendent_of out of client

* grandpa still depends on client directly

* lemme tests pass

* rename srml->paint

* Make it compile.

* rename interfaces->client-api

* Move keyring to primitives.

* fixup libp2p dep

* fix broken use

* allow dependency enforcement to fail

* move fork-tree

* Moving wasm-builder

* make env

* move build-script-utils

* fixup broken crate depdencies and names

* fix imports for authority discovery

* fix typo

* update cargo.lock

* fixing imports

* Fix paths and add missing crates

* re-add missing crates
2019-11-14 21:51:17 +01:00

721 lines
23 KiB
Rust

// Copyright 2019 Parity Technologies (UK) Ltd.
// This file is part of Substrate.
// Substrate is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Substrate is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
//! Contains the state storage behind the peerset.
use libp2p::PeerId;
use std::{borrow::Cow, collections::{HashSet, HashMap}};
use log::warn;
/// State storage behind the peerset.
///
/// # Usage
///
/// This struct is nothing more but a data structure containing a list of nodes, where each node
/// has a reputation and is either connected to us or not.
///
#[derive(Debug, Clone)]
pub struct PeersState {
/// List of nodes that we know about.
///
/// > **Note**: This list should really be ordered by decreasing reputation, so that we can
/// easily select the best node to connect to. As a first draft, however, we don't
/// sort, to make the logic easier.
nodes: HashMap<PeerId, Node>,
/// Number of non-priority nodes for which the `ConnectionState` is `In`.
num_in: u32,
/// Number of non-priority nodes for which the `ConnectionState` is `In`.
num_out: u32,
/// Maximum allowed number of non-priority nodes for which the `ConnectionState` is `In`.
max_in: u32,
/// Maximum allowed number of non-priority nodes for which the `ConnectionState` is `Out`.
max_out: u32,
/// Priority groups. Each group is identified by a string ID and contains a set of peer IDs.
priority_nodes: HashMap<String, HashSet<PeerId>>,
/// Only allow connections to/from peers in a priority group.
priority_only: bool,
}
/// State of a single node that we know about.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
struct Node {
/// Whether we are connected to this node.
connection_state: ConnectionState,
/// Reputation value of the node, between `i32::min_value` (we hate that node) and
/// `i32::max_value` (we love that node).
reputation: i32,
}
impl Default for Node {
fn default() -> Node {
Node {
connection_state: ConnectionState::NotConnected,
reputation: 0,
}
}
}
/// Whether we are connected to a node.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum ConnectionState {
/// We are connected through an ingoing connection.
In,
/// We are connected through an outgoing connection.
Out,
/// We are not connected to this node.
NotConnected,
}
impl ConnectionState {
/// Returns `true` for `In` and `Out`.
fn is_connected(self) -> bool {
match self {
ConnectionState::In => true,
ConnectionState::Out => true,
ConnectionState::NotConnected => false,
}
}
}
impl PeersState {
/// Builds a new empty `PeersState`.
pub fn new(in_peers: u32, out_peers: u32, priority_only: bool) -> Self {
PeersState {
nodes: HashMap::new(),
num_in: 0,
num_out: 0,
max_in: in_peers,
max_out: out_peers,
priority_nodes: HashMap::new(),
priority_only,
}
}
/// Returns an object that grants access to the state of a peer.
pub fn peer<'a>(&'a mut self, peer_id: &'a PeerId) -> Peer<'a> {
match self.nodes.get_mut(peer_id) {
None => return Peer::Unknown(UnknownPeer {
parent: self,
peer_id: Cow::Borrowed(peer_id),
}),
Some(peer) => {
