Files
pezkuwi-subxt/substrate/core/rpc/src/system/mod.rs
T
Pierre Krieger c357854015 More extractions from the Protocol struct (#2641)
* Pass the TransactionPool explicitly

* Extract finality_proof_provider

* Remove Protocol::connected_peers

* Add note and rename function

* Fix tests

* More test fixing

* Revert the WASM locks, I guess

* Add space

* Remove space
2019-05-23 12:07:51 +02:00

133 lines
3.8 KiB
Rust

// Copyright 2017-2019 Parity Technologies (UK) Ltd.
// This file is part of Substrate.
// Substrate is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Substrate is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
//! Substrate system API.
pub mod error;
mod helpers;
#[cfg(test)]
mod tests;
use std::sync::Arc;
use jsonrpc_derive::rpc;
use network;
use runtime_primitives::traits::{self, Header as HeaderT};
use self::error::Result;
pub use self::helpers::{Properties, SystemInfo, Health, PeerInfo};
/// Substrate system RPC API
#[rpc]
pub trait SystemApi<Hash, Number> {
/// Get the node's implementation name. Plain old string.
#[rpc(name = "system_name")]
fn system_name(&self) -> Result<String>;
/// Get the node implementation's version. Should be a semver string.
#[rpc(name = "system_version")]
fn system_version(&self) -> Result<String>;
/// Get the chain's type. Given as a string identifier.
#[rpc(name = "system_chain")]
fn system_chain(&self) -> Result<String>;
/// Get a custom set of properties as a JSON object, defined in the chain spec.
#[rpc(name = "system_properties")]
fn system_properties(&self) -> Result<Properties>;
/// Return health status of the node.
///
/// Node is considered healthy if it is:
/// - connected to some peers (unless running in dev mode)
/// - not performing a major sync
#[rpc(name = "system_health")]
fn system_health(&self) -> Result<Health>;
/// Returns currently connected peers
#[rpc(name = "system_peers")]
fn system_peers(&self) -> Result<Vec<PeerInfo<Hash, Number>>>;
/// Returns current state of the network.
///
/// **Warning**: This API is not stable.
// TODO: make this stable and move structs https://github.com/paritytech/substrate/issues/1890
#[rpc(name = "system_networkState")]
fn system_network_state(&self) -> Result<network::NetworkState>;
}
/// System API implementation
pub struct System<B: traits::Block> {
info: SystemInfo,
sync: Arc<network::SyncProvider<B>>,
should_have_peers: bool,
}
impl<B: traits::Block> System<B> {
/// Creates new `System` given the `SystemInfo`.
pub fn new(
info: SystemInfo,
sync: Arc<network::SyncProvider<B>>,
should_have_peers: bool,
) -> Self {
System {
info,
should_have_peers,
sync,
}
}
}
impl<B: traits::Block> SystemApi<B::Hash, <B::Header as HeaderT>::Number> for System<B> {
fn system_name(&self) -> Result<String> {
Ok(self.info.impl_name.clone())
}
fn system_version(&self) -> Result<String> {
Ok(self.info.impl_version.clone())
}
fn system_chain(&self) -> Result<String> {
Ok(self.info.chain_name.clone())
}
fn system_properties(&self) -> Result<Properties> {
Ok(self.info.properties.clone())
}
fn system_health(&self) -> Result<Health> {
Ok(Health {
peers: self.sync.peers_debug_info().len(),
is_syncing: self.sync.is_major_syncing(),
should_have_peers: self.should_have_peers,
})
}
fn system_peers(&self) -> Result<Vec<PeerInfo<B::Hash, <B::Header as HeaderT>::Number>>> {
Ok(self.sync.peers_debug_info().into_iter().map(|(peer_id, p)| PeerInfo {
peer_id: peer_id.to_base58(),
roles: format!("{:?}", p.roles),
protocol_version: p.protocol_version,
best_hash: p.best_hash,
best_number: p.best_number,
}).collect())
}
fn system_network_state(&self) -> Result<network::NetworkState> {
Ok(self.sync.network_state())
}
}