mirror of
https://github.com/pezkuwichain/pezkuwi-subxt.git
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60e5011c72
* Adding first rough ouline of the repository structure * Remove old CI stuff * add title * formatting fixes * move node-exits job's script to scripts dir * Move docs into subdir * move to bin * move maintainence scripts, configs and helpers into its own dir * add .local to ignore * move core->client * start up 'test' area * move test client * move test runtime * make test move compile * Add dependencies rule enforcement. * Fix indexing. * Update docs to reflect latest changes * Moving /srml->/paint * update docs * move client/sr-* -> primitives/ * clean old readme * remove old broken code in rhd * update lock * Step 1. * starting to untangle client * Fix after merge. * start splitting out client interfaces * move children and blockchain interfaces * Move trie and state-machine to primitives. * Fix WASM builds. * fixing broken imports * more interface moves * move backend and light to interfaces * move CallExecutor * move cli off client * moving around more interfaces * re-add consensus crates into the mix * fix subkey path * relieve client from executor * starting to pull out client from grandpa * move is_decendent_of out of client * grandpa still depends on client directly * lemme tests pass * rename srml->paint * Make it compile. * rename interfaces->client-api * Move keyring to primitives. * fixup libp2p dep * fix broken use * allow dependency enforcement to fail * move fork-tree * Moving wasm-builder * make env * move build-script-utils * fixup broken crate depdencies and names * fix imports for authority discovery * fix typo * update cargo.lock * fixing imports * Fix paths and add missing crates * re-add missing crates
721 lines
23 KiB
Rust
721 lines
23 KiB
Rust
// Copyright 2019 Parity Technologies (UK) Ltd.
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// This file is part of Substrate.
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// Substrate is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Substrate is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
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//! Contains the state storage behind the peerset.
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use libp2p::PeerId;
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use std::{borrow::Cow, collections::{HashSet, HashMap}};
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use log::warn;
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/// State storage behind the peerset.
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///
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/// # Usage
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///
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/// This struct is nothing more but a data structure containing a list of nodes, where each node
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/// has a reputation and is either connected to us or not.
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///
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#[derive(Debug, Clone)]
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pub struct PeersState {
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/// List of nodes that we know about.
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///
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/// > **Note**: This list should really be ordered by decreasing reputation, so that we can
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/// easily select the best node to connect to. As a first draft, however, we don't
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/// sort, to make the logic easier.
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nodes: HashMap<PeerId, Node>,
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/// Number of non-priority nodes for which the `ConnectionState` is `In`.
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num_in: u32,
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/// Number of non-priority nodes for which the `ConnectionState` is `In`.
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num_out: u32,
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/// Maximum allowed number of non-priority nodes for which the `ConnectionState` is `In`.
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max_in: u32,
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/// Maximum allowed number of non-priority nodes for which the `ConnectionState` is `Out`.
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max_out: u32,
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/// Priority groups. Each group is identified by a string ID and contains a set of peer IDs.
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priority_nodes: HashMap<String, HashSet<PeerId>>,
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/// Only allow connections to/from peers in a priority group.
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priority_only: bool,
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}
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/// State of a single node that we know about.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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struct Node {
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/// Whether we are connected to this node.
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connection_state: ConnectionState,
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/// Reputation value of the node, between `i32::min_value` (we hate that node) and
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/// `i32::max_value` (we love that node).
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reputation: i32,
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}
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impl Default for Node {
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fn default() -> Node {
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Node {
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connection_state: ConnectionState::NotConnected,
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reputation: 0,
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}
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}
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}
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/// Whether we are connected to a node.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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enum ConnectionState {
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/// We are connected through an ingoing connection.
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In,
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/// We are connected through an outgoing connection.
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Out,
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/// We are not connected to this node.
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NotConnected,
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}
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impl ConnectionState {
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/// Returns `true` for `In` and `Out`.
