mirror of
https://github.com/pezkuwichain/pezkuwi-subxt.git
synced 2026-05-01 10:07:56 +00:00
c2f7993d0f
* Better allocator for wasm (#1460) * Add Arch Linux installation instructions * Enable tracing heap size * Extract heap * Replace linear allocator with buddy allocator * Fix test The purose of this big block is for the tests to test a failure when the block is too big though. The improved buddy allocation strategy results in this block fitting on the heap now. Hence the increase. * Get rid of memcpy in to_vec() * fixup: Style and comments * fixup: Split Linux instructions by distribution To prevent misunderstandings of people executing both. * fixup: Remove unnecessary types and code * fixup: Make Pointers start from 1, remove some panics, code improvements * fixup: Return 0 on errors * fixup: Move loop to separate function * fixup: Use FnvHashMap instead of HashMap * fixup: Fix error handling * fixup: Use current_size() instead of used_size() * fixup: Fix and document allocation offset * fixup: Remove unnecessary multiplication * fixup: Fix comments * fixup: Remove Arch installation instructions * Revert "Fix test" This reverts commit 292c177df8efaa4658293748a13b1ab1c0b76ea8. * fixup: Remove unused code, improve import * fixup: Proper alignment * fixup: Do not use internal constant in public description * fixup: Add comment regarding invariants * fixup: Move assertion to compile-time check * Fix bug in necessary tree level calculation The tree levels necessary to house a number of nodes was calculated incorrectly. * Improve naming
474 lines
12 KiB
Rust
474 lines
12 KiB
Rust
// Copyright 2017-2019 Parity Technologies (UK) Ltd.
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// This file is part of Substrate.
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// Substrate is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Substrate is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
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//! This module implements a buddy allocation heap.
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//! It uses a binary tree and follows the concepts outlined in
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//! https://en.wikipedia.org/wiki/Buddy_memory_allocation.
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extern crate fnv;
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use std::vec;
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use self::fnv::FnvHashMap;
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// The pointers need to be aligned to 8 bytes.
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const ALIGNMENT: u32 = 8;
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// The block size needs to be a multiple of the memory alignment
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// requirement. This is so that the pointer returned by `allocate()`
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// always fulfills the alignment. In buddy allocation a pointer always
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// points to the start of a block, which with a fitting block size
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// will then be a multiple of the alignment requirement.
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const BLOCK_SIZE: u32 = 8192; // 2^13 bytes
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#[allow(path_statements)]
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fn _assert_block_size_aligned() {
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// mem::transmute checks that type sizes are equal.
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// this enables us to assert that pointers are aligned -- at compile time.
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::std::mem::transmute::<[u8; BLOCK_SIZE as usize % ALIGNMENT as usize], [u8; 0]>;
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}
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#[derive(PartialEq, Copy, Clone)]
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enum Node {
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Free,
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Full,
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Split,
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}
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/// A buddy allocation heap, which tracks allocations and deallocations
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/// using a binary tree.
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pub struct Heap {
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allocated_bytes: FnvHashMap<u32, u32>,
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levels: u32,
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ptr_offset: u32,
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tree: vec::Vec<Node>,
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total_size: u32,
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}
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impl Heap {
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/// Creates a new buddy allocation heap.
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///
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/// # Arguments
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///
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/// * `ptr_offset` - The pointers returned by `allocate()`
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/// start from this offset on. The pointer offset needs
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/// to be aligned to a multiple of 8, hence a padding might
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/// be added to align `ptr_offset` properly.
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///
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/// * `heap_size` - The size available to this heap instance
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/// (in bytes) for allocating memory.
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///
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pub fn new(mut ptr_offset: u32, heap_size: u32) -> Self {
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let padding = ptr_offset % ALIGNMENT;
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if padding != 0 {
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ptr_offset += ALIGNMENT - padding;
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}
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let leaves = heap_size / BLOCK_SIZE;
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let levels = Heap::get_necessary_tree_levels(leaves);
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let node_count: usize = (1 << levels + 1) - 1;
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Heap {
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allocated_bytes: FnvHashMap::default(),
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levels,
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ptr_offset,
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tree: vec![Node::Free; node_count],
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total_size: 0,
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}
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}
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/// Gets requested number of bytes to allocate and returns a pointer.
