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https://github.com/pezkuwichain/pezkuwi-subxt.git
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2e5522444a
* Use 'Pallet' struct in construct_runtime. * Fix genesis and metadata macro. * Fix 'Pallet' type alias. * Replace 'Module' with 'Pallet' for all construct_runtime use cases. * Replace more deprecated 'Module' struct. * Bring back AllModules and AllPalletsWithSystem type, but deprecate them. * Replace deprecated 'Module' struct from merge master. * Minor fix. * Fix UI tests. * Revert UI override in derive_no_bound. * Fix more deprecated 'Module' use from master branch. * Fix more deprecated 'Module' use from master branch.
149 lines
7.5 KiB
Rust
149 lines
7.5 KiB
Rust
// This file is part of Substrate.
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// Copyright (C) 2019-2021 Parity Technologies (UK) Ltd.
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// SPDX-License-Identifier: Apache-2.0
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//! Provides multiple implementations of the randomness trait based on the on-chain epoch
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//! randomness collected from VRF outputs.
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use super::{
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AuthorVrfRandomness, Config, EpochStart, NextRandomness, Randomness, VRF_OUTPUT_LENGTH,
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};
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use frame_support::{traits::Randomness as RandomnessT};
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use sp_runtime::traits::Hash;
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/// Randomness usable by consensus protocols that **depend** upon finality and take action
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/// based upon on-chain commitments made during the epoch before the previous epoch.
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///
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/// An off-chain consensus protocol requires randomness be finalized before usage, but one
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/// extra epoch delay beyond `RandomnessFromOneEpochAgo` suffices, under the assumption
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/// that finality never stalls for longer than one epoch.
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///
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/// All randomness is relative to commitments to any other inputs to the computation: If
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/// Alice samples randomness near perfectly using radioactive decay, but then afterwards
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/// Eve selects an arbitrary value with which to xor Alice's randomness, then Eve always
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/// wins whatever game they play.
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///
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/// All input commitments used with `RandomnessFromTwoEpochsAgo` should come from at least
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/// three epochs ago. We require BABE session keys be registered at least three epochs
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/// before being used to derive `CurrentBlockRandomness` for example.
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///
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/// All users learn `RandomnessFromTwoEpochsAgo` when epoch `current_epoch - 1` starts,
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/// although some learn it a few block earlier inside epoch `current_epoch - 2`.
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///
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/// Adversaries with enough block producers could bias this randomness by choosing upon
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/// what their block producers build at the end of epoch `current_epoch - 2` or the
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/// beginning epoch `current_epoch - 1`, or skipping slots at the end of epoch
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/// `current_epoch - 2`.
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///
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/// Adversaries should not possess many block production slots towards the beginning or
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/// end of every epoch, but they possess some influence over when they possess more slots.
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pub struct RandomnessFromTwoEpochsAgo<T>(sp_std::marker::PhantomData<T>);
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/// Randomness usable by on-chain code that **does not depend** upon finality and takes
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/// action based upon on-chain commitments made during the previous epoch.
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///
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/// All randomness is relative to commitments to any other inputs to the computation: If
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/// Alice samples randomness near perfectly using radioactive decay, but then afterwards
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/// Eve selects an arbitrary value with which to xor Alice's randomness, then Eve always
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/// wins whatever game they play.
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///
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/// All input commitments used with `RandomnessFromOneEpochAgo` should come from at least
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/// two epochs ago, although the previous epoch might work in special cases under
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/// additional assumption.
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///
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/// All users learn `RandomnessFromOneEpochAgo` at the end of the previous epoch, although
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/// some block producers learn it several block earlier.
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///
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/// Adversaries with enough block producers could bias this randomness by choosing upon
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/// what their block producers build at either the end of the previous epoch or the
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/// beginning of the current epoch, or electing to skipping some of their own block
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/// production slots towards the end of the previous epoch.
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///
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/// Adversaries should not possess many block production slots towards the beginning or
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/// end of every epoch, but they possess some influence over when they possess more slots.