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fn is_connected(self) -> bool {
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match self {
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ConnectionState::In => true,
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ConnectionState::Out => true,
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ConnectionState::NotConnected => false,
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}
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}
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}
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impl PeersState {
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/// Builds a new empty `PeersState`.
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pub fn new(in_peers: u32, out_peers: u32, priority_only: bool) -> Self {
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PeersState {
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nodes: HashMap::new(),
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num_in: 0,
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num_out: 0,
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max_in: in_peers,
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max_out: out_peers,
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priority_nodes: HashMap::new(),
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priority_only,
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}
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}
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/// Returns an object that grants access to the state of a peer.
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pub fn peer<'a>(&'a mut self, peer_id: &'a PeerId) -> Peer<'a> {
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match self.nodes.get_mut(peer_id) {
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None => return Peer::Unknown(UnknownPeer {
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parent: self,
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peer_id: Cow::Borrowed(peer_id),
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}),
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Some(peer) => {
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if peer.connection_state.is_connected() {
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Peer::Connected(ConnectedPeer {
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state: self,
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peer_id: Cow::Borrowed(peer_id),
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})
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} else {
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Peer::NotConnected(NotConnectedPeer {
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state: self,
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peer_id: Cow::Borrowed(peer_id),
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})
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}
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}
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}
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}
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/// Returns the list of all the peers we know of.
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// Note: this method could theoretically return a `Peer`, but implementing that
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// isn't simple.
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pub fn peers(&self) -> impl Iterator<Item = &PeerId> {
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self.nodes.keys()
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}
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/// Returns the list of peers we are connected to.
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// Note: this method could theoretically return a `ConnectedPeer`, but implementing that
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// isn't simple.
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pub fn connected_peers(&self) -> impl Iterator<Item = &PeerId> {
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self.nodes.iter()
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.filter(|(_, p)| p.connection_state.is_connected())
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.map(|(p, _)| p)
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}
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/// Returns the first priority peer that we are not connected to.
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///
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/// If multiple nodes are prioritized, which one is returned is unspecified.
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pub fn priority_not_connected_peer(&mut self) -> Option<NotConnectedPeer> {
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let id = self.priority_nodes.values()
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.flatten()
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.find(|id| self.nodes.get(id).map_or(false, |node| !node.connection_state.is_connected()))
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.cloned();
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id.map(move |id| NotConnectedPeer {
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state: self,
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peer_id: Cow::Owned(id),
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})
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}
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/// Returns the first priority peer that we are not connected to.
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///
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/// If multiple nodes are prioritized, which one is returned is unspecified.
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pub fn priority_not_connected_peer_from_group(&mut self, group_id: &str) -> Option<NotConnectedPeer> {
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let id = self.priority_nodes.get(group_id)
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.and_then(|group| group.iter()
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.find(|id| self.nodes.get(id).map_or(false, |node| !node.connection_state.is_connected()))
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.cloned());
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id.map(move |id| NotConnectedPeer {
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state: self,
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peer_id: Cow::Owned(id),
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})
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}
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/// Returns the peer with the highest reputation and that we are not connected to.
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///
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/// If multiple nodes have the same reputation, which one is returned is unspecified.
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pub fn highest_not_connected_peer(&mut self) -> Option<NotConnectedPeer> {
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let outcome = self.nodes
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.iter_mut()
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.filter(|(_, Node { connection_state, .. })| !connection_state.is_connected())
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.fold(None::<(&PeerId, &mut Node)>, |mut cur_node, to_try| {
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if let Some(cur_node) = cur_node.take() {
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if cur_node.1.reputation >= to_try.1.reputation {
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return Some(cur_node);
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}
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}
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Some(to_try)
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})
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.map(|(peer_id, _)| peer_id.clone());
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if let Some(peer_id) = outcome {
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Some(NotConnectedPeer {
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state: self,
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peer_id: Cow::Owned(peer_id),
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})
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} else {
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None
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}
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}
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fn disconnect(&mut self, peer_id: &PeerId) {
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let is_priority = self.is_priority(peer_id);
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if let Some(mut node) = self.nodes.get_mut(peer_id) {
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if !is_priority {
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match node.connection_state {
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ConnectionState::In => self.num_in -= 1,
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ConnectionState::Out => self.num_out -= 1,
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ConnectionState::NotConnected =>
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debug_assert!(false, "State inconsistency: disconnecting a disconnected node")
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}
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}
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node.connection_state = ConnectionState::NotConnected;
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} else {
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warn!(target: "peerset", "Attempting to disconnect unknown peer {}", peer_id);
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}
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}
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/// Sets the peer as connected with an outgoing connection.