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pub fn allocate(&mut self, size: u32) -> u32 {
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// Get the requested level from number of blocks requested
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let blocks_needed = (size + BLOCK_SIZE - 1) / BLOCK_SIZE;
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let block_offset = match self.allocate_block_in_tree(blocks_needed) {
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Some(v) => v,
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None => return 0,
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};
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let ptr = BLOCK_SIZE * block_offset as u32;
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self.allocated_bytes.insert(ptr, size as u32);
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self.total_size += size;
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trace!(target: "wasm-heap", "Heap size over {} bytes after allocation", self.total_size);
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self.ptr_offset + ptr
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}
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fn allocate_block_in_tree(&mut self, blocks_needed: u32) -> Option<usize> {
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let levels_needed = Heap::get_necessary_tree_levels(blocks_needed);
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if levels_needed > self.levels {
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trace!(target: "wasm-heap", "Heap is too small: {:?} > {:?}", levels_needed, self.levels);
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return None;
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}
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// Start at tree root and traverse down
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let mut index = 0;
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let mut current_level = self.levels;
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'down: loop {
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let buddy_exists = index & 1 == 1;
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if current_level == levels_needed {
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if self.tree[index] == Node::Free {
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self.tree[index] = Node::Full;
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if index > 0 {
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let parent = self.get_parent_node_index(index);
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self.update_parent_nodes(parent);
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}
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break 'down;
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}
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} else {
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match self.tree[index] {
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Node::Full => {
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if buddy_exists {
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// Check if buddy is free
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index += 1;
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} else {
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break 'down;
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}
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continue 'down;
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},
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Node::Free => {
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// If node is free we split it and descend further down
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self.tree[index] = Node::Split;
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index = index * 2 + 1;
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current_level -= 1;
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continue 'down;
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},
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Node::Split => {
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// Descend further
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index = index * 2 + 1;
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current_level -= 1;
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continue 'down;
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},
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}
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}
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if buddy_exists {
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// If a buddy exists it needs to be checked as well
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index += 1;
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continue 'down;
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}
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// Backtrack once we're at the bottom and haven't matched a free block yet
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'up: loop {
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if index == 0 {
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trace!(target: "wasm-heap", "Heap is too small: tree root reached.");
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return None;
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}
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index = self.get_parent_node_index(index);
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current_level += 1;
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let has_buddy = index & 1 == 1;
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if has_buddy {
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index += 1;
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break 'up;
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}
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}
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}
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let current_level_offset = (1 << self.levels - current_level) - 1;
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let level_offset = index - current_level_offset;
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let block_offset = level_offset * (1 << current_level);
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Some(block_offset as usize)
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}
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/// Deallocates all blocks which were allocated for a pointer.