if peer.connection_state.is_connected() {
Peer::Connected(ConnectedPeer {
state: self,
peer_id: Cow::Borrowed(peer_id),
})
} else {
Peer::NotConnected(NotConnectedPeer {
state: self,
peer_id: Cow::Borrowed(peer_id),
})
}
}
}
}
/// Returns the list of all the peers we know of.
// Note: this method could theoretically return a `Peer`, but implementing that
// isn't simple.
pub fn peers(&self) -> impl Iterator<Item = &PeerId> {
self.nodes.keys()
}
/// Returns the list of peers we are connected to.
// Note: this method could theoretically return a `ConnectedPeer`, but implementing that
// isn't simple.
pub fn connected_peers(&self) -> impl Iterator<Item = &PeerId> {
self.nodes.iter()
.filter(|(_, p)| p.connection_state.is_connected())
.map(|(p, _)| p)
}
/// Returns the first priority peer that we are not connected to.
///
/// If multiple nodes are prioritized, which one is returned is unspecified.
pub fn priority_not_connected_peer(&mut self) -> Option<NotConnectedPeer> {
let id = self.priority_nodes.values()
.flatten()
.find(|id| self.nodes.get(id).map_or(false, |node| !node.connection_state.is_connected()))
.cloned();
id.map(move |id| NotConnectedPeer {
state: self,
peer_id: Cow::Owned(id),
})
}
/// Returns the first priority peer that we are not connected to.
///
/// If multiple nodes are prioritized, which one is returned is unspecified.
pub fn priority_not_connected_peer_from_group(&mut self, group_id: &str) -> Option<NotConnectedPeer> {
let id = self.priority_nodes.get(group_id)
.and_then(|group| group.iter()
.find(|id| self.nodes.get(id).map_or(false, |node| !node.connection_state.is_connected()))
.cloned());
id.map(move |id| NotConnectedPeer {
state: self,
peer_id: Cow::Owned(id),
})
}
/// Returns the peer with the highest reputation and that we are not connected to.
///
/// If multiple nodes have the same reputation, which one is returned is unspecified.
pub fn highest_not_connected_peer(&mut self) -> Option<NotConnectedPeer> {
let outcome = self.nodes
.iter_mut()
.filter(|(_, Node { connection_state, .. })| !connection_state.is_connected())
.fold(None::<(&PeerId, &mut Node)>, |mut cur_node, to_try| {
if let Some(cur_node) = cur_node.take() {
if cur_node.1.reputation >= to_try.1.reputation {
return Some(cur_node);
}
}
Some(to_try)
})
.map(|(peer_id, _)| peer_id.clone());
if let Some(peer_id) = outcome {
Some(NotConnectedPeer {
state: self,
peer_id: Cow::Owned(peer_id),
})
} else {
None
}
}
fn disconnect(&mut self, peer_id: &PeerId) {
let is_priority = self.is_priority(peer_id);
if let Some(mut node) = self.nodes.get_mut(peer_id) {
if !is_priority {
match node.connection_state {
ConnectionState::In => self.num_in -= 1,
ConnectionState::Out => self.num_out -= 1,
ConnectionState::NotConnected =>
debug_assert!(false, "State inconsistency: disconnecting a disconnected node")
}
}
node.connection_state = ConnectionState::NotConnected;
} else {
warn!(target: "peerset", "Attempting to disconnect unknown peer {}", peer_id);
}
}
/// Sets the peer as connected with an outgoing connection.
fn try_outgoing(&mut self, peer_id: &PeerId) -> bool {
let is_priority = self.is_priority(peer_id);
// We are only accepting connections from priority nodes.
if !is_priority && self.priority_only {
return false;
}
// Note that it is possible for num_out to be strictly superior to the max, in case we were
// connected to reserved node then marked them as not reserved.
if self.num_out >= self.max_out && !is_priority {
return false;
}
if let Some(mut peer) = self.nodes.get_mut(peer_id) {
peer.connection_state = ConnectionState::Out;
if !is_priority {
self.num_out += 1;
}
return true;
}
false
}