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fn try_outgoing(&mut self, peer_id: &PeerId) -> bool {
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let is_priority = self.is_priority(peer_id);
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// We are only accepting connections from priority nodes.
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if !is_priority && self.priority_only {
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return false;
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}
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// Note that it is possible for num_out to be strictly superior to the max, in case we were
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// connected to reserved node then marked them as not reserved.
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if self.num_out >= self.max_out && !is_priority {
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return false;
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}
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if let Some(mut peer) = self.nodes.get_mut(peer_id) {
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peer.connection_state = ConnectionState::Out;
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if !is_priority {
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self.num_out += 1;
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}
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return true;
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}
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false
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}
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/// Tries to accept the peer as an incoming connection.
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///
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/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
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/// the slots are full, the node stays "not connected" and we return `Err`.
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///
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/// Note that reserved nodes don't count towards the number of slots.
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fn try_accept_incoming(&mut self, peer_id: &PeerId) -> bool {
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let is_priority = self.is_priority(peer_id);
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// We are only accepting connections from priority nodes.
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if !is_priority && self.priority_only {
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return false;
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}
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// Note that it is possible for num_in to be strictly superior to the max, in case we were
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// connected to reserved node then marked them as not reserved.
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if self.num_in >= self.max_in && !is_priority {
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return false;
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}
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if let Some(mut peer) = self.nodes.get_mut(peer_id) {
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peer.connection_state = ConnectionState::In;
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if !is_priority {
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self.num_in += 1;
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}
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return true;
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}
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false
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}
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/// Sets priority group
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pub fn set_priority_group(&mut self, group_id: &str, peers: HashSet<PeerId>) {
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// update slot counters
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let all_other_groups: HashSet<_> = self.priority_nodes
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.iter()
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.filter(|(g, _)| *g != group_id)
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.flat_map(|(_, id)| id.clone())
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.collect();
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let existing_group = self.priority_nodes.remove(group_id).unwrap_or_default();
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for id in existing_group {
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// update slots for nodes that are no longer priority
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if !all_other_groups.contains(&id) {
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if let Some(peer) = self.nodes.get_mut(&id) {
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match peer.connection_state {
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ConnectionState::In => self.num_in += 1,
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ConnectionState::Out => self.num_out += 1,
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ConnectionState::NotConnected => {},
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}
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}
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}
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}
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for id in &peers {
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// update slots for nodes that become priority
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if !all_other_groups.contains(&id) {
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let peer = self.nodes.entry(id.clone()).or_default();
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match peer.connection_state {
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ConnectionState::In => self.num_in -= 1,
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ConnectionState::Out => self.num_out -= 1,
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ConnectionState::NotConnected => {},
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}
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}
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}
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self.priority_nodes.insert(group_id.into(), peers);
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}
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/// Add a peer to a priority group.
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pub fn add_to_priority_group(&mut self, group_id: &str, peer_id: PeerId) {
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let mut peers = self.priority_nodes.get(group_id).cloned().unwrap_or_default();
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peers.insert(peer_id);
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self.set_priority_group(group_id, peers);
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}
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/// Remove a peer from a priority group.
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pub fn remove_from_priority_group(&mut self, group_id: &str, peer_id: &PeerId) {
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let mut peers = self.priority_nodes.get(group_id).cloned().unwrap_or_default();
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peers.remove(&peer_id);
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self.set_priority_group(group_id, peers);
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}
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/// Get priority group content.