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///
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/// As an example usage, we determine parachain auctions ending times in Polkadot using
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/// `RandomnessFromOneEpochAgo` because it reduces bias from `CurrentBlockRandomness` and
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/// does not require the extra finality delay of `RandomnessFromTwoEpochsAgo`.
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pub struct RandomnessFromOneEpochAgo<T>(sp_std::marker::PhantomData<T>);
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/// Randomness produced semi-freshly with each block, but inherits limitations of
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/// `RandomnessFromTwoEpochsAgo` from which it derives.
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///
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/// All randomness is relative to commitments to any other inputs to the computation: If
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/// Alice samples randomness near perfectly using radioactive decay, but then afterwards
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/// Eve selects an arbitrary value with which to xor Alice's randomness, then Eve always
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/// wins whatever game they play.
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///
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/// As with `RandomnessFromTwoEpochsAgo`, all input commitments combined with
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/// `CurrentBlockRandomness` should come from at least two epoch ago, except preferably
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/// not near epoch ending, and thus ideally three epochs ago.
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///
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/// Almost all users learn this randomness for a block when the block producer announces
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/// the block, which makes this randomness appear quite fresh. Yet, the block producer
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/// themselves learned this randomness at the beginning of epoch `current_epoch - 2`, at
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/// the same time as they learn `RandomnessFromTwoEpochsAgo`.
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///
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/// Aside from just biasing `RandomnessFromTwoEpochsAgo`, adversaries could also bias
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/// `CurrentBlockRandomness` by never announcing their block if doing so yields an
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/// unfavorable randomness. As such, `CurrentBlockRandomness` should be considered weaker
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/// than both other randomness sources provided by BABE, but `CurrentBlockRandomness`
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/// remains constrained by declared staking, while a randomness source like block hash is
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/// only constrained by adversaries' unknowable computational power.
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///
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/// As an example use, parachains could assign block production slots based upon the
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/// `CurrentBlockRandomness` of their relay parent or relay parent's parent, provided the
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/// parachain registers collators but avoids censorship sensitive functionality like
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/// slashing. Any parachain with slashing could operate BABE itself or perhaps better yet
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/// a BABE-like approach that derives its `CurrentBlockRandomness`, and authorizes block
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/// production, based upon the relay parent's `CurrentBlockRandomness` or more likely the
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/// relay parent's `RandomnessFromTwoEpochsAgo`.
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pub struct CurrentBlockRandomness<T>(sp_std::marker::PhantomData<T>);
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impl<T: Config> RandomnessT<T::Hash, T::BlockNumber> for RandomnessFromTwoEpochsAgo<T> {
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fn random(subject: &[u8]) -> (T::Hash, T::BlockNumber) {
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let mut subject = subject.to_vec();
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subject.reserve(VRF_OUTPUT_LENGTH);
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subject.extend_from_slice(&Randomness::<T>::get()[..]);
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(T::Hashing::hash(&subject[..]), EpochStart::<T>::get().0)
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}
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}
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impl<T: Config> RandomnessT<T::Hash, T::BlockNumber> for RandomnessFromOneEpochAgo<T> {
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fn random(subject: &[u8]) -> (T::Hash, T::BlockNumber) {
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let mut subject = subject.to_vec();
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subject.reserve(VRF_OUTPUT_LENGTH);
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subject.extend_from_slice(&NextRandomness::<T>::get()[..]);
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(T::Hashing::hash(&subject[..]), EpochStart::<T>::get().1)
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}
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}
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impl<T: Config> RandomnessT<Option<T::Hash>, T::BlockNumber> for CurrentBlockRandomness<T> {
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fn random(subject: &[u8]) -> (Option<T::Hash>, T::BlockNumber) {
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let random = AuthorVrfRandomness::<T>::get().map(|random| {
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let mut subject = subject.to_vec();
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subject.reserve(VRF_OUTPUT_LENGTH);
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subject.extend_from_slice(&random);
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T::Hashing::hash(&subject[..])
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});
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(random, <frame_system::Pallet<T>>::block_number())
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}
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}
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