/// Tries to accept the peer as an incoming connection.
///
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
/// the slots are full, the node stays "not connected" and we return `Err`.
///
/// Note that reserved nodes don't count towards the number of slots.
fn try_accept_incoming(&mut self, peer_id: &PeerId) -> bool {
let is_priority = self.is_priority(peer_id);
// We are only accepting connections from priority nodes.
if !is_priority && self.priority_only {
return false;
}
// Note that it is possible for num_in to be strictly superior to the max, in case we were
// connected to reserved node then marked them as not reserved.
if self.num_in >= self.max_in && !is_priority {
return false;
}
if let Some(mut peer) = self.nodes.get_mut(peer_id) {
peer.connection_state = ConnectionState::In;
if !is_priority {
self.num_in += 1;
}
return true;
}
false
}
/// Sets priority group
pub fn set_priority_group(&mut self, group_id: &str, peers: HashSet<PeerId>) {
// update slot counters
let all_other_groups: HashSet<_> = self.priority_nodes
.iter()
.filter(|(g, _)| *g != group_id)
.flat_map(|(_, id)| id.clone())
.collect();
let existing_group = self.priority_nodes.remove(group_id).unwrap_or_default();
for id in existing_group {
// update slots for nodes that are no longer priority
if !all_other_groups.contains(&id) {
if let Some(peer) = self.nodes.get_mut(&id) {
match peer.connection_state {
ConnectionState::In => self.num_in += 1,
ConnectionState::Out => self.num_out += 1,
ConnectionState::NotConnected => {},
}
}
}
}
for id in &peers {
// update slots for nodes that become priority
if !all_other_groups.contains(&id) {
let peer = self.nodes.entry(id.clone()).or_default();
match peer.connection_state {
ConnectionState::In => self.num_in -= 1,
ConnectionState::Out => self.num_out -= 1,
ConnectionState::NotConnected => {},
}
}
}
self.priority_nodes.insert(group_id.into(), peers);
}
/// Add a peer to a priority group.
pub fn add_to_priority_group(&mut self, group_id: &str, peer_id: PeerId) {
let mut peers = self.priority_nodes.get(group_id).cloned().unwrap_or_default();
peers.insert(peer_id);
self.set_priority_group(group_id, peers);
}
/// Remove a peer from a priority group.
pub fn remove_from_priority_group(&mut self, group_id: &str, peer_id: &PeerId) {
let mut peers = self.priority_nodes.get(group_id).cloned().unwrap_or_default();
peers.remove(&peer_id);
self.set_priority_group(group_id, peers);
}
/// Get priority group content.
pub fn get_priority_group(&self, group_id: &str) -> Option<HashSet<PeerId>> {
self.priority_nodes.get(group_id).cloned()
}
/// Set whether to only allow connections to/from peers in a priority group.
/// Calling this method does not affect any existing connection, e.g.
/// enabling priority only will not disconnect from any non-priority peers
/// we are already connected to, only future incoming/outgoing connection
/// attempts will be affected.
pub fn set_priority_only(&mut self, priority: bool) {
self.priority_only = priority;
}
/// Check that node is any priority group.
fn is_priority(&self, peer_id: &PeerId) -> bool {
self.priority_nodes.iter().any(|(_, group)| group.contains(peer_id))
}
/// Returns the reputation value of the node.
fn reputation(&self, peer_id: &PeerId) -> i32 {
self.nodes.get(peer_id).map_or(0, |p| p.reputation)
}
/// Sets the reputation of the peer.
fn set_reputation(&mut self, peer_id: &PeerId, value: i32) {
let node = self.nodes
.entry(peer_id.clone())
.or_default();
node.reputation = value;
}
/// Performs an arithmetic addition on the reputation score of that peer.
///
/// In case of overflow, the value will be capped.