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pub fn get_priority_group(&self, group_id: &str) -> Option<HashSet<PeerId>> {
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self.priority_nodes.get(group_id).cloned()
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}
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/// Set whether to only allow connections to/from peers in a priority group.
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/// Calling this method does not affect any existing connection, e.g.
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/// enabling priority only will not disconnect from any non-priority peers
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/// we are already connected to, only future incoming/outgoing connection
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/// attempts will be affected.
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pub fn set_priority_only(&mut self, priority: bool) {
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self.priority_only = priority;
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}
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/// Check that node is any priority group.
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fn is_priority(&self, peer_id: &PeerId) -> bool {
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self.priority_nodes.iter().any(|(_, group)| group.contains(peer_id))
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}
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/// Returns the reputation value of the node.
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fn reputation(&self, peer_id: &PeerId) -> i32 {
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self.nodes.get(peer_id).map_or(0, |p| p.reputation)
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}
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/// Sets the reputation of the peer.
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fn set_reputation(&mut self, peer_id: &PeerId, value: i32) {
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let node = self.nodes
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.entry(peer_id.clone())
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.or_default();
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node.reputation = value;
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}
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/// Performs an arithmetic addition on the reputation score of that peer.
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///
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/// In case of overflow, the value will be capped.
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/// If the peer is unknown to us, we insert it and consider that it has a reputation of 0.
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fn add_reputation(&mut self, peer_id: &PeerId, modifier: i32) {
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let node = self.nodes
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.entry(peer_id.clone())
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.or_default();
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node.reputation = node.reputation.saturating_add(modifier);
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}
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}
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/// Grants access to the state of a peer in the `PeersState`.
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pub enum Peer<'a> {
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/// We are connected to this node.
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Connected(ConnectedPeer<'a>),
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/// We are not connected to this node.
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NotConnected(NotConnectedPeer<'a>),
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/// We have never heard of this node.
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Unknown(UnknownPeer<'a>),
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}
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impl<'a> Peer<'a> {
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/// If we are the `Connected` variant, returns the inner `ConnectedPeer`. Returns `None`
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/// otherwise.
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pub fn into_connected(self) -> Option<ConnectedPeer<'a>> {
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match self {
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Peer::Connected(peer) => Some(peer),
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Peer::NotConnected(_) => None,
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Peer::Unknown(_) => None,
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}
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}
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/// If we are the `Unknown` variant, returns the inner `ConnectedPeer`. Returns `None`
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/// otherwise.
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#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
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pub fn into_not_connected(self) -> Option<NotConnectedPeer<'a>> {
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match self {
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Peer::Connected(_) => None,
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Peer::NotConnected(peer) => Some(peer),
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Peer::Unknown(_) => None,
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}
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}
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/// If we are the `Unknown` variant, returns the inner `ConnectedPeer`. Returns `None`
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/// otherwise.
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#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
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pub fn into_unknown(self) -> Option<UnknownPeer<'a>> {
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match self {
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Peer::Connected(_) => None,
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Peer::NotConnected(_) => None,
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Peer::Unknown(peer) => Some(peer),
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}
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}
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}
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/// A peer that is connected to us.
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pub struct ConnectedPeer<'a> {
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state: &'a mut PeersState,
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peer_id: Cow<'a, PeerId>,
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}
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impl<'a> ConnectedPeer<'a> {
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/// Destroys this `ConnectedPeer` and returns the `PeerId` inside of it.
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pub fn into_peer_id(self) -> PeerId {
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self.peer_id.into_owned()
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}
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/// Switches the peer to "not connected".
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pub fn disconnect(self) -> NotConnectedPeer<'a> {
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self.state.disconnect(&self.peer_id);
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NotConnectedPeer {
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state: self.state,
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peer_id: self.peer_id,
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}
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}
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/// Returns the reputation value of the node.
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pub fn reputation(&self) -> i32 {
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self.state.reputation(&self.peer_id)
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}
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/// Sets the reputation of the peer.