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pub fn deallocate(&mut self, mut ptr: u32) {
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ptr -= self.ptr_offset;
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let allocated_size = match self.allocated_bytes.get(&ptr) {
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Some(v) => *v,
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// If nothing has been allocated for the pointer nothing happens
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None => return (),
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};
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let count_blocks = (allocated_size + BLOCK_SIZE - 1) / BLOCK_SIZE;
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let block_offset = ptr / BLOCK_SIZE;
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self.free(block_offset, count_blocks);
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self.allocated_bytes.remove(&ptr).unwrap_or_default();
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self.total_size = self.total_size.checked_sub(allocated_size).unwrap_or(0);
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trace!(target: "wasm-heap", "Heap size over {} bytes after deallocation", self.total_size);
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}
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fn free(&mut self, block_offset: u32, count_blocks: u32) {
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let requested_level = Heap::get_necessary_tree_levels(count_blocks);
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let current_level_offset = (1 << self.levels - requested_level) - 1;
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let level_offset = block_offset / (1 << requested_level);
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let index_offset = current_level_offset + level_offset;
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if index_offset > self.tree.len() as u32 - 1 {
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trace!(target: "wasm-heap", "Index offset {} is > length of tree {}", index_offset, self.tree.len());
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}
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self.free_and_merge(index_offset as usize);
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let parent = self.get_parent_node_index(index_offset as usize);
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self.update_parent_nodes(parent);
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}
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fn get_parent_node_index(&mut self, index: usize) -> usize {
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(index + 1) / 2 - 1
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}
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fn free_and_merge(&mut self, index: usize) {
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self.tree[index] = Node::Free;
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if index == 0 {
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return;
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}
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let has_right_buddy = (index & 1) == 1;
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let other_node = if has_right_buddy {
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index + 1
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} else {
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index - 1
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};
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if self.tree[other_node] == Node::Free {
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let parent = self.get_parent_node_index(index);
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self.free_and_merge(parent);
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}
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}
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fn update_parent_nodes(&mut self, index: usize) {
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let left_child = index * 2 + 1;
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let right_child = index * 2 + 2;
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let children_free = self.tree[left_child] == Node::Free && self.tree[right_child] == Node::Free;
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let children_full = self.tree[left_child] == Node::Full && self.tree[right_child] == Node::Full;
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if children_free {
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self.tree[index] = Node::Free;
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} else if children_full {
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self.tree[index] = Node::Full;
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} else {
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self.tree[index] = Node::Split;
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}
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if index == 0 {
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// Tree root
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return;
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}
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let parent = self.get_parent_node_index(index);
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self.update_parent_nodes(parent);
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}
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fn get_necessary_tree_levels(count_blocks: u32) -> u32 {
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if count_blocks == 0 {
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0
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} else {
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let mut necessary_levels = 0;
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let mut necessary_blocks = count_blocks.next_power_of_two();
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while {necessary_blocks >>= 1; necessary_blocks > 0} {
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necessary_levels += 1;
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}
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necessary_levels
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn should_always_align_pointers_to_multiples_of_8() {
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let heap_size = BLOCK_SIZE * 4;
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let mut heap = super::Heap::new(13, heap_size);
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let ptr = heap.allocate(1);
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assert_eq!(ptr, 16); // 16 is the next multiple of 8 from 13
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}
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#[test]
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fn should_start_first_pointer_at_offset() {
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let start_offset = 40;
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let heap_size = BLOCK_SIZE * 4;
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let mut heap = super::Heap::new(start_offset, heap_size);
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let ptr = heap.allocate(BLOCK_SIZE - 1);
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assert_eq!(ptr, start_offset);
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}
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#[test]
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fn should_start_second_pointer_at_second_block() {
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let start_offset = 40;
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let heap_size = BLOCK_SIZE * 4;
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let mut heap = super::Heap::new(start_offset, heap_size);
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let _ptr1 = heap.allocate(BLOCK_SIZE - 1);
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let ptr2 = heap.allocate(BLOCK_SIZE - 1);
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assert_eq!(ptr2, start_offset + BLOCK_SIZE);
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}
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#[test]
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fn should_not_panic_on_deallocation_of_nonexistent_pointer() {
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let heap_size = BLOCK_SIZE * 4;
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let mut heap = super::Heap::new(1, heap_size);
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let ret = heap.deallocate(heap_size + 1);
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assert_eq!(ret, ());
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}
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#[test]