/// If the peer is unknown to us, we insert it and consider that it has a reputation of 0.
fn add_reputation(&mut self, peer_id: &PeerId, modifier: i32) {
let node = self.nodes
.entry(peer_id.clone())
.or_default();
node.reputation = node.reputation.saturating_add(modifier);
}
}
/// Grants access to the state of a peer in the `PeersState`.
pub enum Peer<'a> {
/// We are connected to this node.
Connected(ConnectedPeer<'a>),
/// We are not connected to this node.
NotConnected(NotConnectedPeer<'a>),
/// We have never heard of this node.
Unknown(UnknownPeer<'a>),
}
impl<'a> Peer<'a> {
/// If we are the `Connected` variant, returns the inner `ConnectedPeer`. Returns `None`
/// otherwise.
pub fn into_connected(self) -> Option<ConnectedPeer<'a>> {
match self {
Peer::Connected(peer) => Some(peer),
Peer::NotConnected(_) => None,
Peer::Unknown(_) => None,
}
}
/// If we are the `Unknown` variant, returns the inner `ConnectedPeer`. Returns `None`
/// otherwise.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_not_connected(self) -> Option<NotConnectedPeer<'a>> {
match self {
Peer::Connected(_) => None,
Peer::NotConnected(peer) => Some(peer),
Peer::Unknown(_) => None,
}
}
/// If we are the `Unknown` variant, returns the inner `ConnectedPeer`. Returns `None`
/// otherwise.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_unknown(self) -> Option<UnknownPeer<'a>> {
match self {
Peer::Connected(_) => None,
Peer::NotConnected(_) => None,
Peer::Unknown(peer) => Some(peer),
}
}
}
/// A peer that is connected to us.
pub struct ConnectedPeer<'a> {
state: &'a mut PeersState,
peer_id: Cow<'a, PeerId>,
}
impl<'a> ConnectedPeer<'a> {
/// Destroys this `ConnectedPeer` and returns the `PeerId` inside of it.
pub fn into_peer_id(self) -> PeerId {
self.peer_id.into_owned()
}
/// Switches the peer to "not connected".
pub fn disconnect(self) -> NotConnectedPeer<'a> {
self.state.disconnect(&self.peer_id);
NotConnectedPeer {
state: self.state,
peer_id: self.peer_id,
}
}
/// Returns the reputation value of the node.
pub fn reputation(&self) -> i32 {
self.state.reputation(&self.peer_id)
}
/// Sets the reputation of the peer.
pub fn set_reputation(&mut self, value: i32) {
self.state.set_reputation(&self.peer_id, value)
}
/// Performs an arithmetic addition on the reputation score of that peer.
///
/// In case of overflow, the value will be capped.
pub fn add_reputation(&mut self, modifier: i32) {
self.state.add_reputation(&self.peer_id, modifier)
}
}
/// A peer that is not connected to us.
#[derive(Debug)]
pub struct NotConnectedPeer<'a> {
state: &'a mut PeersState,
peer_id: Cow<'a, PeerId>,
}
impl<'a> NotConnectedPeer<'a> {
/// Destroys this `NotConnectedPeer` and returns the `PeerId` inside of it.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_peer_id(self) -> PeerId {
self.peer_id.into_owned()
}
/// Tries to set the peer as connected as an outgoing connection.
///
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
/// the slots are full, the node stays "not connected" and we return `Err`.
///
/// Note that priority nodes don't count towards the number of slots.
pub fn try_outgoing(self) -> Result<ConnectedPeer<'a>, NotConnectedPeer<'a>> {
if self.state.try_outgoing(&self.peer_id) {
Ok(ConnectedPeer {
state: self.state,
peer_id: self.peer_id,
})
} else {
Err(self)
}
}
/// Tries to accept the peer as an incoming connection.
///
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
/// the slots are full, the node stays "not connected" and we return `Err`.
///
/// Note that priority nodes don't count towards the number of slots.
pub fn try_accept_incoming(self) -> Result<ConnectedPeer<'a>, NotConnectedPeer<'a>> {