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pub fn set_reputation(&mut self, value: i32) {
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self.state.set_reputation(&self.peer_id, value)
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}
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|
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/// Performs an arithmetic addition on the reputation score of that peer.
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///
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/// In case of overflow, the value will be capped.
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pub fn add_reputation(&mut self, modifier: i32) {
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self.state.add_reputation(&self.peer_id, modifier)
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}
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}
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|
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/// A peer that is not connected to us.
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#[derive(Debug)]
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pub struct NotConnectedPeer<'a> {
|
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state: &'a mut PeersState,
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peer_id: Cow<'a, PeerId>,
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}
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|
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impl<'a> NotConnectedPeer<'a> {
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/// Destroys this `NotConnectedPeer` and returns the `PeerId` inside of it.
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#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
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pub fn into_peer_id(self) -> PeerId {
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self.peer_id.into_owned()
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}
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|
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/// Tries to set the peer as connected as an outgoing connection.
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///
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/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
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/// the slots are full, the node stays "not connected" and we return `Err`.
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///
|
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/// Note that priority nodes don't count towards the number of slots.
|
|
pub fn try_outgoing(self) -> Result<ConnectedPeer<'a>, NotConnectedPeer<'a>> {
|
|
if self.state.try_outgoing(&self.peer_id) {
|
|
Ok(ConnectedPeer {
|
|
state: self.state,
|
|
peer_id: self.peer_id,
|
|
})
|
|
} else {
|
|
Err(self)
|
|
}
|
|
}
|
|
|
|
/// Tries to accept the peer as an incoming connection.
|
|
///
|
|
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
|
|
/// the slots are full, the node stays "not connected" and we return `Err`.
|
|
///
|
|
/// Note that priority nodes don't count towards the number of slots.
|
|
pub fn try_accept_incoming(self) -> Result<ConnectedPeer<'a>, NotConnectedPeer<'a>> {
|
|
if self.state.try_accept_incoming(&self.peer_id) {
|
|
Ok(ConnectedPeer {
|
|
state: self.state,
|
|
peer_id: self.peer_id,
|
|
})
|
|
} else {
|
|
Err(self)
|
|
}
|
|
}
|
|
|
|
/// Returns the reputation value of the node.
|
|
pub fn reputation(&self) -> i32 {
|
|
self.state.reputation(&self.peer_id)
|
|
}
|
|
|
|
/// Sets the reputation of the peer.
|
|
pub fn set_reputation(&mut self, value: i32) {
|
|
self.state.set_reputation(&self.peer_id, value)
|
|
}
|
|
|
|
/// Performs an arithmetic addition on the reputation score of that peer.
|
|
///
|
|
/// In case of overflow, the value will be capped.
|
|
/// If the peer is unknown to us, we insert it and consider that it has a reputation of 0.
|
|
pub fn add_reputation(&mut self, modifier: i32) {
|
|
self.state.add_reputation(&self.peer_id, modifier)
|
|
}
|
|
}
|
|
|
|
/// A peer that we have never heard of.
|
|
pub struct UnknownPeer<'a> {
|
|
parent: &'a mut PeersState,
|
|
peer_id: Cow<'a, PeerId>,
|
|
}
|
|
|
|
impl<'a> UnknownPeer<'a> {
|
|
/// Inserts the peer identity in our list.
|
|
///
|
|
/// The node starts with a reputation of 0. You can adjust these default
|
|
/// values using the `NotConnectedPeer` that this method returns.