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fn should_calculate_tree_size_from_heap_size() {
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let heap_size = BLOCK_SIZE * 4;
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let heap = super::Heap::new(1, heap_size);
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assert_eq!(heap.levels, 2);
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}
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#[test]
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fn should_round_tree_size_to_nearest_possible() {
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let heap_size = BLOCK_SIZE * 4 + 1;
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let heap = super::Heap::new(1, heap_size);
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assert_eq!(heap.levels, 2);
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}
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#[test]
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fn heap_size_should_stay_zero_in_total() {
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let heap_size = BLOCK_SIZE * 4;
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let mut heap = super::Heap::new(1, heap_size);
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assert_eq!(heap.total_size, 0);
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let ptr = heap.allocate(42);
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assert_eq!(heap.total_size, 42);
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heap.deallocate(ptr);
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assert_eq!(heap.total_size, 0);
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}
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#[test]
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fn heap_size_should_stay_constant() {
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let heap_size = BLOCK_SIZE * 4;
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let mut heap = super::Heap::new(9, heap_size);
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for _ in 1..10 {
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assert_eq!(heap.total_size, 0);
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let ptr = heap.allocate(42);
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assert_eq!(ptr, 16);
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assert_eq!(heap.total_size, 42);
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heap.deallocate(ptr);
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assert_eq!(heap.total_size, 0);
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}
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assert_eq!(heap.total_size, 0);
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}
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#[test]
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fn should_allocate_exactly_entire_tree() {
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let blocks = 16;
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let heap_size = BLOCK_SIZE * blocks;
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let mut heap = super::Heap::new(0, heap_size);
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for i in 0..16 {
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let ptr = heap.allocate(BLOCK_SIZE);
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assert_eq!(ptr, i * BLOCK_SIZE);
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assert_eq!(heap.total_size, (i+1) * BLOCK_SIZE);
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}
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let ptr = heap.allocate(BLOCK_SIZE);
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assert_eq!(ptr, 0);
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}
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#[test]
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fn should_deallocate_entire_tree_exactly() {
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let blocks = 12;
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let heap_size = BLOCK_SIZE * blocks;
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let mut heap = super::Heap::new(0, heap_size);
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for i in 0..blocks {
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let ptr = heap.allocate(BLOCK_SIZE);
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assert_eq!(ptr, i * BLOCK_SIZE);
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assert_eq!(heap.total_size, (i+1) * BLOCK_SIZE);
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}
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for i in 0..blocks {
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let ptr = i * BLOCK_SIZE;
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heap.deallocate(ptr);
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assert_eq!(heap.total_size, blocks * BLOCK_SIZE - (i+1) * BLOCK_SIZE);
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}
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assert_eq!(heap.total_size, 0);
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}
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#[test]
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fn should_allocate_pointers_with_odd_blocks_properly() {
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let blocks = 6;
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let heap_size = BLOCK_SIZE * blocks;
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let mut heap = super::Heap::new(0, heap_size);
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let ptr = heap.allocate(3 * BLOCK_SIZE);
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assert_eq!(ptr, 0);
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let ptr = heap.allocate(BLOCK_SIZE);
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assert_eq!(ptr, 4 * BLOCK_SIZE);
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}
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#[test]
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fn should_handle_odd_blocks_properly() {
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let blocks = 8;
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let heap_size = BLOCK_SIZE * blocks;
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let mut heap = super::Heap::new(0, heap_size);
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let ptr = heap.allocate(3 * BLOCK_SIZE);
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assert_eq!(ptr, 0);
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let ptr = heap.allocate(3 * BLOCK_SIZE);
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assert_eq!(ptr, 4 * BLOCK_SIZE);
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}
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#[test]
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fn should_calculate_zero_tree_levels_for_zero_blocks() {
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let count_blocks = 0;
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let levels = Heap::get_necessary_tree_levels(count_blocks);
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assert_eq!(levels, 0);
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}
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#[test]
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fn should_calculate_necessary_tree_levels_correctly() {
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let count_blocks = 1;
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let levels = Heap::get_necessary_tree_levels(count_blocks);
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assert_eq!(levels, 0);
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let count_blocks = 2;
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let levels = Heap::get_necessary_tree_levels(count_blocks);
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assert_eq!(levels, 1);
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let count_blocks = 3;
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let levels = Heap::get_necessary_tree_levels(count_blocks);
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assert_eq!(levels, 2);
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let count_blocks = 4;
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let levels = Heap::get_necessary_tree_levels(count_blocks);
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assert_eq!(levels, 2);
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let count_blocks = 5;
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let levels = Heap::get_necessary_tree_levels(count_blocks);
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assert_eq!(levels, 3);
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}
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}
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