if self.state.try_accept_incoming(&self.peer_id) {
Ok(ConnectedPeer {
state: self.state,
peer_id: self.peer_id,
})
} else {
Err(self)
}
}
/// Returns the reputation value of the node.
pub fn reputation(&self) -> i32 {
self.state.reputation(&self.peer_id)
}
/// Sets the reputation of the peer.
pub fn set_reputation(&mut self, value: i32) {
self.state.set_reputation(&self.peer_id, value)
}
/// Performs an arithmetic addition on the reputation score of that peer.
///
/// In case of overflow, the value will be capped.
/// If the peer is unknown to us, we insert it and consider that it has a reputation of 0.
pub fn add_reputation(&mut self, modifier: i32) {
self.state.add_reputation(&self.peer_id, modifier)
}
}
/// A peer that we have never heard of.
pub struct UnknownPeer<'a> {
parent: &'a mut PeersState,
peer_id: Cow<'a, PeerId>,
}
impl<'a> UnknownPeer<'a> {
/// Inserts the peer identity in our list.
///
/// The node starts with a reputation of 0. You can adjust these default
/// values using the `NotConnectedPeer` that this method returns.
pub fn discover(self) -> NotConnectedPeer<'a> {
self.parent.nodes.insert(self.peer_id.clone().into_owned(), Node {
connection_state: ConnectionState::NotConnected,
reputation: 0,
});
let state = self.parent;
NotConnectedPeer {
state,
peer_id: self.peer_id,
}
}
}
#[cfg(test)]
mod tests {
use super::{PeersState, Peer};
use libp2p::PeerId;
#[test]
fn full_slots_in() {
let mut peers_state = PeersState::new(1, 1, false);
let id1 = PeerId::random();
let id2 = PeerId::random();
if let Peer::Unknown(e) = peers_state.peer(&id1) {
assert!(e.discover().try_accept_incoming().is_ok());
}
if let Peer::Unknown(e) = peers_state.peer(&id2) {
assert!(e.discover().try_accept_incoming().is_err());
}
}
#[test]
fn priority_node_doesnt_use_slot() {
let mut peers_state = PeersState::new(1, 1, false);
let id1 = PeerId::random();
let id2 = PeerId::random();
peers_state.set_priority_group("test", vec![id1.clone()].into_iter().collect());
if let Peer::NotConnected(p) = peers_state.peer(&id1) {
assert!(p.try_accept_incoming().is_ok());
} else { panic!() }
if let Peer::Unknown(e) = peers_state.peer(&id2) {
assert!(e.discover().try_accept_incoming().is_ok());
} else { panic!() }
}
#[test]
fn disconnecting_frees_slot() {
let mut peers_state = PeersState::new(1, 1, false);
let id1 = PeerId::random();
let id2 = PeerId::random();
assert!(peers_state.peer(&id1).into_unknown().unwrap().discover().try_accept_incoming().is_ok());
assert!(peers_state.peer(&id2).into_unknown().unwrap().discover().try_accept_incoming().is_err());
peers_state.peer(&id1).into_connected().unwrap().disconnect();
assert!(peers_state.peer(&id2).into_not_connected().unwrap().try_accept_incoming().is_ok());
}
#[test]
fn priority_not_connected_peer() {
let mut peers_state = PeersState::new(25, 25, false);
let id1 = PeerId::random();
let id2 = PeerId::random();
assert!(peers_state.priority_not_connected_peer().is_none());
peers_state.peer(&id1).into_unknown().unwrap().discover();
peers_state.peer(&id2).into_unknown().unwrap().discover();
assert!(peers_state.priority_not_connected_peer().is_none());
peers_state.set_priority_group("test", vec![id1.clone()].into_iter().collect());
assert!(peers_state.priority_not_connected_peer().is_some());
peers_state.set_priority_group("test", vec![id2.clone(), id2.clone()].into_iter().collect());
assert!(peers_state.priority_not_connected_peer().is_some());
peers_state.set_priority_group("test", vec![].into_iter().collect());
assert!(peers_state.priority_not_connected_peer().is_none());
}
#[test]
fn highest_not_connected_peer() {
let mut peers_state = PeersState::new(25, 25, false);