|
|
pub fn discover(self) -> NotConnectedPeer<'a> {
|
|
self.parent.nodes.insert(self.peer_id.clone().into_owned(), Node {
|
|
connection_state: ConnectionState::NotConnected,
|
|
reputation: 0,
|
|
});
|
|
|
|
let state = self.parent;
|
|
NotConnectedPeer {
|
|
state,
|
|
peer_id: self.peer_id,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::{PeersState, Peer};
|
|
use libp2p::PeerId;
|
|
|
|
#[test]
|
|
fn full_slots_in() {
|
|
let mut peers_state = PeersState::new(1, 1, false);
|
|
let id1 = PeerId::random();
|
|
let id2 = PeerId::random();
|
|
|
|
if let Peer::Unknown(e) = peers_state.peer(&id1) {
|
|
assert!(e.discover().try_accept_incoming().is_ok());
|
|
}
|
|
|
|
if let Peer::Unknown(e) = peers_state.peer(&id2) {
|
|
assert!(e.discover().try_accept_incoming().is_err());
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn priority_node_doesnt_use_slot() {
|
|
let mut peers_state = PeersState::new(1, 1, false);
|
|
let id1 = PeerId::random();
|
|
let id2 = PeerId::random();
|
|
|
|
peers_state.set_priority_group("test", vec![id1.clone()].into_iter().collect());
|
|
if let Peer::NotConnected(p) = peers_state.peer(&id1) {
|
|
assert!(p.try_accept_incoming().is_ok());
|
|
} else { panic!() }
|
|
|
|
if let Peer::Unknown(e) = peers_state.peer(&id2) {
|
|
assert!(e.discover().try_accept_incoming().is_ok());
|
|
} else { panic!() }
|
|
}
|
|
|
|
#[test]
|
|
fn disconnecting_frees_slot() {
|
|
let mut peers_state = PeersState::new(1, 1, false);
|
|
let id1 = PeerId::random();
|
|
let id2 = PeerId::random();
|
|
|
|
assert!(peers_state.peer(&id1).into_unknown().unwrap().discover().try_accept_incoming().is_ok());
|
|
assert!(peers_state.peer(&id2).into_unknown().unwrap().discover().try_accept_incoming().is_err());
|
|
peers_state.peer(&id1).into_connected().unwrap().disconnect();
|
|
assert!(peers_state.peer(&id2).into_not_connected().unwrap().try_accept_incoming().is_ok());
|
|
}
|
|
|
|
#[test]
|
|
fn priority_not_connected_peer() {
|
|
let mut peers_state = PeersState::new(25, 25, false);
|
|
let id1 = PeerId::random();
|
|
let id2 = PeerId::random();
|
|
|
|
assert!(peers_state.priority_not_connected_peer().is_none());
|
|
peers_state.peer(&id1).into_unknown().unwrap().discover();
|
|
peers_state.peer(&id2).into_unknown().unwrap().discover();
|
|
|
|
assert!(peers_state.priority_not_connected_peer().is_none());
|
|
peers_state.set_priority_group("test", vec![id1.clone()].into_iter().collect());
|
|
assert!(peers_state.priority_not_connected_peer().is_some());
|
|
peers_state.set_priority_group("test", vec![id2.clone(), id2.clone()].into_iter().collect());
|
|
assert!(peers_state.priority_not_connected_peer().is_some());
|
|
peers_state.set_priority_group("test", vec![].into_iter().collect());
|
|
assert!(peers_state.priority_not_connected_peer().is_none());
|
|
}
|
|
|
|
#[test]
|
|
fn highest_not_connected_peer() {
|
|
let mut peers_state = PeersState::new(25, 25, false);
|
|
let id1 = PeerId::random();
|
|
let id2 = PeerId::random();
|
|
|
|
assert!(peers_state.highest_not_connected_peer().is_none());
|
|
peers_state.peer(&id1).into_unknown().unwrap().discover().set_reputation(50);
|
|
peers_state.peer(&id2).into_unknown().unwrap().discover().set_reputation(25);
|
|
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
|
|
peers_state.peer(&id2).into_not_connected().unwrap().set_reputation(75);
|
|
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id2.clone()));
|
|