let id1 = PeerId::random();
let id2 = PeerId::random();
assert!(peers_state.highest_not_connected_peer().is_none());
peers_state.peer(&id1).into_unknown().unwrap().discover().set_reputation(50);
peers_state.peer(&id2).into_unknown().unwrap().discover().set_reputation(25);
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
peers_state.peer(&id2).into_not_connected().unwrap().set_reputation(75);
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id2.clone()));
peers_state.peer(&id2).into_not_connected().unwrap().try_accept_incoming().unwrap();
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
peers_state.peer(&id1).into_not_connected().unwrap().set_reputation(100);
peers_state.peer(&id2).into_connected().unwrap().disconnect();
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
peers_state.peer(&id1).into_not_connected().unwrap().set_reputation(-100);
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id2.clone()));
}
#[test]
fn disconnect_priority_doesnt_panic() {
let mut peers_state = PeersState::new(1, 1, false);
let id = PeerId::random();
peers_state.set_priority_group("test", vec![id.clone()].into_iter().collect());
let peer = peers_state.peer(&id).into_not_connected().unwrap().try_outgoing().unwrap();
peer.disconnect();
}
#[test]
fn multiple_priority_groups_slot_count() {
let mut peers_state = PeersState::new(1, 1, false);
let id = PeerId::random();
if let Peer::Unknown(p) = peers_state.peer(&id) {
assert!(p.discover().try_accept_incoming().is_ok());
} else { panic!() }
assert_eq!(peers_state.num_in, 1);
peers_state.set_priority_group("test1", vec![id.clone()].into_iter().collect());
assert_eq!(peers_state.num_in, 0);
peers_state.set_priority_group("test2", vec![id.clone()].into_iter().collect());
assert_eq!(peers_state.num_in, 0);
peers_state.set_priority_group("test1", vec![].into_iter().collect());
assert_eq!(peers_state.num_in, 0);
peers_state.set_priority_group("test2", vec![].into_iter().collect());
assert_eq!(peers_state.num_in, 1);
}
#[test]
fn priority_only_mode_ignores_drops_unknown_nodes() {
// test whether connection to/from given peer is allowed
let test_connection = |peers_state: &mut PeersState, id| {
if let Peer::Unknown(p) = peers_state.peer(id) {
p.discover();
}
let incoming = if let Peer::NotConnected(p) = peers_state.peer(id) {
p.try_accept_incoming().is_ok()
} else {
panic!()
};
if incoming {
peers_state.peer(id).into_connected().map(|p| p.disconnect());
}
let outgoing = if let Peer::NotConnected(p) = peers_state.peer(id) {
p.try_outgoing().is_ok()
} else {
panic!()
};
if outgoing {
peers_state.peer(id).into_connected().map(|p| p.disconnect());
}
incoming || outgoing
};
let mut peers_state = PeersState::new(1, 1, true);
let id = PeerId::random();
// this is an unknown peer and our peer state is set to only allow
// priority peers so any connection attempt should be denied.
assert!(!test_connection(&mut peers_state, &id));
// disabling priority only mode should allow the connection to go
// through.
peers_state.set_priority_only(false);
assert!(test_connection(&mut peers_state, &id));
// re-enabling it we should again deny connections from the peer.
peers_state.set_priority_only(true);
assert!(!test_connection(&mut peers_state, &id));
// but if we add the peer to a priority group it should be accepted.
peers_state.set_priority_group("TEST_GROUP", vec![id.clone()].into_iter().collect());
assert!(test_connection(&mut peers_state, &id));
// and removing it will cause the connection to once again be denied.
peers_state.remove_from_priority_group("TEST_GROUP", &id);
assert!(!test_connection(&mut peers_state, &id));
}
}