peers_state.peer(&id2).into_not_connected().unwrap().try_accept_incoming().unwrap();
|
|
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
|
|
peers_state.peer(&id1).into_not_connected().unwrap().set_reputation(100);
|
|
peers_state.peer(&id2).into_connected().unwrap().disconnect();
|
|
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
|
|
peers_state.peer(&id1).into_not_connected().unwrap().set_reputation(-100);
|
|
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id2.clone()));
|
|
}
|
|
|
|
#[test]
|
|
fn disconnect_priority_doesnt_panic() {
|
|
let mut peers_state = PeersState::new(1, 1, false);
|
|
let id = PeerId::random();
|
|
peers_state.set_priority_group("test", vec![id.clone()].into_iter().collect());
|
|
let peer = peers_state.peer(&id).into_not_connected().unwrap().try_outgoing().unwrap();
|
|
peer.disconnect();
|
|
}
|
|
|
|
#[test]
|
|
fn multiple_priority_groups_slot_count() {
|
|
let mut peers_state = PeersState::new(1, 1, false);
|
|
let id = PeerId::random();
|
|
|
|
if let Peer::Unknown(p) = peers_state.peer(&id) {
|
|
assert!(p.discover().try_accept_incoming().is_ok());
|
|
} else { panic!() }
|
|
|
|
assert_eq!(peers_state.num_in, 1);
|
|
peers_state.set_priority_group("test1", vec![id.clone()].into_iter().collect());
|
|
assert_eq!(peers_state.num_in, 0);
|
|
peers_state.set_priority_group("test2", vec![id.clone()].into_iter().collect());
|
|
assert_eq!(peers_state.num_in, 0);
|
|
peers_state.set_priority_group("test1", vec![].into_iter().collect());
|
|
assert_eq!(peers_state.num_in, 0);
|
|
peers_state.set_priority_group("test2", vec![].into_iter().collect());
|
|
assert_eq!(peers_state.num_in, 1);
|
|
}
|
|
|
|
#[test]
|
|
fn priority_only_mode_ignores_drops_unknown_nodes() {
|
|
// test whether connection to/from given peer is allowed
|
|
let test_connection = |peers_state: &mut PeersState, id| {
|
|
if let Peer::Unknown(p) = peers_state.peer(id) {
|
|
p.discover();
|
|
}
|
|
|
|
let incoming = if let Peer::NotConnected(p) = peers_state.peer(id) {
|
|
p.try_accept_incoming().is_ok()
|
|
} else {
|
|
panic!()
|
|
};
|
|
|
|
if incoming {
|
|
peers_state.peer(id).into_connected().map(|p| p.disconnect());
|
|
}
|
|
|
|
let outgoing = if let Peer::NotConnected(p) = peers_state.peer(id) {
|
|
p.try_outgoing().is_ok()
|
|
} else {
|
|
panic!()
|
|
};
|
|
|
|
if outgoing {
|
|
peers_state.peer(id).into_connected().map(|p| p.disconnect());
|
|
}
|
|
|
|
incoming || outgoing
|
|
};
|
|
|
|
let mut peers_state = PeersState::new(1, 1, true);
|
|
let id = PeerId::random();
|
|
|
|
// this is an unknown peer and our peer state is set to only allow
|
|
// priority peers so any connection attempt should be denied.
|
|
assert!(!test_connection(&mut peers_state, &id));
|
|
|
|
// disabling priority only mode should allow the connection to go
|
|
// through.
|
|
peers_state.set_priority_only(false);
|
|
assert!(test_connection(&mut peers_state, &id));
|
|
|
|
// re-enabling it we should again deny connections from the peer.
|
|
peers_state.set_priority_only(true);
|
|
assert!(!test_connection(&mut peers_state, &id));
|
|
|
|
// but if we add the peer to a priority group it should be accepted.
|
|
peers_state.set_priority_group("TEST_GROUP", vec![id.clone()].into_iter().collect());
|
|
assert!(test_connection(&mut peers_state, &id));
|
|
|
|
// and removing it will cause the connection to once again be denied.
|
|
peers_state.remove_from_priority_group("TEST_GROUP", &id);
|
|
assert!(!test_connection(&mut peers_state, &id));
|
|
}
|
|
}
|